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Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Inherent Glamour (PASSIVE)
Neeko Passive Ability
Threats & Synergies
Sivir
Sivir has strong poke, pushes the wave for free, and has a spell shield to deal with Neeko's E
Poke her with Q throughout the laning phase and really avoid her Q
Kai'Sa
Kai'sa deals a ton of damage in combination with Neeko, making any lane very solid.
Kai'Sa
Kai'sa deals a ton of damage in combination with Neeko, making any lane very solid.
Champion Build Guide

Sawyer Nelson
This guide was written by Sawyer Nelson for free, with the purpose of educating those interested. If you want to show your appreciation you can do so by Donating via [PayPal] or following Sawyer's Social Media:
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Pros + Great ULT ![]() + CC + Damage + Dominate Laning & Early Damage + Tricky Gameplay |
Cons - Squishy - Hard to Play - Needs follow up to her ![]() - Low Impact in hard losing matches |







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IGNITE![]() ![]() ![]() |
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FLASHFlash is standard on most champions,![]() ![]() ![]() ![]() |
Why not






These Runes give





AFTERSHOCK
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Aftershock gives ![]() ![]() Later into the game the bonus stats offered by ![]() |
Demolish
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![]() ![]() ![]() |
BONE PLATING
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![]() ![]() |
Unflinching
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![]() ![]() ![]() ![]() You can run ![]() ![]() ![]() ![]() |
Perfect Timing
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![]() ![]() In ![]() ![]() ![]() ![]() The better foresight you have the more value you can gain out of ![]() |
Approach Velocity
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Apative Runes:
+9 AP
+9 AP
+6 Armor
Can swap for
+10% Attack Speed
+6 Armor or + 8 Magic Resist
+6 Armor or + 8 Magic Resist
Making you more tanky, also consider making W 2nd vs Q if you are playing this way.
If you are looking to play






Runes:








More damage early game, with this Rune page you MUST win lane or you will quickly be out scaled by a standard tank support, any loss is also exacerbated.







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![]() ![]() While disguised, ![]() ![]() ![]() ![]() This play is one of the most unique tricks in League of Legends, and is almost guaranteed to tilt the enemy, making it a very strong in game and psychological attack. |
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![]() ![]() This functions as your poke ability in lane, as it's mana cost is low, range high, and cast time fast. Don't over spam it, but use it to farm ![]() Any time you land an E ![]() ![]() ![]() ![]() |
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![]() ![]() Use this ability to block skill shots with the clone, and to gain distance without being seen while ULTing ![]() |
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![]() ![]() This is ![]() ![]() ![]() ![]() |
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![]() After a short preparation, ![]() ![]() ![]() The best way to set yourself up for a good ULT is to first land E ![]() ![]() If you are looking to initiate with ULT, first disguise yourself as an ally, channel it while walking into the enemy, then ![]() |






