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Very solid support. He outheals your mediocre poke and can engage onto you. You can however block most of the engage damage with your E and block vision with bushes. Engaging onto him is fairly hard tho.
Annie
Annie can outpoke you in lane and shut down engages with a well placed stun. If you can react fast enough, you can save your adc from being oneshot.
Ashe
Assuming she's support you can easily bail an ally out. Your W hardcounters her passive.
Aurelion Sol
He is a bit weird to play against, but you can use your Q to get closer to him and get into his Nono zone. You will almost definitely win the trade, since you practically render him useless if you manage to dodge the stun.
Bard
Always ping him when he's missing. Very strong roaming and can stun through brushes and get your position. Also outheals your mediocre poke. Take care of burst damage. Else fine tho.
Blitzcrank
Hooks are annoning, though you can bail your adc out with your E. Else not that scary. Just take care not to place too many bushes, since they give him hook-opportunitys.
Brand
High long-range damage and decent CC. His AOE goes through brushes. He can cover an engage Q with his spells for a big combo and passive proc for a ton of damage. Also outpokes you.
Braum
You can't kill the enemy laner really. Engaging with a Q is just gonna be no damage because of braum's insane peel and ability to turn an engage around on you. Can't really engage onto you tho either.
Cho'Gath
His high aoe-cc and -damage are certainly a problem, but you can poke him, since he rarely gets to proc his passive as supp. Keep your Q for when he runs up to your adc to eat them.
Fiddlesticks
Good poke and high amounts of CC. His Q can shut an engage down and his E is a ton of damage and a good way to prevent your peel. Can also R out of your bushes.
Galio
His shield makes poking hard and he has really good cc, which your brushes can‘t outplay. He can also always ult a cought out ally you Qed.
Gragas
Your shield helps vs his burst. If he manages to get a good barrel off to split you and your adc, the adc will almost definitely be dead shortly after. Depends on the Gragas‘s skill.
Janna
Can disengage well with her shield and knockup. Take care of engage knockups. If she misses her abilities you can burst her down.
Karma
Prevents snowballing and negates your kit. Try outscaling her in lategame with an engage build and take lane utility runes to survive lane.
Lee Sin
If he manages to insec your adc or split you, there is barely anything you can do. Similar to gragas, but it‘s easier to preemptively shield.
Leona
The insane engage as well as the unbelieveable sustain she offers is a big oof for you. You can however peel for a stunned ally very well but there's almost no chance in really killing her.
Lulu
Her R can screw engages over. Pretty strong especially with her W. You can peel for your team pretty well tho regardless.
Lux
BY THE LIGHT!!! *stroke*
Good poke, engage-CC and CC overall. Also very high damage. You can peel well tho and kinda nullify her. Very annoying tho.
Maokai
Morgana
Peel for rooted allies with E and W (bc they'll need it). Her E blocks your Q. Her R can screw you over if you can't get away in time.
Nami
Very solid support. High CC but you can (who would've thought) peel for allies. You are able to engage her, but only if her Q is on CD.
Nautilus
You can help vs his insane CC by using E. Take care of hooks out of brushes.
Neeko
Nidalee
Orianna
Poppy
Pyke
If you manage to lock him down, you can easily kill him. Try killing him first if his escapes are on cd. Try blocking his R with E. He can pull out of your brushes. Peel for hooked/stunned allies.
Rakan
Thresh
Rengar
Unbind W.
Sejuani
Senna
Shaco
Shen
Sona
Soraka
Swain
Tahm Kench
Taliyah
Taric
Teemo
Twisted Fate
Veigar
Vel'Koz
Since he straightup outpokes you, you're gonna have a hard time finding advantageous opportunities to engage. If you get close to him, you can easily kill him. Take care of his burst.
Xerath
Since he straightup outpokes you, you're gonna have a hard time finding advantageous opportunities to engage. If you can engage however, he can't do much except stun you and deal some damage.
Yuumi
She has good but blockable poke, but is bound to her adc. If you manage to root them, she can't do much except just try to heal. Take care of her R tho.
Zac
He has a ton of CC and is very tanky. You can still kill him with the help of your adc tho. Block engages and you should be fairly safe.
Ziggs
He has high damage and harass. His mobility is fairly low tho so if you can manage to Q him, he can't escape very well. You can also block most of his damage.
