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Choose Champion Build:
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Sion Top
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Sion Jungle
Recommended Items
Spells:
Flash
Teleport
Items
Ability Order

Glory in Death (PASSIVE)
Sion Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Synergies
Ideal
Strong
Ok
Low
None

Introduction
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||| | Hello! I am LevasK, a diamond EUNE player. I main top lane, jungle and support, and Sion is one of my favourite champions to play. Here is my lolking and opgg. |
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Pros and Cons
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- Strong pusher - Gains a large amount of HP - Has a hugely ranged ultimate - Can constantly apply AoE slows |
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- Can be mana hungry - Low damage output late game - Low mobility without ultimate - Hard CC is unreliable |
pros and cons in-depthSummoner Spells
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|| | FLASH | || | Not much to say about it, it's simply the most popular and the most flexible summoner spell out there, that allows you to make flashy plays or quick getaways. | || |
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|| | EXHAUST | || | Exhaust is a solid option, if you are looking for more power in lane, as well as being a great summoner spell in mid/late game for protecting your carries or catching enemies. | || |
Runes
Top Lane Sion requires two rune pages. One would be for when you're laning against an AD champion and one for when you're laning against an AP champion.
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VS AD |
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- Greater Mark of Hybrid Penetration - Greater Seal of Scaling Armor - Greater Glyph of Scaling Magic Resist - Greater Quintessence of Attack Damage |
Rune explanation|
VS AP |
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- Greater Mark of Hybrid Penetration - Greater Seal of Scaling Health - Greater Glyph of Magic Resist - Greater Quintessence of Attack Damage |
Rune explanationThe rune page for jungle Sion is similar to the one for top lane Sion vs AD, the only difference being in the seals. Instead of scaling armour, you get flat armour in order to make you tankier and thus make it easier to kill the jungle creatures in the early stages of the game.
Masteries
With Sion you want to invest most of your points into the defense tree. My recommended setup is 09-21-00, however on rare occassion you might want to play with the 21-09-00 setup.
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Mastery explanation - Standard Setup 09-21-00I don't really recommend going with the 21-09-00 page, but I wanted to put it here as an alternative in any case. Although this will enable you to deal more damage and give you similar perks, Sion benefits a lot more from tankiness than he does from damage. Although you may notice a slight increase in damage during early game and mid game (not during late game though, as your damage falls off either way), you will definitely notice a less slight decrease in tankiness throughout the entire game.
Items
Item Sequence
Crystalline Flask
345
Health Potion
50
Mana Potion
0
Warding Totem Removed
0
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Starting Items |
I believe that there are two good starting options for |
Item Sequence
Frozen Heart
2500
Spirit Visage
2700
Randuin's Omen
2700
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Core Items |
These item provide Sion with everything that he needs- mana, armor, health, magic resist and cooldown reduction, as well as giving him extra utility in a form of attack speed reduction aura and an AoE movement speed slow. |
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|| | FROZEN HEART | || |
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|| | SPIRIT VISAGE | || |
You should go for |
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|| | RANDUIN'S OMEN | || |
Building |
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Item Sequence
Mercury's Treads
1250
Ninja Tabi
1100
Boots of Swiftness
1000
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Boots & Enchants |
When it comes to boots, it's a between Ninja Tabi and Mercury's Treads, as these two options best suit Sion. Both options provide, both direct resistances and passives that enable you to survive longer and do more in teamfights. You will most commonly pick Enchantment: Homeguard as it is the most flexible one and the most commonly bought enchantment, but picking Enchantment: Captain will provide some extra utility for your team, if the situation permits you to buy it. |
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|| | MERCURY'S TREADS | || |
I recommend going for |
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|| | NINJA TABI | || |
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|| | BOOTS OF SWIFTNESS | || |
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|| | HOMEGUARD | ||.|| | Enchantment: Homeguard is a great choice, if you need to defend your base or you are in need to content an objective immediately. | || |
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|| | CAPTAIN | ||.||| | I believe that Enchantment: Captain, might be the best option for Sion, as it will help your teammates fallow up on your Unstoppable Onslaught initiations. | || |
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|| | DISTORTION | ||.|| | Enchantment: Distortion could be useful, if you feel the need to have your Flash and Teleport up more often. | || |
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|| | ALACRITY | |||.|| | Enchantment: Alacrity can be useful, if you are having problems keeping up with your opponents. | || |
Item Sequence
Thornmail
2450
Locket of the Iron Solari
2200
Banshee's Veil
3000
Guardian Angel
3200
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Defensive Items |
Sometimes u gotta get more defense after ur core, this is when ur team sks, ur skd in lane and do 0 damage anyway or when ur tema needs a tank |
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|| | THORNMAIL | || |
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|| | SOLARI LOCKET | || |
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|| | BANSHEE'S VEIL | || |
If you need even more magic resistance or you don't want to get hit by a nasty ability |
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|| | GUARDIAN ANGEL | || |
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Item Sequence
Iceborn Gauntlet
2900
Black Cleaver
3000
Maw of Malmortius
3100
Ravenous Hydra
3300
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Offensive Items |
Not items that offend people but rather that hurt ppl. u get this when ur fed and you feel confident that u c an carry ur team in mid game! |
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|| | ICEBORN GAUNTLET | ||.| |
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|| | BLACK CLEAVER | ||.| |
...While |
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|| | MAW OF MALMORTIUS | || |
Unlike the above, |
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|| | RAVENOUS HYDRA | ||.| |
If you are looking to split-push, |
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Abilities
You're going to want to max out Decimating Smash first, putting points into Unstoppable Onslaught whenever you can, for additional pushing power and harassment, after which I prefer maxing Soul Furnace for extra durability during mid game skirmishes.
Gameplay
| The LVL 2 Cheese |
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> |
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How? Basically, you go to whichever camp is opposite from where your jungler is starting, this so that your jungler doesn't lose any cash or XP because of you. So, Gromp when you're on blue team and the Krugs (or golems) if you're purple team. Once you get there, you fight the camp until you die, using Soul Furnace, and then once you die you finish it off with your passive. Once you respawn, buy some potions and a ward, and teleport top lane.
Things to note. 1Although my setup recommends starting E, starting W will make this tactic work out better, or it will be safer at the very least. 2Note that this will work with any jungle camp, and so if you're feeling bold, or stupid, you could try to steal the enemy buff. 3Make sure you won't need your TP while it's on CD; aka if you'r expecting a tough lane, it's inadvisable to try this tactic.
Breaking your Lane Opponent
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After getting level 6, I usually push out my lane and run down to the bottom lane in order to try and get kills/ojectives by using Unstoppable Onslaught. The picture to the left showcases the starting point from which I prefer using Unstoppable Onslaught, as it gives less time for the enemies to react, as well as providing you with adequate room to pick up speed and damage. |
Teamfighting
Sion's role in teamfights is to apply damage and CC to as many targets as possible but you also act as a sponge and soak up damage for your team, especially late game. Generally you will want to be the one to start off the teamfights, as you can do so quickly and from a large distance, without your enemies having too much time to react.
Your standard combo for starting a team fight should be:
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--> | Activate ultimate and as you get closer activate your... |
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--> | Soul Furnace so that it pops by the time you get to the enemies, followed by... |
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--> | Which you'll channel for just about 1 sec and attempt to hit as many people as possible before... |
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--> | Finally using your E in order to apply slow to priority targets. |
Jungle Warfare
Jungle
Here are some tips on how to clear the jungle camps most efficiently:
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