Tristana Build Guide by StriveHD79
In depth Tristana 1v9 Low Elo Stomper [ALL MATCHUPS]By StriveHD79 | Updated on June 28, 2020
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+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order ABILITY ORDER
Threats & Synergies
Champion Build Guide
Press The Attack
Coup De Grace
Slightly Magical Boots give you an additional +10 Movement Speed.
Guaranteed free 300G(Price of Boots) as ADC usually do not go boots early on and if you get ahead in lane you can get your free boots early which accelerate your lead and snowball further.
Biscuits restore 10% of your missing Health and Mana over 5 seconds (Calculated upon consuming the biscuit). Consuming any Biscuit increases your Mana cap by 50 permanently.
You will also gain the increased mana if you sell the biscuit for 30 gold.
The sustain provided by biscuits are extremely good for your laning phase, if you ever get into an engagement and pop your biscuits during the fight you get enough HP to tank another auto-attack which sometimes can mean the difference between winning and losing.
Increases Tristana's attack range by 7 every time she levels. At level 18, Tristana has 119 bonus range on her autoattacks (669 total range).
Cooldown: 20 / 19 / 18 / 17 / 16 No Cost
When activated increases Tristana's attack speed by 50 / 65 / 80 / 95 / 110% for 7 seconds.
Side Note:As it grants you attack speed, you combine this with your E ability to attack 4 times in a row on an enemy to blow the explosive charge up that deals extra damage.
Cooldown: 22 / 20 / 18 / 16 / 14 Cost: 60
Tristana fires at the ground to propel herself to target location, dealing 95 / 145 / 185 / 245 / 295 (+50% of ability power) magic damage and slowing surrounding units by 60% for 1 / 1.5 / 2 / 2.5 / 3 seconds when she lands.
Rocket Jump's cooldown resets on kill or assist or whenever Explosive Charge detonates at maximum stacks on champions.
Side Note:A very good tool to use as an all in ability that slows the enemy or an escape ability from when you are getting ganked or need to escape.
Cooldown: 16 / 15.5 / 15 / 14.5 / 14 Cost: 50 / 55 / 60 / 65 / 70
Passive: Enemies explode when slain by Tristana's basic attacks, dealing 60 / 70 / 80 / 90 / 100 (+25% of ability power) magic damage to nearby enemies.
Active: Tristana throws a grenade charge on a target enemy. After 4 seconds, the charge explodes and deals 70 / 80 / 90 / 100 / 110 (+ 0.5 / 0.7 / 0.9 / 1.1 / 1.3 per bonus attack damage) (+50% of ability power) physical damage in an area.
Every basic attack, Rocket Jump or Buster Shot against a target with Explosive Charge adds an additional stack that increases Explosive Charge's final explosion damage by +30%, stacking up to 4 times (+120% damage). The Explosive Charge will detonate immediately upon reaching maximum stacks.
Explosive Charge can be cast on towers and has a larger explosion radius than on a unit.
Side Note:This is your main damage that will allow you to kill your opponents, without this you are very weak, in combination with your Q ability you win against most other ADCarrys in a 1v1.
Cooldown: 100 / 85 / 70 Cost: 120 / 110 / 100
Tristana fires a massive cannonball at an enemy unit. This deals 300 / 400 / 500 (+100% of ability power) magic damage and knocks surrounding units back (knockback scales with level)
Side Note:This ability you can use it two ways, first way is to use it as a form of execution ( when you play enough to know your damage), you can combine your rapid fire & explosive charge Ability where you can leave your explosive charge stack at 2 or 3 then use your buster shot to knock them away giving them no chance to retaliate and at the same time get them low enough that your will slowly tick until it explodes and kill your enemy. The other way is a form of self peel, as we know this ability allows us to knock enemies back, meaning we can use it when we are under threat, like being ganked by a jungler or midlaner we can use this as a way to ensure we are safe.