Zilean
Zileans harass and poke is very strong. You con block most of his damage with a triggerseed, since you can telegraph the bomb's detonation times easily. You can root speed-boosted targets and peel for stunned allys.
Zyra
Her CC and plants can deny engages and deal a ton of damage. Your shields can help against that damage tho.
Rengar
Pick the Snowball Runes and destroy the enemy. (Tried it with a friend while drunk and we had a **** ton of fun)
Synergies
IdealStrongOkLowNone
Rengar
Pick the Snowball Runes and destroy the enemy. (Tried it with a friend while drunk and we had a shit ton of fun)
So ... this is my first non-fun guide, so I might have to write a new introduction for this ... hmmm ... anyways.
Sooo ... have fun with Support Ivern!
Pros & Cons
Pros:
- good earlygame
- good peel and engage
- unique utility
- literally no one bans him
Cons:
- Anchient Coin is gone
- can’t actually leash
- falls of a bit
- good luck finding a Rengar adc
Gameplan
Your gameplan as Ivern-support looks roughly like this:
- Support your adc‘s laning phase
- Deny vision on objectives with Brushmaker
- engage teamfights/peel for carrys
- maybe snowball early
- roam a lot
- DAISY!
Since you are ... well ... a support, it is your job to protect and help your adc in lane and to make his life as easy as possible. And also since you are ... well ... a support, you are very well suited for this task. In lane you can be very annoying to the enemy laner and you can prepare strong (and partly cheesy) engages. You fall short on poke spells tho, so you gotta rely on your Brushmaker-empowered auto attacks.
Your Brushmaker is very useful in lane, but it‘s also just as useful, when used to deny vision on objectives like Dragons. It‘s not gonna be able to deal with Stealth Wards but it can deny vision from the river excellently. Bring a Control Ward to your Dragon fights and cover the pit entrance with brushes to completely deny any vision on the objective.
You can engage teamfights with your Rootcaller and you can peel for divers and carrys with Triggerseed. It‘s pretty simple. Find an out of position target and try hitting a Rootcaller for the engage. If your adc is getting dove, you can Triggerseed them to keep them alive. Your Yasuo is going in? Triggerseed him, so he can catch the slowed enemies easier and survive throughout the fight. Cover disengagingallies with Brushmaker and so on.
With runes like Cheap Shot or Aftershock you are able to engage really early in the game with high damage out of brushes. This gives you the ability to snowball your lane fairly well. Engage with a cheesy Rootcaller out of a Brush and get your Brushmaker- and Cheap Shot-empowered auto attack damage in. You are able to burst down the adc or support in most lane matchups to maybe get first blood or just win a first lane fight.
When your adc is recalling or currently dead, you can roam to your midlane to get an engage onto the enemy laner or just to gain some lane priority back. Roaming is very powerful if used correctly and supports are best suited for that because of Mobility Boots and the fact, that they don’t have to completely abandon lane to roam, because they have an adc. Especially Ivern can engage really well out of the midlane-long-brushes, which Cover the entrances to the river.
Daisy! is a great asset to teamfights and one hell of an AI. She can give a strong knockup to enemy champions in teamfights, help you get towers, cs for you, block skillshots, tank damage and much more. If you put her into a teamfight as the only frontline tank tho, she is gonna melt really quickly and your Sentinel friend is gone for good. She takes some time to get used to and some skill to use correctly, but if you can master her she‘s gonna be pretty valuable in lots of different situations.
Laning
You have a **** ton of utility, pressure and cheese potential.
In lane as support- Ivern you will want to deny enemy vision with Brushmaker and create engage opportunities.
You can't really Rootcaller-poke as Ivern but you can very well discharge your Spellthief's Edge-stacks with Brushmaker-enhanced auto attacks.
This can be really scary, since your opponents will always have to take care of your AA-harass and be prepared for random engages, if they can't see you.
You don't have to go in on every single Rootcaller. You can try to get some damage in with abilities and if they wanna turn on you, you are gonna have your Triggerseed up, to save your adc.
If you wanna engage with Rootcaller however, you can wait for early defensive utility like Guardian or Black Shield (if you can fake an engage and they're stupid enough), close up by walking and then go in on the positioning of the caught enemy. They won't be rooted anymore, but you can still capitalize on the positioning of the hit champion.
