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Zyra Build Guide by [deleted]

Middle [11.5] In-Depth Zyra Mid Lane Guide

Middle [11.5] In-Depth Zyra Mid Lane Guide

Updated on March 11, 2021
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League of Legends Build Guide Author Do1HaveTh3Sauce Build Guide By [deleted] 15 1 30,322 Views 2 Comments
15 1 30,322 Views 2 Comments League of Legends Build Guide Author Do1HaveTh3Sauce Zyra Build Guide By [deleted] Updated on March 11, 2021
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Runes: Insane Burst Damage

1 2
Domination
Electrocute
Taste of Blood
Ghost Poro
Ravenous Hunter

Sorcery
Manaflow Band
Transcendence
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist

Spells:

1 2
Aggressive S. Spells
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[11.5] In-Depth Zyra Mid Lane Guide

By [deleted]


Hello MOBAFIRE! The League community that knows me refers to me as Sauce. I want to welcome you to my *NEW* Zyra Mid Guide. I created this guide so other people will respect Zyra Mid players.

I mained Jungle on several accounts in Season 10 playing champions such as Nidalee, Xin Zhao, Warwick, and Lee Sin.

Season 11 rolled around and I wanted to switch the roles up that I climbed with, so I chose Mid Lane. My Mid pool consisted of Viego, Yone, Yasuo, and Irelia... but was lacking an AP champion which led me to Zyra Mid. Ever since I started playing her Mid though, my friends have given me a bunch of BS over it lmao, but without further ado, I hope this Zyra Mid Guide will help you play her more effectively.

PROS
  • Insane Poke Damage
  • AoE Ult (Great For Teamfights)
  • Many People Don't Know How To Lane Against Her
  • Unpredictable Pick
  • Season 11 Items Make Her Viable
INFO
  • Zyra can be played Mid, Support, or Top.
  • Counters some of the meta when learned correctly.
  • Has a flexible build, meaning she's super customizable.
Cons
  • Squishy
  • Takes Practice To Learn Key Fundamentals
  • Loses To Early Game Assassins
  • Very Easy Kill If Ganked
  • Reliant On Items
  • Difficult To Play If Behind
Why Zyra Mid? Zyra Mid is obviously not META, but she can win games depending on your elo, against certain team comps.

Isn't Zyra only a Support? Mostly, but although extremely rare, people play her in the Mid Lane.

Can Zyra get me out of low elo? Probably not, she's more for fun, which obviously you can play her in ranked if you want, but you should probably put a hundred games, maybe more in norms before you can expect good, consistent results. This is due to the fact that you need to know matchups and how to lane against them.

Why pick Zyra over champions like Anivia? Tbh it's if you enjoy playing Zyra over champions like Anivia. Anivia is a stronger Mid Lane champion for sure, but Zyra is unique and is really fun to play.

Can you use Press the Attack and Conqueror on Zyra. PTA for sure no, because her plants do not proc PTA. You could use Conqueror on Zyra because her plants stack the rune up, but it's extremely inefficient because you will never heal from it.

Does On-Hit AP Zyra work? Once again, no. Her plants don't proc On-Hit effects suck as Nashor's Tooth.

Ask any other questions you have in the discussion section.

INSANE BURST DAMAGE


These are the runes you want to take if you are all about burst damage. Some people want to take Dark Harvest when taking the Domination tree, but with Zyra Mid, you feels very weak if you don't take Electrocute or Arcane Comet as your runes. You can switch to Eyeball Collection if you prefer extra AP over vision, but I recommend getting the extra vision.

INSANE POKE DAMAGE


These runes are the safer runes that I take into most match ups. The reason why these runes tend to be better against the meta is because there are either all in Mid Lane champions like Yasuo, or Viego, and then champions that poke like Anivia and Seraphine. In either case, Zyra has immense potential to poke every champion in lane, and then have an effective roam and teamfight contribution with her AoE Ult, making Arcane Comet an ideal rune for her. Don't get me wrong, Electrocute is a great rune, but I would take it situationally.

