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Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Get Excited! (PASSIVE)
Jinx Passive Ability
Introduction

Why should you play Jinx? Right below there's the answer on why you should (✓) or should not (Χ) play Jinx!
Pros
✓ Ranged Champion ✓ Good Laning Phase ✓ Second Highest Range thanks to Lvl.5 Toggle On ![]() ✓ Amazing AOE Damage thanks to Toggle On ![]() ![]() ✓ Decent CC thanks to ![]() ![]() ✓ Global Burst Damage thanks to her ultimate ![]() ✓ Fast Turret Pusher thanks to Toggle Off ![]() ✓ Snowballs hard in teamfights thanks to her passive ![]() ✓ Rewarding when she's mastered |
Cons
(Χ) No escaping skills (Immobile) (Χ) Loses against most of the ADCs on a 1vs1 scenario (Χ) Highly dependent on her support (Χ) Her ![]() (Χ) Requires good positioning in teamfights (Χ) Can't melt tanks as fast as the meta ADCs at the moment except if she gets ![]() ![]() (Χ) If she's behind its really hard to come back to game (compared to other ADCs) (Χ) Also...she has no breasts |
Rules are really important in League of Legends. Making the correct choice and combination of them will surely grant you a remarkable advantage over your opponents. There are two reasons I am not using the classic 14-16% attack speed runes on Jinx.
[1]Due to the new changes/buffs on
Warlord's Bloodlust
,having more Attack Damage gives you way more lifesteal and
[2]thanks to
Jinx
Switcheroo! after three attack speed items, such as
Berserker's Greaves,
Runaan's Hurricane and
Rapid Firecannon she overcaps the maximum attack speed, which makes that 14-16% attack speed thanks to the runes, useless and we certainly don't want that.
[1]Due to the new changes/buffs on

[2]thanks to





Greater Quintessence of Attack Damage: It gives you a good ammount of AD that works perectly with your keystone
Warlord's Bloodlust
Greater Mark of Attack Damage: As I mentioned before, the more Attack Damage you have, the more lifesteal you'll get back.
Greater Mark of Critical Chance: That 1% RNG can sometimes save you or secure you a kill, also
Warlord's Bloodlust is amplified by Critical Strikes.
Greater Seal of Armor: Its the new 'korean' meta on which you take four armor seals and
Greater Seal of Health: five armor health seals.
Greater Glyph of Magic Resist: Since Ability Power supports stopped being in meta, such as
Zyra ,
Malzahar and
Zilean, 6.7 magic ressist is all that you will need in the laning phase, except if you're against an APC
Ziggs or
Mordekaiser but the odds are with you.
Greater Glyph of Scaling Magic Resist: It gives you 12 Magic Ressist at level 18, its really helpful but it can be replaced with 4
Greater Glyph of Attack Speed or 4
Greater Glyph of Magic Resist.
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