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Irelia Build Guide by BleachXtremeFan

Irelia - All You Need

Irelia - All You Need

Updated on April 8, 2012
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League of Legends Build Guide Author BleachXtremeFan Build Guide By BleachXtremeFan 7,517 Views 4 Comments
7,517 Views 4 Comments League of Legends Build Guide Author BleachXtremeFan Irelia Build Guide By BleachXtremeFan Updated on April 8, 2012
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Choose Champion Build:

  • LoL Champion: Irelia
  • LoL Champion: Irelia

Introduction

Hello I am BleachXtremeFan and I will learning you to play with Irelia The Will of the Blades.

Lore


The Ionians have developed some of the most breathtaking and deadly martial arts on all of Runeterra - just one manifestation of their pursuit of enlightenment. The most remarkable blade style to emerge, however, was the unusual byproduct of foreign intervention. Master Lito was a swordsman whose teachings were sought by ruling classes from nearly every city-state. His art was a highly-guarded secret, but it was said that swords would breathe in his grasp. He withered unexpectedly from a mysterious disease which baffled the brightest of Runeterran physicians. When he died, he left behind Zelos and Irelia, his son and daughter, and a truly unique weapon. Zelos became a sergeant in the Ionian military and left to seek assistance from Demacia immediately prior to Noxus' invasion of Ionia. Irelia, charged with the protection of their home until Zelos returned, was alone when the Noxian forces struck.

The Ionians fought admirably, but soon Ionian blood stained the land beneath the prints of foreign boots. At the Great Stand of the Placidium, Ionians prepared for surrender, but were inspired to maintain their resistance when the young Irelia lifted her father's enormous blade and pledged to hold until her brother returned. In the chaos of the ensuing fight, Irelia was cursed with dark Noxian Necromancy. As her life ebbed, Soraka, the Starchild, made a final attempt to anchor her fading soul. Unwilling to relinquish her home, Irelia rose at the brink of death, and her father's sword lifted in the air alongside her. Irelia rushed back to the fore, unfazed by the blade's sudden animation. The weapon danced around her effortlessly, cutting down Noxians as they gaped in horror. The decimated invaders were forced to retreat from the Placidium. Irelia was appointed Ionia's Captain of the Guard, and when the defense of her homeland moved to the Fields of Justice, so did she.

'The sword flourishes, as though painting with blood.'
- Taken from a Noxian Field Report

Tips


-Use Bladesurge to cover great distances by targeting low life minions on your way to champion targets.
-Save your Transcendent Blades attacks for the right moment.
-Reserving Equilibrium Strike for losing battles can often turn the tide.

Stats

***
Damage
53(+3.3 / per level)
***
Health
430(+85 / per level)
***
Mana
230(+35 / per level)
***
Move Speed
320
***
Armor
15(+3.75 / per level)
***
Spell Block
30(+1.25 / per level)
***
Health Regen
1.3(+0.13 / per level)
***
Mana Regen
1.4(+0.13 / per level)
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Abilities

Bladesurge - Irelia dashes forward to strike her target. If it kills the target, Bladesurge's cooldown refreshes and refunds 35 Mana.
Irelia dashes forward to strike her target, dealing 20/50/80/110/140 (+) physical damage.

If it kills the target, Bladesurge's cooldown refreshes and refunds 35 Mana.

Cost 60/65/70/75/80 Mana | Range 650

Hiten Style - Irelia is skilled in the art of Hiten, passively giving her physical attacks health restoration. Activating Hiten Style gives her basic attacks true damage for a short period.
Passive: Basic attacks restore 5/7/9/11/13 health.

Active: Irelia's basic attacks deal 15/30/45/60/75 true damage and doubles health restored for 6 seconds.

Cost 40 Mana | Range 20


Equilibrium Strike - Irelia attack balances the scales, dealing damage and slowing the target. However, if the target has a higher Health % than Irelia, then the blow stuns the target instead.
Irelia pierces her target, dealing 80/130/180/230/280 (+0.5) magic damage and slowing the target by 60% for 1/1.25/1.5/1.75/2 second(s).

If the target has a higher Health % than Irelia, she stuns the target for the duration instead.

Cost 50/55/60/65/70 Mana | Range 425


Transcendent Blades - Irelia summons 4 spirit blades that she can fling to deal physical damage and siphon life from enemies they pass through.
Irelia summons 4 spirit blades that she can fling to deal 80/120/160 (+ ) (+0.5) physical damage to enemies they pass through. She heals for 25% of the damage dealt against champions and 10% against minions.

Cost 100 Mana | Range 1000


- Ionian Fervor Reduces the duration of stuns, slows, taunts, fears, snares, and roots for each nearby enemy champion.

1 Champion: 10%
2 Champions: 25%
3 Champions: 40%
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Skills

For Dps

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
DPS skill Priority:
-> -> ->

When you go to fight you need to activate Hiten Style to increase your damage and after that the skills rotation is: Bladesurge+ Equilibrium Strike+ Transcendent Blades(applies and to off tank).
**

For Off Tank

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Off Tank skill Priority:
-> -> ->

When you play Irelia off tank you need Hiten Style to restore hp/hit.
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Rune

For DPS

Greater Quintessence of Desolation
Greater Mark of Desolation
Greater Quintessence of Desolation and Greater Mark of Desolation is to increase damage against champion with high armor (ex.: Volibear, Shen, Leona...)
Greater Seal of Evasion with this you have a chance to give dodge at a enemies attack and escape for a difficult situation.
Greater Glyph of Cooldown Reduction increase your magic resist and ignore a part of magic damage.
**
For Off Tank


