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Spells:
Flash
Smite
Ability Order
Sunlight (PASSIVE)
Leona Passive Ability
Introduction



Enjoy
Leona is a solid champion but like all she has got her downfalls
Pros :
Pros :
- one of the best cc champions in the game (2 stuns, 1 root)
- exceptional ganks
- passive helps out the team :)
- takes low damage in jungle
- good armor and magic resist boost with w
- many cool skins
- good gap closer
- very slow jungle clear time
- no good escape mechanism
- low damage output without items
- high cooldowns at lower level
- no in built jungle sustain
- can fall behind without ganks
My rune setup for Leona is similar to most tank junglers but I will explain anyway
9x
Greater Mark of Magic Penetration
The reason I take magic penetration marks is because all of Leona abilities do magic damage and just gives that extra punch to the jungle creeps when using your abilities, which is the way Leona clears camps.
9x
Greater Seal of Armor
Armor seals are always great on all junglers and assist in taking less damage from the monsters, pretty simple. This is by far the best choice for seals.
9x greater glyph of sheilding
I find these runes to work well because magic resist lacks in my build a bit so it helps to balance this out and saves your money for more important purchases instead of having to by magic resist.
3x
Greater Quintessence of Movement Speed
These are the best quints in my opinion on gank heavy junglers such as leona because they simply help her to move through the jungle quicker and make her ganks that bit more potent.
Other choices :
-
Greater Mark of Attack Speed these are also useful on many junglers but Leona has got low base attack damage so I feel the magic penetration is more beneficial.
-
Greater Glyph of Ability Power if you feel like you want to do a bit more damage with your abilites and become a more of a kill threat early game these are a viable choice.
9x

The reason I take magic penetration marks is because all of Leona abilities do magic damage and just gives that extra punch to the jungle creeps when using your abilities, which is the way Leona clears camps.
9x

Armor seals are always great on all junglers and assist in taking less damage from the monsters, pretty simple. This is by far the best choice for seals.
9x greater glyph of sheilding
I find these runes to work well because magic resist lacks in my build a bit so it helps to balance this out and saves your money for more important purchases instead of having to by magic resist.
3x

These are the best quints in my opinion on gank heavy junglers such as leona because they simply help her to move through the jungle quicker and make her ganks that bit more potent.
Other choices :
-

-

I think that the classic 0/21/9 works well on jungle Leona, the 21 in defense just helps to make Leona more tanky in the early game when she may be lacking in items.
Honor Guard
and
Swiftness
are great spells because movement speed is always great on junglers to give a faster jungle route and stronger ganks. Most of the defense masteries allow for early game jungle sustain and just help to keep you alive at early stages of your camp clearing which is the slowest. The mastery spells are fairly self explanatory and are just the best choice for jungle Leona's to pick.


Starting Items :
Regrowth Pendant and
Health Potion are always my go to items when starting with Leona jungle. I feel she has enough defensive stats with this build that she does not need many pots or extra armor. It also allows you to afford the philosopher's stone almost every time when you do your first b.
Cloth Armor,
Boots, and
Health Potion is always a viable choice to start with as well if you feel you take to much damage in the jungle or if you want to be faster in your early ganks or dont have the
Greater Quintessence of Movement Speed.
First items :
philosopher's stone +
Boots +
Heart of Gold
The ideal situation is that you have got a few assists or even a kill by the time you have to recall first, or you have been farming well and have some money. Try and go back when you have at least 1500 so you can afford all 3 items but is not necessary. However the earlier you get
Heart of Gold and philosopher's stone the more total value you will receive from the additional gold per 10 seconds. Always try and pick up some sight ward and
Vision Ward to help out your team.
Next purchases :
Glacial Shroud,
Shurelya's Battlesong. These items are fairly cheap and give good stats and utility and
Frozen Heart will cost less later in the game.
Big items :
Randuin's Omen,
Abyssal Mask,
Frozen Heart and
Sunfire Aegis are what will give you good defensive stats and great utility to add to Leona's already awesome kit.
Item Description and Situational item choices
- philosopher's stone and
Heart of Gold are the best choice for Leona jungle as they just help to build the gold that you may be lacking in because of low farm or low score. These items are best to get as early as possible to maximize the gold earning and I try to hold on to these until the mid game as they both really do help to add a large amount of gold.
-
Glacial Shroud/
Frozen Heart are great items on all tanks including Leona. The cool down reduction is very useful and helps her a lot and will give max cool down by the time the build is finished. It gives the second most amount of armor in the game and has better utility I feel than a
Thornmail.
-
Shurelya's Battlesong is always a good item and Leona is technically a support so people may get angry at you if you dont have this item. The cool down helps a lot and the active is just great. If you already have a good support and are a bit fed you can switch out for a more tankier item such as
Warmog's Armor or even
Trinity Force if you are feeling confident.
-
Randuin's Omen works well at slowing down the enemy ad carry and gives good utility and a number of defensive stats that are always great on tanks. I think this is a very important item because it helps you being in the front line of the fight which you will be a lot of the time.
-
Abyssal Mask I get this item because it gives good amount of magic resist and adds some extra bite to all of Leona's abilities. If the enemy team has got a large amount of ability power or the mid lane is just fed a
Force of Nature is also a good choice.
-
Sunfire Aegis this item gives Leona good survivability in fights and has a great passive, the damage is to nearby enemies which is where you will be as Leona in most fights.
Boots
Mobility Boots My favorite choice just because it helps Leona so much with her ganks and makes her that much more of a threat. It creates faster jungle and also good to charge in with
Shurelya's Battlesong at lightning speeds for a strong initiate.
Mercury's Treads If the enemy is heavy in cc then this is a viable choice, I personally dont think Leona is affected by cc very much as none of her abilities can be cancelled and you will not be the one focused down every time you are stunned.
Ionian Boots of Lucidity These boots are only required if you decide to change out some items and loose some cool down reduction, otherwise if you buy them they might as well be sold because the build gives max cool down reduction without the boots.
Core Items =
Randuin's Omen,
Frozen Heart
Good Choices =
Shurelya's Battlesong,
Sunfire Aegis,
Abyssal Mask
Situational Items =
Force of Nature (high ap enemy team),
Trinity Force (fed and feeling a bit dangerous),
Warmog's Armor (rich and dont want to die),
Guardian Angel (dying/getting focused to much)
The item build I choose is at using the extra gold from philosopher's stone and
Heart of Gold to make regular, small purchases and trying to hold on to them until at least the mid game. These purchases are aimed at gradually getting tanky in all areas rather than making big single-focus purchases such a
Warmog's Armor or
Force of Nature.