Mid-/Lategame
Just like in laning you can deny enemy vision with Brushmaker and prepare engages. You can catch and peel with with Triggerseed and engage and catch with Rootcaller. Daisy! is a very powerful asset to teamfights if used correctly. She can tank damage, knock up carrys and block skillshots. Often she isn't focused much, so she can easily get some knockups off.
Objectives are the same as in laning phase. Cover river and deny any enemy vision on the pits with Brushmakers and Control Wards. You can also steal-engage really well with your Rootcaller and get vision vs Control Wards with your Brushmaker.
Else just do standard support things just like in lane.
Items/Runes
Runes:
These are possible options for Keystones and Runes in every focus. (Keystones/Focuses are ordered by how much I like to use them/think they are useful) I mostly use Resolve as my main focus, since the added sustain and utility make it very good for a support like Ivern. You can also use Inspiration for some cheese and utility.
Resolve: I usually use Resolve as my main focus with Ivern since most of it's keystones are very useful for a support like Ivern. Also the secondary runes are decent utility and sustain option.
These are the useable Runes/Keystones for the Resolve-Focus:
Keystones:
Guardian brings much more suatain, peel and safety into your lane. If can nullify poke and weaken engages. It's usually my main keystone in a more peel-focused build.
Aftershock is a good sustain fighting and snowball option. You can engage with it really well (and really early). It's usually my main Keystone in more sustain and engage focused builds.
Bone Plating is just some standard burst negation. The damage reduction can help you out really well in fights or against burst damage.
Shield Bash gives you better damage early and buffs Triggerseed on yourself. Useful in a surtain or snowball build/runeset.
Demolish brings the standard plating utility. Pretty useful but not a must-have if you wanna use the other runes.
Unflinching can be a very situational rune, you should only pick in certain matchups or in a sustain build. The added tenacity can help you secure kills early and get you out of danger later.
Inspiration: As for most supports, Inspiration is up there, when it comes to rune options. It brings amazing utility (and in this case cheese) and it can help you win lane very well. Definitely a very good secondary-focus for Ivern-support.
These are the useable Runes/Keystones for the Inspiration-Focus:
Keystones:
Unsealed Spellbook is a very fun and useful keystone for Ivern. It adds some versitality to your kit and if you keep track of the enemy jungler, you might be able to steal a buff or two with smite shenanigans.
Glacial Augment is a good slow at the start of a fight. You can engage with it a bit easier and it is a good option out of a bush.
Prototype: Omnistone can be pretty useful on Ivern, since he can use most of them pretty effectively. It's a bit situational and you won't be getting the most out of some keystones but it can work fairly very well.
Biscuit Delivery gives you very good lane sustain, which can be very helpful overall.
You can take Cosmic Insight, if you build many active items and don't necessarily rely on the other keystones of this row.
An occasional Hexflash can be a cheesey engage option and allow for some bush shenanigans. Overall Hextech Flashtraption is a pretty fun rune to use.
Domination: I don't take Domination as a main-focus very often (except for troll builds), but the runes can help you snowball and control lane really well with the added damage and map-control tools.
These are the useable Runes/Keystones for the Domination-Focus:
Keystones:
I am gonna post another Ivern fun guide, which I will (hopefully) link here, when it goes online.
Cheap Shot can give you a bit of bonus damage early and help you snowball lane.
Zombie Wards are a good option to gain vision control in important areas and it can save you some wards in laning phase.
Relentless Hunter gives you useful out-of-combat movement speed, which can help you get to lane, roaming and generally moving around the map more quickly.
Sorcery: Although Sorcery's keystones aren't ideal for Ivern, the runes are very useful and it's defineteley considerable to take Sorcery as a secondary-focus for added power.
These are the useable Runes/Keystones for the Sorcery-Focus:
Keystones:
Arcane Comet is a decent extra damage option for Rootcaller engages without recast. It can also poke fairly well.
Summon Aery can be used as a poke option, but since Ivern only has one spell you could actually use to poke, this isn’t very effective. Aery is rather used in peel builds to increase your Triggerseed-shield.
Runes:
Scorch's extra damage gives your engages more power. Using your Rootcaller to occasionally poke is also a better option now.
Transcendence gives you more lategame CDR, which is generally very nice to have as a support.
If you wanna roam a lot, Waterwalking gets the job done really well. It can help you win dragon/river fights and engage stalemates in the river.
Precision: I only rarely take Precision as a secondary focus. I maybe take Lethal Tempo, if I go Ivern adc, but else I seriously don't use this focus.