Greater Mark of Desolation
Greater Quintessence of Health, Greater Seal of Armor and Greater Glyph of Magic Resist increase the more important stats at a off tank (armor,health,magic resist).
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Masteries

DPS Masteries Stats:

+5 ability power/+5 attack damage ( Ignite on cooldown)
+3 attack damage
+4% attack speed
+0.5 attack damage (per level)
+10% armor penetration
+10% critical strike
+3% life steal
+6 armor penetration
+6% dealt damage (target below 40% health)
+2 magic resist
+6 armor
+6 health (per level)
+30 health
**

Off-Tank masteries stats:

+6 armor
+6 magic resist
+6 health (per level)
+30 health
-2 incoming damage
-10 enemies tower armor
+3% movement speed above 70% health
+0.15 cooldown reduction (per level)
+24 gold per kill or assist
+3% health and -10% duration of incoming disables
-15 sec Flash cooldown
-10% time spend dead
+2% movement speed
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Pros/Cons

Pros
/++High damage output with almost full tank items.
/++High Movement Speed.
/++Good Resistance.
/++Deals true damage.
/++A great farmer with Bladesurge.
/++Built-in heals with Hiten Style and Transcendent Blades.
Cons
/--Item dependent.
/--Somewhat squishy early game.
/--CC is not reliable ( Equilibrium Strike can either slow/stun).
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Items DPS

Start items
These items will give you more movement speed to get away from gang and 3x Health Potion to survive solo top or lane.

1st recall sequence You need Phage for more hp and to slow the your enemy. At the boots you can choose Mercury's Treads if the enemy team is more AP than AD, and Ninja Tabi if the enemy team is more AD than AP. Additionally Mercury's Treads give you 35 tenacity, that is very good against champions with CC (ex: Veigar, Malzahar, Warwick...).

2nd recall sequence Buy Zeal because you need to complete Trinity Force. Sheen give you mana and his passive is very good in combination with Hiten Style because when you active this spell active Sheen passive who give you extra damage.

3rd recall sequence Trinity Force is the best item because Irelia is a hybrid champion and she need all stats improve. Wriggle's Lantern need to farm more easily the minion and to kill fast the monster with blue buff and red buff.

finish build The first sequence will gives you more AD and increase the critical damage but low armor and magic resist, and the second sequence gives a little armor and magic resist and you have the awesome passive who revive but less AD.
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Items Off-Tank

Start items I choose Regrowth Pendant because in combination with Hiten Style you can restore your HP very fast. That combination is good when you are solo top.

1st recall sequence
Philosopher's Stone
Philosopher's Stone will give you more HP regen. and mana regen. and you can farm more fast with Bladesurge. Boots is for gang escape or to catch an enemies.

2nd recall sequence You need Phage because is a useful item for off-tank will give you all stats who need an off-tank. At the boots you can choose Mercury's Treads if the enemy team is more AP than AD, and Ninja Tabi if the enemy team is more AD than AP. Additionally Mercury's Treads give you 35 tenacity, that is very good against champions with CC (ex: Veigar, Malzahar, Warwick...).

3rd recall sequence First you need to buy Wriggle's Lantern because is very good early game item who help you to farm more easily. Another item who can replace Wriggle's Lantern is Wit's End, this item help maximize your attack speed and the Wit's End size passive+ Hiten Style give at your auto attack high more damage. I recommend to buy Wriggle's Lantern or Wit's End size when you can and come back another time to buy Trinity Force.


Finish build
The three sequence is very good and is your choice. The first sequence is for high armor and magic resist and the second is for more HP and a little armor/magic resit. The third help you to increase the attack damage,HP and a very little armor but is not my favorite sequence because you don't have Guardian Angel passive. This is my opinion but you can choose your favorite. You can try every combination but not Randuin's Omen with Atma's Impaler because the second item is useless if you don't have a very high HP.
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Warding

Always buy wards

Every time you recall, spend those ridiculous 75 gold on a ward!

Even if you can finish your item, but it would leave you with 15 gold, you should screw the item, buy a ward and go back to your lane.Red dots for The Baron Ward and The Dragon Ward. These should always be warded
Green dots for your personal wards in the lane. Always have a ward in the river bush. Always have a ward in the river bush. And yes I know I said that twice.
Yellow dots are the places for controlling the jungle routes and the Buffs. These can be used to control the map and see the enemy movements as well as for counter-jungling and advanced lane defense (a.k.a. to prevent enemies from ganking you from behind your turret)
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Solo Top Tips

When you are with Irelia solo top the most important priority is to defend the turret. You need to stay back(around to the turret) and harass all player who try to destroy him.
To farm you can use Bladesurge or Hiten Style if the player is at distance but don't spam it because you risk to consume all your mana.

You can also use Hiten Style to restore your HP when his is very low.
Irelia in my opinion is a wonderful champion solo top, you can use Bladesurge to deal damage in your enemies and after that can use Equilibrium Strike to slow/stun the enemies and escape from probability enemies attacks.
Against champion with mega burst early game (ex.: Garen, Veigar, Xin Zhao...) you need to defend the turret because your damage is not very high (before Trinity Force).
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Special Thanks

Special thanks for SingerOfTheFall and his Irelia build "Irelia - Full of Facts".
"Thanks to jhoijhoi for the line dividers/separators"
If you have time plz visit my second build "Akali-Master of Shadow"
"Comment and Vote"

Thx for reading!!!

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And for The End

More Irelia image

****
" Irelia classic skin"" Irelia nightblade skin"
" Irelia aviator skin"
" Irelia infiltrator skin"
" Irelia look more real"
"Beautiful girl under the moon"
****
" Irelia eat a apple"" Irelia before bedtime"
" Irelia and Akali find the difference"
" Irelia+ Akali=Irekali"
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