Jhin is a lane bully, his forth shot deals extra damage combined with his Q Ability that will deal extra damage by bouncing off dying minions. It will give you a very hard time. Especially Tristana's early game with very low auto-attack range, meaning you either all in or you stay back and farm. Everytime you walk up for an auto on the minion wave Jhin is in range to punish you and you lack the range to retaliate, making laning phase a very unpleasant time. But on the bright side, if you are going even and you see him on his own (ensuring this is a 1v1), you can all in him, jumping into him slowing him down then stack your E charges with R to finish him off.
Caitlyn is a lane bully, similar to Jhin, Caitlyn's 6th shot is a headshot that deals bonus damage, Caitlyn heavily outranges Tristana. Until level 16 Tristana will be outranged by Caitlyn. Meaning that you would not even be able to walk up to the minion wave without being punished with a few auto-attacks. Overtime it will lead to a potentially death. She also has her Traps W Ability that will prevent you from all-in(ing) her, along with her E Ability, which pushes her backwards and slowing whoever is hit by the net infront of her and granting a free headshot; this ability makes it possible for Tristana to do anything against Caitlyn. But on the off chance, that Caitlyn wastes her E Ability and you think Caitlyn is not too far ahead to burst you down you may W in onto her and burst her down.
Lucian is another lane bully. The main thing you need to understand is that every ability he uses it grants him his passive double shot allowing him to auto attack twice instead of once after an ability. In short he simply out damages you at all stages of the game even if Lucian is slightly behind he will still burst you down. If he goes full crit build, never let him get on top of you, you must play safe as if you are against an assassin. On the off chance he goes for the build you will out scale him during late game. Otherwise you have to play safe until you reach to later levels where you outranges him and play around your range advantage.
Aphelios is a late game hyper carry. He is weak early so this is when you must act, however, he will start off with the sniper gun, meaning he will out range you and try to poke you, you must try to avoid his poke while simultaneously try to push the wave so that you reach level 2 first. So try to go for early kills, especially at level 2 or level 3 spike where you will be a level up, so that you have additional ability and stats over your opponent. Making use of your E and W ability at level 2, W having one of the highest damage for any ability at rank 1. You want to avoid dueling him when he has the white gun as it is almost like a Darius passive stack, the more auto he hits the higher his attack speed goes and by the time you both reach 4 items he will destroy you in ways you'd never imagine. If you are unable to secure any early leads over aphelios, do not worry. Focus on your own gameplay and farm up.
Ashe is a lane bully but nowhere near as oppressive as the other champions, you want to avoid her W at all cost, as it will slow you down and damage you, exposing you for another autoattack or a follow up engage by the enemy support or jungler. Stay near minions when possible and avoid trading with her. However, similar to many other ADCs, Tristana will have the upper hand in a 1v1, even when Ashe has her R ready you can outplay her by using your flash or QSS to dodge her R . If a situation ever arises that it is a clear 1v1, do not be afraid to jump in and go hard.
Unfortunately, this is one of those matchups where no matter what you do, you will lose, you lose any trade as he will simply heal back to full and if you try to all in him, you lack the damage to burst him whilst he will outdamage you. One common theme that Draven players do is that they will most likely int or have high deaths. So play safe, farm up during laning phase. And on the off chance that, you have a giga smurf support, landing sick engages, do not be afraid to jump in and follow up.
Ezreal is super weak early but he will try to poke you during laning phase and eventually out-scales you. Pre 3 items you should really be farming him, there is no way he would ever win, jump in and blow him up. Not much to say here. In the later stages, you have to fully commit onto him or do not bother hitting him at all as he will kite you and make you look like a fool.
Similar to Ezreal, Jinx will out-scale you if you are both at 3 items. Pre 3 items she is like a minion to you, jump in and blow her up at any chance you have, you will become giga fed if jinx does not respect you. But in late game, her auto attacks do so much more than your entire combo, so try to play with your team and not overly focus on jinx.