Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ghost
Exhaust
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Guide to Jax: The Untouchable

I've tried multiple characters in this game, and

I'd like to thank 87alphaone (http://www.mobafire.com/profile/87alphaone-128802) for some help with my page and build. And 2side1 for the basis of my build.
You really hate getting owned by some tanky dps, or by someone with insane burst dps, or stuns galore. Well I may just have a solution for you.
Jax.
We all have some people that we can, in no way, beat 1v1. Jax is one of those characters. Lots of people focus
Jax down, double, triple and quadruple team him to win. They learn that you can CC him and keep him from dodging and can focus him down if they have enough burst dps, or dps in general. This can be a problem, even with my build. But if you get this build complete, and watch for 3v1 ganks, then you should be fine.
2.1 Edit notes:
--I've made a small change in the Skill Sequence and added some extra info in item purchase
--I've also made changes in the Mastery Tree
2.2 Edit Notes:
-- Small addition in Farming/Teamwork/Towers
-- Little bit extra in Skill Sequence

We all have some people that we can, in no way, beat 1v1. Jax is one of those characters. Lots of people focus

2.1 Edit notes:
--I've made a small change in the Skill Sequence and added some extra info in item purchase
--I've also made changes in the Mastery Tree
2.2 Edit Notes:
-- Small addition in Farming/Teamwork/Towers
-- Little bit extra in Skill Sequence







I have altered my Mastery since I noticed a big bump in it. There isn't enough points to get it where I want it, so I've been working it where I like it, and I think I have found that place.
Offense
Cripple - 1/1 point
Archmage's Savvy
- 3/3 points
Alacrity
- 4/4 points
Archaic Knowledge
- 1/1 point
Sunder
- 3/3 points
Deadliness
1/3 points
Lethality
3/3 points
Havoc
1/1 points
Defense
Resistance
- 3/3 points
Hardiness
- 1/3 points
Evasion
- 4/4 points
Nimbleness
- 1/1 point
I focused my masteries on two main things. Dodge and attack speed. With the way
Jax's Ulti works, Attack speed just speeds that process up even more, which can extremely benefit you especially with Guinsoo's Blade I also went along with
Sunder
(That way it bypasses their armor some) and
Archaic Knowledge
, the faster you damage them, the faster they die and less they can Cc you.
Cripple Is obvious for me since I use
Exhaust.
Archmage's Savvy
Works well with my AP.
Alacrity
Is good because the faster I can hit, the faster
Guinsoo's Rageblade's passive gets stacking, and the fast I get life from my two Hextech Gunblades.
Archaic Knowledge
and
Sunder
are there so my attacks bypass armor and magic resistance more, that way the damage can be dealt more directly and we can finish them off faster.
Resistance
Was more to get down the defense tree, but it does help against burst casters such as
Veigar late game.
Hardiness
Was only to enter the tree more.
Evasion
and
Nimbleness
are to increase the dodge rating, it helps us stay alive, and Counter Attack is ready more often if we dodge more often.
Lethality
and
Havoc
both will increase damage output to make sure the enemy drops fast.
Offense








