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Runes:
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order
Fey Feathers (PASSIVE)
Rakan Passive Ability
Threats & Synergies
Zilean
Zilean Mid or Support is hard for rakan to deal with, in lane bombs out range and deals with rakan very well. Outside of lane his ULT negates Rakan initial engage.
Xayah
Xayah provides Rakan with great follow up to his CC, can all in lane level 1 with Grand Entrance, Xayah plays well in pushing or defensive lane, Rakan has enhanced recall and Battle Dance when playing with Xayah.
Xayah
Xayah provides Rakan with great follow up to his CC, can all in lane level 1 with Grand Entrance, Xayah plays well in pushing or defensive lane, Rakan has enhanced recall and Battle Dance when playing with Xayah.
Champion Build Guide




Laning
Rakan can play fairly passively, shooting Q
Gleaming Quill for poke and to farm
Spellthief's Edge stacks. Use W
Grand Entrance to punish misteping enemies and snowball the lane.
- Ganks are easily avoided by not standing far up the lane for no reason, although
Rakan's W
Grand Entrance and E
Battle Dance can be used to get yourself out of those positions it's better to not be in them in the first place.
- Stay in the Bot lane, roaming early isn't very valuable you can move to assist your jungler be try and stay bot and get level 6 as fast as possible.
Mid Game
- Be near the lane your ADC is farming in, get wards near that area to protect your ADC & Team.
- When you can move with your jungler to gank a lane or start a fight in the Jungle.
Avoid moving alone or starting fights without allies nearby. - Carry multiple
Control Wards to deny vision from the enemy to easily catch them out.
- Spending ULT
The Quickness isn't that detrimental if it goes badly since the cooldown is so low, so take some shots and see where it gets you.
Late Game
- Late Game
Rakan can force game deciding team fights with a swift
Flash +
The Quickness +
Grand Entrance engage.
- If you don't have be your team's main engage consider staying on your ADC and waiting for fights to start and peel for them
- Carry multiple
Control Wards to deny the enemy vision on
baron or around it

Sawyer Nelson
This guide was written by Sawyer Nelson on November/21/2018 for free, with the purpose of educating those interested. If you want to show your appreciation you can do so by Donating via [PayPal] or following Sawyer's Social Media:
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Pros + Fast Engage + Heals and Shields + Early Snowball Potential + Great for Solo Queue |
Cons - Burstable / not very tanky - Long Cooldowns on Abilities - Ruined by CC / Disengage - Hard to play |





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IGNITE![]() |
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FLASHFlash is standard on most champions,![]() ![]() ![]() ![]() ![]() ![]() ![]() |
These Runes give





GUARDIAN
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Guardian adds a lot of shielding power to ![]() ![]() ![]() ![]() ![]() |
Demolish
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BONE PLATING
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REVITALIZE
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Nimbus cloak
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Celerity
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![]() Grand Entrance ![]() ![]() ![]() |
![]() ![]() ![]() If ![]() |
![]() The Quickness ![]() When ![]() |





Q


W







E





R



It's very important to get good at using R + W for engages, it's what makes

Keep in mind that





OR




If you want to play to win your lane then start













If you are playing for to win lane than you can get tons of value out of









- You can skip upgrading
Boots to
Mobility Boots to accelerate the completion of
Zeke's Convergence and later build
Boots into more expensive defensive options in
Ninja Tabi or
Mercury's Treads.
- You can skip building
Dark Seal in the laning phase if you don't have the gold or if the laning phase ends quickly.
- You can buy
Mobility Boots after
Frostfang for early roams / map movements.
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This item is the perfect first item for ![]() ![]() ![]() |
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After completing ![]() ![]() ![]() |
In a majority of your games on



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You will likely not get past 4 completed items in most matches. Late game you can purchase



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This item is for snowballing mega hard, the speed boost is basically over kill for ![]() You can also purchase ![]() ![]() ![]() |
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It's hard to purchase this item in most matches since if you are behind it's useless and if your ahead the standard defensive items are more valuable. You should look to purchase ![]() ![]() ![]() |
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If the enemy has 4 AP threats and you have to be the main engage for your team and you have the income to afford ![]() |
All other items on


Turbo Chemtank - To expensive to complete at a good timing in most matches, only offers Armor + Health for defensive stats, and active is almost useless for
Rakan since his ULT
The Quickness already gives him movement speed. The slow passive when nearby enemies is also wasted during a proper engage since they will be in the knockup.
Banshee's Veil /
Spirit Visage are both bad version of
Adaptive Helm and are also too expensive for
Rakan
Zz'Rot Portal - Very Expensive, useless active doesn't gain wave control if anything denies a solo lane farm. Takes away from a support item slot effectively costing your allies HP during team fights.
- These are all too expensive:
Dead Man's Plate,
Warmog's Armor,
Abyssal Mask,
Randuin's Omen,
Thornmail,
Frozen Heart,
Sunfire Aegis.
The Laning phase is easy for






