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Runes:
Resolve
Sorcery
Spells:
Teleport
Flash
Items
Ability Order
Living Forge (PASSIVE)
Ornn Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Darius
His passive will make it impossible to trade blows with him, so you will have to rely on your jungler for help. I usually ban him in ranked games.
Ideal
Strong
Ok
Low
None
Introduction
Hi everyone, I'm C-137, my summoner name is St0nepc and this is my ![]() ![]() ![]() |
Code:
Pros
+ Can shop from anywhere + Has a lot of CC + Brittle prolongs CC spell effects + Extremely tanky champion + Passive provides team with masterwork items |
Cons
- Not enough mana regeneration for spaming spells - Slow moving - Can be poked down - Can't buy wards or potions with his passive - Can't escape if caught off guard |
Since I am playing
Ornn as top lane tank/initiator/colossus/noob stomper and such, I chose Resolve rune path since it seems to be the most beneficial for top lane
Ornn

I chose
Aftershock since
Ornn has 3 movement impairing skills, so it goes really well with
Volcanic Rupture,
Searing Charge and
Call of the Forge God.
I got
Demolish because I like to push hard and destroy towers fast.
Iron Skin will give you nice resistances early game plus some armor from healing.
Second Wind you will get hit a lot, this will ensure you survive your lane and trade blows with your opposing lane champion.
sorceryis secondary path because:
The Ultimate Hat is what I chose because I like to cast my ult like maniac, and this allows me to cast
Call of the Forge God every 35 seconds with my items at level 16.
Scorch allows me to play aggressive and do some damage early game.
Know that this selection of runes is not finalized and will be changed / improved accordingly.



I chose





I got



sorceryis secondary path because:



Know that this selection of runes is not finalized and will be changed / improved accordingly.
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Burn evertything Use this item if your opponent is heavy ad champion, as it gives you good amount of HP,armor and AOE damage. Also it gives you better farm opportunity when top laning. Consider upgrading it to ![]() |
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Magic ressistance This item is great for ![]() ![]() ![]() |
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Righteous glory The ![]() ![]() |
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Hp overload![]() ![]() |
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More resistances![]() ![]() |
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Mercury's treads Provides ![]() ![]() |
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More CC !![]() ![]() |
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More Magic resistance Another good item that goes well with ![]() |
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Thornmail I don't buy it that often, but it is a good item to have when facing strong ad carry. It is a good item when you want a to deal with the enemy ADC's lifesteal. |
livingLiving Forge
Ornn can purchase items from anywhere on the field. (Can't purchase consumable items, potions, wards etc.) Forging an item takes 4 seconds and the process is interrupted if
Ornn attacks or is attacked by enemy champion, disabling Living Forge for 4 sec. In addition, once
Ornn reaches level 13 he enables his teammates and him self to purchase MASTERWORK items in the shop.
Volcanic Rupture(Q)
Ornn slams his hammer into the ground, sending a fissure in the target direction. Fissure stops at maximum range or 200 units behind a hit enemy champion, dealing physical damage and slowing enemies hit for 2 seconds. After a 1.125-second delay
Volcanic Rupture magma pillar erupts.
Bellows Breath(W)
Ornn shields himself for 12% of his maximum health for 2.5 seconds and marches unstoppably in the target direction . He belches fire over a cone in front of him, dealing magic damage, the final bout of flame will apply Brittle. Using Bellows breath makes you unstoppable, witch means that CC abilities will have no effect on you during that time.
Searing Charge(E)
Ornn charges forward, dealing physical damage to enemies he passes through, stopping upon colliding with terrain. If
Ornn collides with terrain while charging he creates a shockwave that deals increased physical damage and knocks up enemies within for 1 second. Searing Charge can damage enemies twice.
Volcanic Rupture Magma pillars or player created terrain will be destroyed upon impact. This spell is also great when you need to escape from or maybe pursue your enemies.
Call Of The Forge God(R) FIRST CAST:Ornn summons an elemental that stampedes toward him, dealing magic damage and slowing enemies hit for 2 seconds.
SECOND CAST:
OrnnOrnn dashes forward in the target direction. If Ornn collides with the elemental, he headbutts it, sending it stampeding again in the new direction.
Call of the Forge God can damage enemies twice.













SECOND CAST:


Early game
At Level 1 you'll be taking
Bellows Breath because the shield helps in laning phase when enemy tries to poke you down. Try to play safe, don't trade blows if you don't have to, try and farm. Max this ability first.
At Level 2 get
Volcanic Rupture witch will go nicely with
Bellows Breath, continue laning the same, but now if push comes to show you can deal some nice damage if your opponent tries to bully you.
At Level 3 you will take
Searing Charge, when paired with other abilities will make your opposing laner think twice before trying to bully you. Now you can start doing some bullying of your own, first strike them with
Bellows Breath to apply brittle than throw
Volcanic Rupture witch will slow and do some damage and finaly do
Searing Charge, you will want to do
Searing Charge towards terrain or magma pillar that your
Volcanic Rupture created, this will stun and damage enemy champion.
Searing Charge can help you escape enemy ganks and ambushes.
At Level 6 take your ult
Call of the Forge God. Always take your ult when you get a chance, this is the most important ability for
Ornn.
Call of the Forge God is amazing ability it allows you to initiate and stop champs that are trying to runaway, and much more.
Ornn skill combo:
When laning Engage with
Bellows Breath, than strike with
Volcanic Rupture to slow down opponent and then use
Searing Charge to do more damage and knock your opponent up, to finalize use
Call of the Forge God. Repeat until threat is eliminated.
For team fights you will want to start with
Call of the Forge God so your team can close in on enemy team, than
Bellows Breath to apply brittle effect so your teammates CC will last longer, now strike with
Volcanic Rupture for some more CC and finish with
Searing Charge.
Tips
Mana is a big problem for
Ornn so play safe, don use your spells willy-nilly, if your jungler is coming to gank be sure to have enough mana for successful combo.
Watch your minimap constantly, if your bot lane has ward in a bush and you have your ult ready,
Teleport bot and engage.
Ornn is slow so don't overextend, you can easily get caught out of position and ganked.
At Level 1 you'll be taking

At Level 2 get


At Level 3 you will take







At Level 6 take your ult




When laning Engage with




For team fights you will want to start with




Tips
Mana is a big problem for

Watch your minimap constantly, if your bot lane has ward in a bush and you have your ult ready,


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![]() Upvoate if you liked the guide, and downvote if you feel it is absolutely necessary. If you do downvote, please inform me of why, and perhaps I can remedy any mistakes I have made. This guide is not fully finished, I think there is more I can add /explain about this champion. I will edit this guide more tommorow. |
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C-137
Ornn Guide
In-depth guide to Ornn Top Lane
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