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Recommended Items
Spells:
Ghost
Flash
Items
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Introduction
Yesterday I played lol and I saw the worst Jax that anyone has ever seen. It's quite strange feeling when i see that my favourite champion has stats 0/20, so i wrote this guide to avoid similar situations :) I hope that u'll like this guide.
Barrier - It can safe your life :)
Cleanse - WithSight Ward andLeap Strike u can always escape.
Exhaust - I don't recomend this spell. We are fast, so we don't need slow to chasing enemies, and we haveCounter Strike, so we don't need Attack speed reducing.
Flash - Good to escaping or chasing enemies.
Ghost - With this summoner spell it's impossible to caught us :)
Heal - It can help in teamfights, but i don't recomend this spell
Ignite - Good spell against champions like Mundo or Vladimir to decrease their healing effects.
Smite - Take if jungling.
Cleanse - WithSight Ward andLeap Strike u can always escape.
Exhaust - I don't recomend this spell. We are fast, so we don't need slow to chasing enemies, and we haveCounter Strike, so we don't need Attack speed reducing.
Flash - Good to escaping or chasing enemies.
Ghost - With this summoner spell it's impossible to caught us :)
Heal - It can help in teamfights, but i don't recomend this spell
Ignite - Good spell against champions like Mundo or Vladimir to decrease their healing effects.
Smite - Take if jungling.
Mercury's Treads gives us more sustain and Tenacity.
Blade of the Ruined King - It gives us life steal, attack speed and deals 5% of the target's current HP, so it's good on laning phase and later too :)
Trinity Force - All bonuses of this item are good, but the best is spellblade. We love this :)
Randuins Omen - Tt gives as more sustain.
Maw of Malmortius gives us more dmg and sustain.
Frozen Mallet - For the end more dmg, HP and slow :)
Enchantment: Alacrity - Jax love movement speed :)
To be continued :)
Blade of the Ruined King - It gives us life steal, attack speed and deals 5% of the target's current HP, so it's good on laning phase and later too :)
Trinity Force - All bonuses of this item are good, but the best is spellblade. We love this :)
Randuins Omen - Tt gives as more sustain.
Maw of Malmortius gives us more dmg and sustain.
Frozen Mallet - For the end more dmg, HP and slow :)
Enchantment: Alacrity - Jax love movement speed :)
To be continued :)
Relentless Assault - Every time Jax attacks an enemy he gains 4 / 6 / 8 / 10 / 12 / 14 % increased attack speed for 2.5 seconds. The percentage is increased every 3 levels. This effect stacks up to 6 times. Will still stack if the attack is dodged or misses due to blind. - Good passive giving us attack speed.
Leap Strike - Jax leaps towards a target. If it's an enemy, he attacks, dealing 70 / 110 / 150 / 190 / 230 (+60% of ability power) (+1.0 per bonus attack damage) physical damage. - Good to escape with wards, and chasing enemies.
Empower - Jax charges his weapon with energy, causing his next attack to deal 40 / 75 / 110 / 145 / 180 (+60% of ability power) additional magic damage. - Good demage and low cooldown.
Counter Strike - Jax dodges all incoming basic attacks for 2 seconds and reduces AoE damage by 25% while he is dodging. At the end of the duration, Jax deals 50/75/100/125/150 (+0.5 bonus attack damage) physical damage to nearby enemies and stuns them for 1 second. This spell deals 20% (up to a maximum of 100%) increased damage for each attack dodged. Jax has the option to activate the ability again after 1 second to end the effect early. - Stun and good DMG. Useful against ADC or when jungling.
Grandmasters Might - Passive: Hitting 3 consecutive times enhances Jax's next attack for 100 / 160 / 220 (+70% of ability power) bonus magic damage.
Active: Jax gains 25/35/45 (+30% of his bonus attack damage) armor and 25/35/45 (+20% of his ability power) magic resist for 8 seconds. - More DMG and more sustain. Ideal :)
Leap Strike - Jax leaps towards a target. If it's an enemy, he attacks, dealing 70 / 110 / 150 / 190 / 230 (+60% of ability power) (+1.0 per bonus attack damage) physical damage. - Good to escape with wards, and chasing enemies.
Empower - Jax charges his weapon with energy, causing his next attack to deal 40 / 75 / 110 / 145 / 180 (+60% of ability power) additional magic damage. - Good demage and low cooldown.
Counter Strike - Jax dodges all incoming basic attacks for 2 seconds and reduces AoE damage by 25% while he is dodging. At the end of the duration, Jax deals 50/75/100/125/150 (+0.5 bonus attack damage) physical damage to nearby enemies and stuns them for 1 second. This spell deals 20% (up to a maximum of 100%) increased damage for each attack dodged. Jax has the option to activate the ability again after 1 second to end the effect early. - Stun and good DMG. Useful against ADC or when jungling.
Grandmasters Might - Passive: Hitting 3 consecutive times enhances Jax's next attack for 100 / 160 / 220 (+70% of ability power) bonus magic damage.
Active: Jax gains 25/35/45 (+30% of his bonus attack damage) armor and 25/35/45 (+20% of his ability power) magic resist for 8 seconds. - More DMG and more sustain. Ideal :)
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