These are the useable Runes/Keystones for the Precision-Focus:
Keystones:
If you wanna go Ivern adc ... I guess ... sure! (view Dark Harvest)
Runes:
I don't really use Legend: Alacrity, but if you want to have Precision as your secondary focus, this is probably the best option.
If you don't have that much gold or you have a rather defensive lane where the enemy has better poke, you can take this for better sustain and lane sustain.
In a more agressive or trading-/fighting-focused lane you can take this for the added mana regen, CDR and shield value.
Your standard support boots. Bring you to lane and around the map more quickly. Good boots for supports overall.
When you are more proactive in fights and stick more with your carries to peel for them, you can also go for these boots.
Either this or Redemption is gonna be you core item, since they both build out of your early items and give you nice base stats. This Item's active is also very useful for teamfights. It's the more agressive variant of the two and I usually start with it when I go for a sustain-build.
Either this or Shurelya's Battlesong is gonna be you core item, since they both build out of your early items and give you nice base stats. This Item's active is also very useful for peeling for your teammates. It's the more defensive variant of the two and I usually start with it when I go for a peel-oriented build.
Other Items:
This item gives you some nice resistances, CDR, mana and the nice passive in teamfights. The passive is incredibly useful in teamfights and adds some nice damage to your team. The slow can also help protecting your backline or just slow the enemy team (assuming you build sustain). I mostly build it in a sustain-focused build.
With this item, you can sustain much more in teamfights vs AP and you can effectively peel for a CCd teammates. This item is basically a QSS for your teammates and it is very useful if the enemy team has mages with strong CC. (e.g: Syndra, Ahri, Cassiopeia)
This Items adds a lot of power to your Triggerseed. It is very strong for peeling and also adds some damage to your spells and makes Daisy! a bit stronger. Overall a very decent item to build if you want to add some more peel to your build.
Protobelt is a very situational (and kinda trolly) item, which gives you useful sustain, AP and the incredibly useful movement-active. The active can bring you closer to enemies, teammates, away from enemies, it can help you line up Rootcallers, the list goes on. It can be incredibly useful in certain games, but I wouldn't build it in every single game, since you could use the gold for more situationally fitting items, if you don't specifically need a protobelt.
If you really want to build sustain and engage teamfights, you can build this to get easier Rootcallers off and get the added slow off as soon as you are in the fight. The added sustain as well as your Triggerseed help surviving in the fight and the mana and CDR are always nice to have.
Twin Shadows grant you AP, useful movement-speed, CDR and of course the jungle-tracker-active. Use the active to track flankers, catch and slow the enemy team, slow an enemy to line up/help your teammates line up skillshots or big Rs and peel for your backline. It's esecially useful vs flankers or assassins.
Assuming you go for sustain and your ADC is ahead, you should build this item most of the time, for the sustain for you and your ADC. The CDR doesn't hurt you either. It is also very cheap, which makes it even easier and faster to get as a good item inbetween.
Matchups/Threads/Synergies
Threads:
Karma:
She is really good at getting ahead in lane early against you. She can break your Brushmaker stealth with her Focused Resolve and she also has a shield, that grants MS, to either block your engage damage or chase you down in a losing fight. Her Mantra-Spells are really strong and unlike you she can reliably poke with Inner Flames. Build sustain and take lane-utility runes to have a better time in lane and hopefully outvalue her in lategame.
more Threads coming soon ...
Synergies:
Rengar:
It's bush time!!! Put some points into your Brushmaker before you begin to max your Rootcaller. Rengar has very good synergy with Ivern for various reasons. First of all: Rengar loves bushes. Your Brushmaker can give Rengar insane mobility and he can get his Leap-Ferocity stack from nearly anywhere. Second: After a Rengar has dealt his big dive-burst-damage, your Triggerseed is an amazing way to get him out of trouble or to finish off survivors. Get yourself a **** ton of CDR for max Brushmaker value and build some peel items to make sure he survives teamfights.
more Synergies coming soon ...
Conclusion
So ... this build is a ton of fun to play, especially together with a rengar player. It brings good and fun utility and is very useful overall. Also you have good early snowballing potential. This is also my first could-be viable build so that's ... a thing, I guess.
I hope you liked this Guide. If you have any feedback or criticism please tell me. I'm glad to get any kind of advice.
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