This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Introduction
My name is Mr Jonagold and this is my first guide.
I have been playing League of Legends for about 6 months now. I really enjoyed playing ever since I started, but I've never been the "team-carrier". Even though I do pretty well in every game, I feel like I've never really made the difference. Until I met Jax.
I bought Jax when he was on sale. I thought: "Ah what the hell, let's just give it a try".
My first game with Jax was in the jungle, since everyone was spamming "top!, mid!, adc!, supp!" in Champion Select.
As I said before, I've never really made the difference in winning or losing a game. Until now. I'm talking about K/D-ratios which don't go lower than 4. And I'm not talking about 4:1, but more about 20:5. Double kills, triple kills, a couple quadra kills and soooo damn close to a PENTAKILL.
Wow, really. Playing Jax in the jungle is the best decision I've ever made. I think I've gathered enough information and experience to make this Jax the Ripper guide. Feel free to critisize, it can only make the guide better.
I hope you can learn something for this guide, even though the guide is still under construction.
Enjoy!
- Easy jungle-clearer
- Good escaping/chasing ability

- Shreds through champions with passive

- Tanky
Cons
- Early mana problems
-

- Difficult to time your abilities when ganking (skill will increase when playing more often)

Every time Jax attacks an enemy he gains 4 / 6 / 8 / 10 / 12 / 14 % increased attack speed for 2.5 seconds. The percentage is increased every 3 levels. This effect stacks up to 6 times. Will still stack if the attack is dodged or misses due to blind.

Jax leaps towards a target. If it's an enemy, he attacks, dealing 70 / 110 / 150 / 190 / 230 (+60% of ability power) (+1.0 per bonus attack damage) physical damage.

Jax charges his weapon with energy, causing his next attack to deal 40 / 75 / 110 / 145 / 180 (+60% of ability power) additional magic damage.

Jax dodges all incoming basic attacks for 2 seconds and reduces AoE damage by 25% while he is dodging. At the end of the duration, Jax deals 50/75/100/125/150 (+0.5 bonus attack damage) physical damage to nearby enemies and stuns them for 1 second. This spell deals 20% (up to a maximum of 100%) increased damage for each attack dodged. Jax has the option to activate the ability again after 1 second to end the effect early.

Passive: Hitting 3 consecutive times enhances Jax's next attack for 100 / 160 / 220 (+70% of ability power) bonus magic damage.
Active: Jax gains 25/35/45 (+30% of his bonus attack damage) armor and 25/35/45 (+20% of his ability power) magic resist for 8 seconds.





Jungle Route

Level 3-6
You are now ready to gank a lane if needed. (If not, keep jungling to get stacks for your




So basically, between level 3 and 6 you will be ganking and/or jungling. At level 4 and 5, upgrade


Whenever you recall, pick up a





Level 6-18
I can't predict an entire game. From level 1 to 6 is basically the same every game. But after level 6 there's a lot that can happen. Just keep in mind to kill enough large monsters (for Feral stacks) and try helping your teammates to push turrets and ofcourse help them in teamfights. I also really think warding the river and specific bushes in their jungle will help your team a lot.

This is the basic start for a jungler. The passives do great damage against monsters and heal you a little bit. It will also generate stacks for




Keeps you alive during early-game jungling + you will need to have your health-bar up when ganking.
EARLY-GAME


This is, well, consider it one of your main items. Before the changes (




But now, this item is what shreds your opponents and makes Jax; Jax the Ripper. This item now does - besides the 15 attack damage and 35 attack speed it already had - 100 bonus magic damage (+3 damage per Feral stack) and restores 10 (+1 per Feral stack) health per basic attack. Enemy champions take 33% of the bonus damage. So let's say you have 25 Feral stacks, this item does (100+(3×25))×0,33 = 57,75 bonus damage per basic attack. It will also heal you for 10+(1×25) = 35 per basic attack. Besides it will give you 30% increased gold from monsters and a free ward every 180 seconds.

A must have as a jungler. I'd like to purchase these when I don't have enough gold for




Great damage and lifesteal. This item will really help you sustain in the jungle. It's also great for ganking, since it's active deals 100 magic damage and slows the target champion's movement speed by 25% for 2 seconds. (Will later build into


Great damage and health. This is where you are really going to shred your opponents. Also grants 20 movement speed for 2 seconds on hit, which will help you clearing the jungle faster and chasing your opponent. (Will later build into

CORE


After completing your early-game build, get one of these boots.



Some more attack speed and some critical strike chance. Also grants some movement speed. (Will later build into


Time to get Jax some tankiness. 380 Health. Nothing more, nothing less. (Will build into


Our last item required to finish




A ****load of health and armor. Also passivly slows the attacker's attack speed by 15% and their movement speed by 10% for 1 second when hit by a basic attack. It's active slows the movement speed of nearby enemy units by 35% for 2 seconds + 1 second for every 100 armor and magic resistance you have. Great item for chasing your opponents. At this point you should be able to win a lot of 1v1 fights (if you have enough Feral stacks, which should be no problem by this time).

Now upgrade


FINAL-BUILD (EXAMPLE)


The standard finish build for Jax. Either



I really like to upgrade my boots with


Jax is a heavy attack damage dealer. These runes synergies well with many offensive masteries and items.

Makes Jax tankier. It will be easier to clear the jungle early-game and helps you to survive your ganks.

Easier to survive high magic damage mid and late-game. Will grant you 27 magic resist at level 18.

Synergies very well with the Jax' passive


As stated under the chapter Runes, Jax is a heavy attack damage dealer. The offensive attack speed and attack damage masteries synergies very well with

The defensive masteries will give Jax some extra health and reduces some incoming damage.

Whenever I feel like I've got enough armor or magic resistance, I really like to buy this item. It gives you a great amount of health, plus it will deal a lot of attack damage. The passive will slow your targets movement speed by 40% (30% for ranged attacks) for 1.5 seconds. This item instead of



Whenever you need health and health generation. The passive restores 1% of your total health per 5 seconds. Great sustain item.
You must be logged in to comment. Please login or register.