First items :
philosopher's stone +


The ideal situation is that you have got a few assists or even a kill by the time you have to recall first, or you have been farming well and have some money. Try and go back when you have at least 1500 so you can afford all 3 items but is not necessary. However the earlier you get


Next purchases :



Big items :




Item Description and Situational item choices
- philosopher's stone and

-



-



-

-


-

Boots




Core Items =


Good Choices =



Situational Items =




The item build I choose is at using the extra gold from philosopher's stone and



The summoner spells I use are pretty standard and dont really change for me. Here are mine and some other viable options :
Flash - A great spell to help you escape or get in range for a
Shield of Daybreak and its many other uses, usually taken most games
Smite - You are jungling so try do it without it, if you can pull it off then you are highly skilled
Exhaust - My second priority, good for shutting down a fed ad carry and helps with ganks alot
Ghost - Also good for ganks and escaping
Heal - You wont be needing it really because you are to tanky, but if you really want
Teleport - If you feel like having more of a global presence and pull off some ward teleporting plays
Ignite - Good for stopping a
Soraka or helping to secure ganks
Cleanse - Unless they have crazy cc but usually never take this










This is my personal choice for maxing skills and I feel it works best.
passive

This passive is similar to

q

A good stun that is activated on hit, be well chained for a prolonged stun in conjunction with your





w

This spell gives a massive amount of bonus armor and magic resist and makes Leona take very little damage in the jungle and adds to her overall tankiness. The effect will last 6 seconds when it hits an enemy which will be every time and the cooldown starts when you first press it. With the cool down reduction in the build you only have a 2.4 second wait in between the bonuses.
e

This is a skillshot stun that also pulls you to the last enemy champion struck and roots them in place until you get to them. The stun is 0.5 seconds and can be well combo'd with your

r

A very good ultimate, a location stun that can stun the whole enemy team for up to 1.5 seconds or create a nasty 80% slow. This ability is a great initiate and also a great defence system. The radius of the stun and slow is fairly big and has a long cast range.
Leona's abilities all have a relatively long cool down and average mana costs so spamming in the jungle is not advisable unless you have blue. Choose your stuns carefully and do not waste them in a team fight, try your best to stop the enemy ad carry from doing anything or stop any channeled abilities.
Because Leona is not the best champion at clearing jungle camps, ganking is her main way to earn gold and help the team out. Leona in my opinion is one of the best gankers with multiple strong cc should not be bursted down either with your
Eclipse on. When ganking it is best to wait for the enemy to be pushed up at least halfway past the lane because it makes it a lot easier. Call out for your team that you are ganking so they can prepare themselves. Be aware of any enemy ward placements and try to avoid them. It is best when ganking to go for the highest priority target such as the ad carry to try and put them behind of your team's, but any kill and assist will award money. A gank is also successful even if there is no kill, if you are able to burn the
Flash or
Ghost then ganking in the next few minutes will be much easier in that lane, also if you are able just to damage them enough to send them back can be considered a victory because they miss out on valuable gold and experience.
I always try to gank when I have red buff because the slow helps immensely in securing kills and dealing extra damage. If possible try and run in and hit your
Shield of Daybreak first to stun the target, if not in reach using
Zenith Blade also works. I prefer to save
Zenith Blade for after the have been hit by my q and tagged with red buff so if they try and flash so escape you still have a gap closer available. Going in with your
Eclipse will just stop the enemy from trying to burst you down because you should be to tanky unless they are super fed. Your
Solar Flare makes ganks almost a guarantee unless it is an
Ahri with
Flash,
Spirit Rush and
Ghost. Your ultimate spans about half the width of the lane and about the distance of a flash so can be very hard to avoid. Be sure when ganking to use your abilities wisely as you may ony be able to get of one of each so dont
Zenith Blade to them if it means you give them an easier escape because they are safe to flash.



I always try to gank when I have red buff because the slow helps immensely in securing kills and dealing extra damage. If possible try and run in and hit your











So thats Blue -> Wolves -> Wraiths -> Red -> Gank -> Gank -> Gank some more!
This is an image I found for an



When all the ganks have gone and the game has moved out of the laning phase Leona is also a great addition to any team. When in a team fight your job is to be the initiator and also protector of the carries. Make sure you always aim your ultimate to hit as many people as possible. Try and use your
Zenith Blade onto the enemy ad carry followed by a
Shield of Daybreak and an ultimate to the face if he/she has not been bursted down yet by your team. Your ultimate works very well in conjunction with other champions such as
Katarina,
Nunu & Willump,
Morgana,
Miss Fortune and
Malphite to name a few.







Thank you for reading my
Leona jungle guide, I thoroughly enjoy playing her as a jungle and I hope you will to. Please vote up my guide if you liked it and get f**ked if you didnt ;). I hope to be releasing more guides soon and appreciate your feedback.
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