Defense




I focused my masteries on two main things. Dodge and attack speed. With the way

















I find that most games I closely follow my sequence, but some I stray a bit.
When I'm laning against someone like
Katarina or
Shaco, I really like having more points in
Counter Strike So I can stun them and their little barrage attacks don't do as much damage. Sometimes when against someone like
Ashe or
Tristana or a ranged of the sort, I like having more to
Leap Strike. It all really dsepends upon the enemy and what you need to adapt to.
Passive =
Relentless Assault - Jax's prowess with weapons and armor increase his fortitude as he gains equipment: Jax gains 3 health per point of Attack Damage received from items. Jax gains 2 health per point of Ability Power received from items.
Leap Strike - Jax leaps toward a target. If it's an enemy, he smacks it in the face with his lamppost.
Empower - Jax's charges his weapon with energy, causing his next attack to deal bonus magic damage.
Counter Strike - Jax's prowess allows him to dodge enemy attacks frequently. After avoiding an attack Jax can quickly stun surrounding enemies.
Relentless Assault Jax's greatest talent lies in his ability to grow stronger with every attack. Each successive attack increases his attack speed temporarily, and every 2nd blow will devastate his target. Jax can activate the spell to gain bonus magic resist.
These spells all work well together.
Leap Strike can be used as an escape route, or an initiator, or even a finisher when they are on the run. It is a very good ability to have, most people favor it, I on the other hand favor
Empower.
Empower is a good spell to give your next hit a large burst of power. I usually focus on
Empower a little more than the other spells, although I try to keep them all kind of even throughout. A lot of people seem to like the fact that
Leap Strike when fully leveled, can be a killer when the enemy is running, but I use it along with
Empower to buff my next hit, then
Leap Strike to them and both of those spells work together very nicely. I just focus more on
Empower since I'm in a fight more than I am needing to chase them down for a finisher, and with a good tank, you need something powerful.
Counter Strike is something that seems to be unwanted until the later game, but I have found it benefits me early game a large amount. You can use it to stun and enemy as they begin to run. Or if they decide to Turret dive after you, you can stun them to let the turret get one mroe hit in.
Leap Strike to a runner, and if your
Counter Strike is available, stun them, and their dead. I just find it beneficial all throughout the game.
Relentless Assault has its main benefit in the passive area. That attack speed build up is what my whole build works off of. Attack speed increases, AP increases with
Guinsoo's Rageblade, Life increases with the AP increase, and your life barely drops with the two Hextech Gunblades. This all falls together here. And the Magic Resistance when activated isn't bad, but it's not a focus for me.
When I'm laning against someone like






Passive =





These spells all work well together.

















The marks and glyphs work together to increase attack speed. Which when you add that into the description of

The Seals and Quintessences are for dodge chance. Less hits = less deaths. And







-In classic I go for the basic boot to it first, then purchase it next.
-In dominion, I get it first, then the



-In Classic, I will get both the


-In Dominion I usually get the



-In both Classic and Dominion, I usually alter the way I finish this recipe. Sometimes I will build the




- Lich Bane can be built in any way you need to during the game. Some of your may ask why I use it. But it's the passive.



- You can also build this one any way you deem fit during the match. It could switch places with


If need be, you could put in some armor, or just about anything in place of


I've found I have a problem with defense built

Farming needs to be done carefully in the early game, so that
Jax doesn't get gank'd. Keep farming, and by level 6, the farming speed with increase a lot. That allows you to get money and level faster than some others.
Try and play defensive with
Jax. If you try to push to hard, you'll end up getting stunned and focused down if your not careful.
I like lane-ing with a range, or another good Melee. Just gotta to watch for stuns or double teams.
Towers are pretty easy to handle once your attack speed is stacked. You can drop a tower faster than any other Champion. There is no problem there.
In dominion, I try to defend really hard. Normally when I'm at a tower, They won't come near it unless there are 3 or 4. So I find defending to be easy in dominion, unless your team mates don't find defense important, then you can really just do what you want cause they already threw the game.

Try and play defensive with

I like lane-ing with a range, or another good Melee. Just gotta to watch for stuns or double teams.
Towers are pretty easy to handle once your attack speed is stacked. You can drop a tower faster than any other Champion. There is no problem there.
In dominion, I try to defend really hard. Normally when I'm at a tower, They won't come near it unless there are 3 or 4. So I find defending to be easy in dominion, unless your team mates don't find defense important, then you can really just do what you want cause they already threw the game.

I hope you enjoy this build and give it a try. You won't be disappointed.
Pros
-
Turrets fall fast
Minions go down fast, even in large groups
Enemies cannot touch you unless you are stunned multiple times and not allowed for
your speed to stack
Fun to play!
Cons
-
Stuns can cause you problems
Team ganks can take you out easily
You must be logged in to comment. Please login or register.