Early in the laning phase you don't have to go out of your way to have an impact, so long that you are farming


If your ally has taken damage or is about too, casting E



If you are in a pushing lane be mindful of where the jungler could be, warding beforehand will obviously keep you safer than not. You don't have to be super smart to simple put a ward in river and literally any time to keep yourself and your ADC safe.
The better you perform in lane the more gold you can earn and the better items you can come back to lane with giving you more advantage.
On any champion it's obviously important to not die in lane, if you can't kill your opponent don't put yourself in risky positions in which the enemy can kill you. Dying in lane as Support is negative for you, your ADC for the duration of the laning phase, and your entire team as you lose effectiveness Mid - Late Game. It's fundamental League of Legends to not feed early as losses in League of Legends compound throughout the game, a death at 4 minutes will be felt at 40 minutes into a match.
Mid game is when multiple towers go down on the map, or champions start moving around the map.



Your Macro skill will allow you to perform in the Mid Game as vision and map movements are how you gain advantages at this stage in the game. Watch the Minimap, watch the minimap, watch the minimap. Move your camera to see where enemies are moving. Keep the enemy jungler potential location in mind.
When you are moving around the fog of war play mindfully, think about who can be where you are going, understand the risk, and don't take the risk when it is too high. Would you walk in the enemy jungle when you have no wards in the river, the entire enemy team is missing and your allies won't be behind you? Of course not.
You should look to start fights with ULT




So some basic goals for Mid game are:
- Defend ADC in lane so they can CS, and you can get experience / gold yourself
- Move with Jungler to start plays
- Watch the map to respond to plays being made
- Take objectives such as Dragon or Rift Herald with your Jungler when you have control of the map.
- Start fights with ULT
The Quickness when the enemy is out of position or you have an numbers advantage.

Be mindful of how strong you and your allies are, you can or can't take fights depending on items. You don't have to start a fight every time you see the enemy, your allies may need time to farm, but when your team has the advantage you should be in position to force the fights. Once you get a good feel for this you will understand how polzerizing it can feel to play Support depending on the game state, you are doing a lot or nothing at all, waiting for your allies to scale and for the enemy to push in.
If you aren't the only Engage for your team consider staying back in fights and peeling for your ADC. Say if both you and a



When engaging you really have to make sure that your entire team is on the same page, and the only way to do this is through pinging, and pinging a lot. Pings are loud, quick, and everyone understand them. You can't be pushing down Mid Lane then take 5-10 seconds to type out " Hey guys i'm going to go in here pls follow up". By that time the wave has hit the tower and you are way to far away. Instead be in position to punish the enemy, and ping on the way or for assistance as many times as you can as you are engaging.
Don't be ARAMing the entire late game either, if you aren't warding or playing around the fog of war you are just showing yourself to the enemy and hoping they walk into you. It's a lot more valuable to make the enemy miss position when trying to ward the area you would be in, than it is to move at them down the mid lane because they showed up on your screen.




Roaming on any support is pretty simple, it's when you take a timing window in which your ADC is safe to have an impact somewhere else on the map.
So when should you roam is very, very easy don't over think it, and don't over do it.
- When the Bot Lane wave is pushed into the enemy tower
- When you have recalled and can move to any lane
- When your ADC is dead / recalling and you would be alone bot lane
- When the enemy laners are pushed up
These are all good times to roam, how effective that particular roam will be is affect by literally everything on the map, the minion wave positions in Bot lane & the lane you are ganking, the likelyhood of the gank, the HP, Mana, level values of your ally laner compared to the enemy laner. Moving with your Jungler also helps pull off a gank. Some ADC champions such as


When you do get a roam off, look to either recall and reset bot, or to immediately walk back to the bot lane. Do NOT overstay doing pointless things.
When you leave lane you will also be missing out on gold and experience. The longer you stay in Bot Lane the more levels and gold you will have.
ADC's ability to follow up.
Different ADCs will be able to follow up on


What's more important for you to practice is not only watching the enemy bot laners and trying to punish their mispositioning with an engage, but also watch your Ally ADC to see if they will be near you to follow up on your

With any



The power of

So simply put, don't ULT


Defensive
Defensive warding is warding on your side of the map
Neutral
Neutral Warding is in the river / lane bushes.
Offensive
Offensive warding is warding into the enemies side of the map (past the river).
When you should or shouldn't ward depends on your allies location and the enemies location / potential location. Look at the map and think.


Throughout the Mid - Late game there will be moments of no action in which it is optimal for you to drop 3 wards around an objective, then recall to refresh the ward count on your

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