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Introduction
Hello! I'm Zeldea and this is my (first guide) on the newest champion, ![]() ![]() ![]() ![]() |
Soaring Pros
+ Not weak! + Great early game + Quinn and Valor are both equally strong + Some would say she's OP + Has 2 "escapes" + Semi reveal skill + Pretty design Quinn can be a game changer early game and sometimes mid game with her skill set and strength. Her ability to tower dive and escape with little damage makes her excel as an ADC. |
Important Cons
- Strange in team fights - Has a chance of being nerfed - Quinn herself is a bit slow - Can be item reliant - Some say her voice is too "bland" - Kind of squishy - Skillshots! Although these do make Quinn fall back on SOME level with all other ADCs, I still think she can push beyond these to remain strong if you can aim well with ![]() ![]() |
Runes
Greater Quintessence of Attack Damage: Although it doesn't immediately show in early laning, these runes help so much for the MAJOR attack boost mid and late game.
Greater Mark of Attack Damage: I debated with myself on whether or not these or armor penetration would compliment
Quinn better, seeing as she doesn't use any skills with armor pen, and the armor pen given if you can buy a
Guardian Angel, this was an automatic choice.
Greater Glyph of Magic Resist: Ah, I love this one. This rune is helpful for those pesky supports that go aggro with AP. Although they'll usually do little damage, it helps to keep the enemy support out of the picture.
Greater Seal of Armor: This is seriously one of the most underestimated things among my friends. This extra boost of armor can seriously help you with survivability in lane and in game overall.
Ability Explanation
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This passive is one of the best I've seen for an AD carry. The occasional 4.5 second mark comes at perfect moments (unless you're incredibly unlucky) to mark that final shot on someone running away or picking off low health enemies in team fights. ![]() |
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I would say this ability is your second most important. It is a skill shot that also has an AoE and a blind. It's perfect for hitting champions trying to hide behind minions, as it dishes out equal damage in the area hit. As for Valor, this skill is pretty much the same, except melee, which I would suggest using after slowing an enemy with ![]() |
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Ah the AoE reveal. This is pretty much ![]() ![]() |
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This is why Quinn is high mobility and the perfect poker. Using ![]() ![]() |
Tag Team![]() |
Casting Tag Team will switch out ![]() ![]() ![]() |
Summoner Spells
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Never a bad choice with any AD carry. Since ![]() |
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Personally this is a semi-advanced spell for the typical AD carry because it can save you from a cheap early death, don't forget about it mid game! |
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The most overused spell on almost all champions. It helps to secure an early kill, but it blows when you get killed with it. If you're lucky, the enemy will ignite you at half health. |
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I strangely see this a lot on AD carries, and if used correctly it can save you from an ignite, damage over time move, etc. |
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I wouldn't really suggest this unless you're smart with ![]() ![]() ![]() |
Items
Item Sequence





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I usually go with this unless I'm feeling the enemy comp can be squashed. It offers a bit of an escape and a quick comeback to the lane. |
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This is the more "confident" choice, which I think applies to most other AD carries. You get a nice boost in damage to possibly secure your kill. Personally I don't take this unless I know who is supporting me, or if the other carry is someone very squishy like ![]() ![]() |
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This really should be your go-to item for all AD carries, but on Quinn it fine tunes how she plays the rest of the game. Usually I start out with a ![]() ![]() |
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This can be a possible replacement for ![]() ![]() ![]() |
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CRITICAL CHANCE! A lot of people will worship this item for the major damage, but the crits are very helpful! Building this with a ![]() |
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Now this isn't really an early game item, but oh god does it work great. This is usually a mid game (if you're doing VERY well) or late game item. The major armor penetration that you don't have from your runes (but a TINY bit from masteries) can really do great against enemies that have built up on armor items like ![]() ![]() |
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Well, although this is a pretty versatile item on everyone because of it's massive health. It's extremely situational for ![]() |
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I have only tried this out twice on ![]() |
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A second go to for me because it has the highest attack speed bonus and the great passive to hit 2 other targets at once. I thought since it's favored on other carries like ![]() ![]() ![]() ![]() ![]() |
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Perfect farming item used on champs like ![]() ![]() ![]() |
Early Game
There are two ways to start your bottom laning process. The first is the jungler leash way: If you have a jungler and you're on the blue team, they might want to start with the



The second is if you aren't required to leash, in which you and your support should get to lane as soon as possible, so you can facecheck with



Early harassing should be easy with a simple




If you are winning your lane, be careful of the enemy jungler (if there is one). Occasionally use your

Mid Game
This is the point where I think it's semi safe for

[*] Destroy a tower in mid or bot lane.
[*] Always help where it is needed, if a lane is fine, don't stay there.
[*] Kill

The thing to worry about with mid game is there is a slight chance for the enemy team to bump itself back (if you are winning). Be careful for ganks. If they're really bad they'll bring the entire team for killing one member of your team. Team fights usually start around this time as well, my advice is to always focus the enemy AD carry and or tank with


Late Game
This is where the game gets really intense. You and your team will have probably tried or wanted to take out mid lane up to the inhibitor turret. None of your teammates, nor you should be roaming alone AT ALL. The enemy team will most likely be sticking together. Be careful for those "alone" in certain lanes, you could be backdoored!




After level 6 changes a LOT with comboing. So this is a persistent combo I use almost the entire game after level 6. It's perfect for securing kills and sometime's you'll get the kill before step 5.
Speed from Tag Team shouldn't require you to use

Supports
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Good GOD he has great synergy with ![]() ![]() ![]() ![]() ![]() |
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Only played a few games so far with this combo, but it is a perfect tower diving combo. Remember this, if an enemy is at a tower, send a ![]() ![]() ![]() ![]() |
More to be added soon!
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This is the safest lane parter (for almost all AD carries) because you'll just be healed plus the occasional ![]() ![]() |
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This is actually a pretty decent lane if your partner is smart. The double slow from both ![]() ![]() ![]() |
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Another safe lane choice. A pretty good more occasional heal and some good pokes from ![]() ![]() ![]() ![]() ![]() |
More to be added soon!
I hope you all enjoyed my in depth guide on the newest AD carry, ![]() ![]() |
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