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Recommended Items
Runes: default aery
+9 Adaptive (5.4 AD or 9 AP)
+2% Movement Speed
+65 Base Health
Spells:
Flash
Heal
Items
Threats & Synergies
Xerath
worst janna lane is into poke try your best to play at their maximum range, bait out abilities and try to dodge with your movespeed look to w + auto when his abilities are down (especially stun)
Draven
draven my beloved <3 he plays aggressive just like you want to, it is very possible to snowball very hard with draven and you are able to peel him very well
Draven
draven my beloved <3 he plays aggressive just like you want to, it is very possible to snowball very hard with draven and you are able to peel him very well
Champion Build Guide
So if you want to play a roaming enchanter that can solo win games, through both snowballing and scaling extremely well, Janna is the character for you!
However, Arcane Comet also has a place on Janna if going a more aggressive setup with Imperial Mandate, with it providing more early game damage, although this does come at the fairly heavy cost of a longer cooldown and becoming more and more irrelevant the game goes on, unlike Summon Aery. |
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Both Absolute Focus and Transcendence are viable on Janna, especially with Moonstone Renewer builds and Resolve secondary when you just want to play for scaling since with this playstyle Janna cares less about the damage she deals early game and will be roaming less. Absolute Focus gives Janna more ap, making for stronger shields and should have a very high uptime since Janna should be towards the back of teamfights, and will likely not be the primary target. Transcendence is my preferred option though, due to the overall reduction of ability haste in the game, especially on Ionian Boots of Lucidity in Season 14. |
Waterwalking is also viable on Janna, especially if you know you will be roaming lots, and scales better than scorch, however is literally completley useless as soon as you leave the river, unlike Gathering Storm which is always active and useful. |
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She is also able to bully enchanter lanes, but many enchanters have abilities like Nami's Ebb and Flow or Soraka's Starcall, which can out trade Janna's Zephyr and auto, especially without Arcane Comet so its important to dodge or shield these abilities when possible.
Janna's worst lane matchups are poke lanes like Xerath or Brand, as they outrange you and make it difficult to walk up and Zephyr without being chunked back.
In cases when you feel like you can't walk up and Zephyr you generally have two options: roam or don't interact and scale.
Most of the time, roaming is the reccomended option most of the time as it puts the game more into your hands and allows you to essentially sack bot and help get your jungler/mid/top ahead. This is especially strong with mage bots like Seraphine who can safely farm under tower, scaling picks who won't be relevant until later in the game anyway, like Aphelios, or Ezreal who should be fairly safe by himself thanks to his Arcane Shift. However, if for whatever reason your bot is unable to stay safe by themself or they are under threat of being tower dove, make sure to return to help them out.
The other option is to not interact and scale. This option is viable if you are against a tank support like Nautilus or Leona that you will outscale, or if you are scared that your adc will just die from being tower dove, which is more likely when vsing an early game jungler like Elise or Lee Sin. If you think this will be the case, it is highly reccomended to build Moonstone Renewer with Resolve secondary.
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