  • Know Zyra's Matchups & Bring The Correct Runes Accordingly
  • Learn Positioning; This Is KEY To Being A Successful Zyra Mid Player
  • Know When To Roam And When To Stay In Lane
  • Know How To Shove, Freeze, & Slow Push The Wave
  • Know That You Will Not Win Every Game With Zyra Mid
  • Be Able To Land Most Of Your Skill Shots (Mainly E)
  • Help With Objectives (Plants Do Massive Damage)

FLASH

✦ Flash
Flash is the summoner spell that you need to take every single game. It allows you to secure a kill, or escape from a gank. You can also use Flash right before you hit R and it will make catch the opposing team off guard. Make sure you use Zhonya's.

IGNITE

✦ IgniteThis summoner spell is if you want to be more aggressive during the laning phase and in skirmishes. Personally I would only take Ignite into melee matchups, such as Yone, Akali, and Pantheon because the won't poke as much

BARRIER

✦ Barrier
Barrier is the summoner spell that I suggest you always take into any matchup that involves a poking battle. This is because you should win almost any poke matchup, but just in case you have Barrier if you get ganked or something.

Garden Of Thorns

Range: 900

Seeds spawn around Zyra periodically, lasting for 30 seconds. If an enemy champion steps on a seed, it dies. If Zyra is hiding in brush, seeds will not spawn until she reveals herself. Plants deal 50% bonus damage against non-epic monsters.

Casting Deadly Spines or Grasping Roots near seeds causes them to grow into Plants with 8 Health that deal 20-100 (at levels 1-18) (+15% of ability power) magic damage on hit and last 8 seconds. Plants of the same type deal 50% less damage against the same target.

Damage to plants:
Ranged Basic Attacks: 4
Melee Basic Attacks: 8
Single Target Spells: 8
Area of Effect Spells: 4
Damage Over Time: 1
Large minions/monsters: 2
Small minions/monsters: 1

Deadly Spines

Range: 800
Cooldown: 7 / 6.5 / 6 / 5.5 / 5
Cost: 70

Thick vines spread through the ground and explode into spines, dealing 60 / 95 / 130 / 165 / 200 (+60% of ability power) magic damage to enemies within the area.

Garden of Thorns: If Deadly Spines is cast near a seed, a Thorn Spitter grows, dealing 20-100 (at levels 1-18) (+15% of ability power) magic damage. A Thorn Spitter has 750 range and lasts for 5-7.5 seconds depending on Zyra's level.

Rampant Growth

Range: 850

Zyra plants a seed, lasting 60 seconds. If an enemy Champion steps on a seed, it dies. Seeds spawned by Rampant Growth grant vision in a small area, and if stepped on they grant vision of the enemy champion for 2 seconds. Other spells cast on seeds will turn them into plants who fight for Zyra.
Zyra stores a seed every 20 / 18 / 16 / 14 / 12 seconds (Max: 8 seeds planted).
When Zyra kills an enemy, Rampant Growth's recharge time is reduced by 20%, or 100% for champion takedowns, large minion kills, and large monster kills.

Grasping Roots

Range: 1100
Cooldown: 12
Cost: 70 / 75 / 80 / 85 / 90

Zyra sends forth vines through the ground to ensnare her target, dealing 60 / 95 / 130 / 165 / 200 (+50% of ability power) magic damage and rooting enemies they come across for 1 / 1.25 / 1.5 / 1.75 / 2 seconds. If cast on a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Movement Speed. Vine Lashers slow for 25%, stacking up to two times, but only once per plant.

Stranglethorns

Range: 700
Cooldown: 110 / 100 / 90
Cost: 100

Zyra summons a twisted thicket at a target location, dealing 180 / 265 / 350 (+75%
of ability power) magic damage to enemies as it expands and knocking them airborne as it contracts. Plants in the area are enraged, dealing 50% bonus damage and gaining 50% current and max health.
ABILITY
SEQUENCE
1

E
2

Q
3

W
4

Q
5

Q
6

R
7

Q
8

E
9

Q
10

E
11

R
12

E
13

E
14

W
15

W
16

R
17

W
18

W

In my opinion starting Grasping Roots before Deadly Spines is better because you can surprise the other Laner given that most players would start Deadly Spines. Also, it can be very helpful if your team invades or gets invaded, and if you land one root it can take a chunk of the other players health if your plants are nearby when you use it.