Starting items for









- Ideally you get
Frostfang first back every match.
- You can buy multiple
Health Potions through out of the laning phase, as
Neeko is susceptible to poke.
- If you are snowballing consider purchasing
Sorcerer's Shoes, they are expensive but give you more damage coming into the Mid Game.
- Purchase
Control Wards to aid your jungler in ganking your lane, or to offer protection to Mid Lane.
CORE BUILD
Zhonya's Hourglass gives
Neeko her play making potential, without it most champions will insta kill her mid game, it's also very natural to build out of a winning laning phase.
Protobelt gives you the option to immediately reposition your ULT Pop Blossom while casting it, it's also a very cheap item giving you a good amount of damage as well. You can build this first or second item.
It's very rare to get past these 2 items in a match if you do consider buying any of these items below depending on a game state. If you are looking for a copy and paste build see the "Full Build" Above.
Offensive ItemsBuilding Oblivion Orb can be a nice snowball item when purchased in combination with
Sorcerer's Shoes giving you simply more damage. Be careful purchasing this 3rd item, as that late into the game the enemy will likely have magic resist ruining it's effectiveness. Look to purchase
Oblivion Orb 1st item when snowballing.
Liandry's Torment functions as a solid 3rd item for
Neeko as it offers health, AP, and a passive that helps damage bruisers and tanks.
Twin Shadows's is a pretty obvious buy in the matches it's good in, but pretty cloudy when it's not. It's a cheap item, offering only AP and a slow active which usually isn't useful. So in matches when it's good look to get it 2nd item, otherwise avoid it.
Fully upgrading Oblivion Orb is not only expensive, but usually not worth it as the enemy will start itemizing magic resist, but the healing debuff can be useful, don't look to far into it though, as getting enough gold to actually complete
Morellonomicon 3rd item in the matchups in which it's valuable is super rare.
Defensive Items
If you are going to itemize these defensive items you might as well build all of them in succession >Turbo Chemtank into
Gargoyle Stoneplate into
Abyssal Mask as they multiply in value, rather than having a 1 off in the standard build of
Zhonya's Hourglass +
Hextech Rocketbelt.
Turbo Chemtank is the most obviously useful "Tank" item for
Neeko as it's cheap enough to be purchased early and it's active aid's not only with your engage, but your allies ability to follow up.
Offers a ton of stats, and active makes you very tanky when around multiple enemies, so aid's in when diving the entire enemy team as Neeko or any tank. Can build out of
Perfect Timing's
Stopwatch making it cheaper.
Locket of the Iron Solari is very good when very far behind, or very far ahead. It's bonus shield helps keep you and your carries safe during fights, and bonus stats help
Neeko especially against AP threats as she has few good magic resist itemization options.
Redemption is very solid on
Neeko as a 3rd item. It's cheap and offers healing + Damage. It's harder to pull off, but is probably going to be my go to as I play her more.
Level 1 take up a look out either above red buff on Blue side, or opposite in the brush leading into river on Red side.



Delay leveling an ability until required. Most matches you will end up leveling Q


Level 2 on Red side you will probably have to respect the enemy jungler doing Red buff > Krugs > Ganking Bot Lane. With the recent scuttle changes in patch 9.9 this path is going to become more and more common. You can counter it by warding the enemy Tribrush level 1 as you come to lane. Paying attention to the enemy jungler and know if they can do this path or not will also help.
As you are hitting level 2 in lane you should be walking up. Your ADC should be lasting hitting the 3rd Melee Minion to give you level 2, and you should be in front of the enemy waiting to land an E

How you play out matches will obviously change based on what ADC you are playing with, and what bot lane you are playing against, and junglers. See the "Matchup" sections to be pointed in the right directions based on certain matchups. Some general laning advice I can give for









Follow up
Although



Turret Plating
Turret Plating is an important objective in the laning phase, getting usually means you are winning the lane. That's usually how it functions, as a prize for winning the lane.





If you are very crafty in the Mid Game you can disguise yourself as a Carry, tricking the enemy into initiating a fight onto you then you land an easy E


Remember the objectives to be gained Mid Game are


Warding
Warding is easy. Put a single ward to spot out enemies coming to your lane, and if your lane is pushed out you can move with your ADC / Mid / Jungle to ward the enemies jungle or engage on caught out enemies.
Dragon / Rift Herald
Setting up


Farming
Remember the objectives Mid Game are


Personally all their is to farm as



Late Game things get more brutal, death timers are longer, and everyone deals more damage to structures, so when you and your team wins a fight you will be able to take more without the enemy being able to respond. So it's very important to take the 1 good fight late game rather than every fight possible that you might partake in the Early - Mid game to try and gain advantages.
So the map becomes more open, and your job Warding becomes more important. Most the time you will want 1 ward in Mid lane, 1 ward in the pixel brush near Baron (left side Mid), 1 ward in your own jungle, and a control ward on Baron. It will be a constant game of refresh these wards as they are cleared, and advancing them further into the enemies side of the map when you gain advantage.
Getting caught out warding alone late game isn't acceptable, if you can move into the fog of war, don't. Wait for an ally, ping a lot, pray, good luck.
Teamfighting






If you are not the only engage on your team, you can look to use your abilities to peel for your ally carries, especially if the enemy has champions that will likely dive onto your carries.



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