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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Threats & Synergies
Azir
One of the only match-ups where you can't wind wall anything. You can e away from his soliders but it wont really do much. If you all in him he can just ult. A really hard match up. But if the Azir is bad, just kill him as much as you can.
Intro









Flash is something you ALWAYS pick on a champ like










Ignite is something to pick most of the time. It's great for winning 1v1's in the early game. It's the perfect summoner spells for assassins, high damage mages and fighters like





The timing on





This is the ultimal summoner spell for top laners. And some patches ago it was really popular at the mid lane too. Now its mostly only







When should you pick



















Personally i dont think





This is not a summoner spell you see that often. But it's not too bad with Yasuo since his biggest counter high cc. This can be a great pick against someone like





This Passive has two parts.
Intent - Yasuo's crit chance is doubled, but his crit deals only 90% extra damage instead of 100%. And on his

Reolve - Instead of mana,




This is










I can not say enough of how fun



His ult makes him dash to all knocked up targets in a range, keeping them up in the air a little longer, and then deals a decent amount of damage to them and grants you 50 armor pen. Which is huge. That way you will shredd tanks. This ability also counts as hard aoe cc.

"The Regular One" You level up your





"The enemy has projectile abilities one" The only difference really is that you get the wind wall at level 3. You could get it on level 1 or 2 but the other abilities are just fairly better for the early game.
"The early magic damage" Does your squishy enemy have a bad and weak level 1? Did she/he start cloth armor? Do this skill sequence. It is great to ignore the armor and make really good trades at level one. The rest is just as same as the other ones. There is one more skill sequence if your enemy keeps building armor.
"The dashing sequence" This is great when your enemy laner buys armor beacuse of the magic damage that your

Runes





- Greater mark of Attack Damage: After 100% crit chance what more to build to one shot everyone? Damage. There's nothing more that needs to be said about that. Great runes for Yasuo.
- Greater Seal of Armor: When you all in the enemy it's good to be tanky enough to just not die. This is very useful if you're up against an AD midlaner. But that does not mean you're not using these runes when you're not up against an AD midlaner. Every team has AD damage.
- Greater Glyph of Magic Resist:Since most midlaners are mages, this will make him survive against pokes etc.
- Greater Quintessence of Attack Damage:The same reasons as why you take AD marks.
Other runes
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