Early Items

Starting Items

First Back

Boots


-OR-
Ionian Boots of Lucidity > ABILITY HASTE
This is the cheapest ability haste item that is worth rushing because it give you summoner spell cooldown, movement speed, and ability haste in one item, at the small cost of 900 gold.
Sorcerer's Shoes > MAGIC PENETRATION
There are games when the other team has tanks that will build magic resist in which you should use these boots instead of Ionian Boots of Lucidity. You can also use this into a team of squishes and deal massive amount of damage give they already don't have much magic resist.

Mythic Items


Luden's Tempest
VS

Liandry's Anguish
Luden's Tempest is a great item for burst damage against teams with a lot of squishy champions, such as assassins and mages. Your plants will proc the burst damage after 10 seconds have passed. Liandry's Anguish is an item meant for tanks, but can be used in every game, given it does constant burn damage to everything; champions, minions, and monsters.

Core Items



Demonic Embrace


Zhonya's Hourglass


Rylai's Crystal Scepter
You definitely want Demonic Embrace first after you rush your mythic and boots, unless they have champions like Zed or Yasuo where Zhonya's Hourglass would prove to be more effective. Rylai's Crystal Scepter is the core item that you should replace with another situational item if need in a game because it is less important than Zhonya's Hourglass and Demonic Embrace.

Late-Game Items

Void Staff
This item is great with Sorcerer's Shoes. It melts tanks because of the mass amount of magic penetration.
Horizon Focus
This is item is good on any champion that immobilizes with an ability Zyra or has a massive ranged ability Nidalee. It got buffed to give the holder 115 AP, making it a great buy!
Rabadon's Deathcap
This item tops your AP off. It gives sooooooo much extra AP, but I don't suggest rushing it unless you know what you're doing.
Seraph's Embrace
You can build this item from Tear of the Goddess which you should buy as a first back. This should replace Rylai's Crystal Scepter if you chose to buy this item.
Mejai's Soulstealer
If you are snowballing in a game (10 stacks on Dark Seal) which you should of bought when you first backed, you should buy this, high risk high reward.
Morellonomicon
This item is necessary in some games. Champions like Fiora, Garen,
Yasuo, Samira, or Warwick heal insane amounts of health making this item a necessary purchase in certain games.


Pre-6
  • Let them shove the wave.
  • Only poke unless you can ignite to kill them.
  • Ward the river so you know if their jungler is coming.
  • Recall when you are low on health (don't risk dying).
  • Try not to roam, unless it is needed.
  • Last hit every minion as much as you can.

Mid Game
  • Roam when your R is available and the other lanes are push in.
  • Rotate to help with any objective.
  • Continue to play safe and poke unless you can secure a kill.
  • Ward the river and the enemies buffs
  • Continue to CS as much as you can while roaming


This is when the game gets fun depending on how you have been doing that game. By this point in the game, if you are fed you should have 300-500 AP (depending on the items bought) and can CC lock enemies in team fights killing them in the process as well. Your AoE Ult can kill multiple champions at once and can give a game changing knock up for you team to engage on the enemy team. If you have someone like Yasuo, he's gonna be poppin off of your Ult if he is somewhat fed. This is one of the reason why Zyra Mid Lane is soooo fun.

Keep In Mind:
  • Continue to farm when you can.
  • Split push if you see your team winning a teamfight as a 4v5 to catch the enemy team off guard and possibly end the game.
  • Make sure not to get greedy because teams can throw games like this.
  • Always have vision in the jungle to maximize your chances of getting the more important objectives like Baron, Soul, and Elder because these can make you win or lose the game.
  • Don't have a massive ego because you might be fed, making sure you listen to your teams pings, and work with them because in solo queue people have ego's and it is better to just role with them then cause a fight, unless they are being plain out stupid.




    Check out my YouTube channel to see my League Edits. Will be streaming eventually. I am making the Zyra video currently, and it will be out ASAP.
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League of Legends Build Guide Author Do1HaveTh3Sauce
Do1HaveTh3Sauce Zyra Guide
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