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Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Chilling Smite
Ghost
Items
Ability Order Abilities
Noxious Slipstream (PASSIVE)
Singed Passive Ability
Threats & Synergies
Olaf
My go to ban for playing Singed Jungle. His early game is strong enough to invade you. He can perma slow with axe to run you down. His ult will cancel fling and the slow from rylai's, so there is really no escape.
Cassiopeia
Your poison makes her e do double damage so she can focus on just DPSing instead of landing her other abilities.
Cassiopeia
Your poison makes her e do double damage so she can focus on just DPSing instead of landing her other abilities.
Champion Build Guide

Singed can be quite a strong jungler if you know what you are doing with him. He has a surprisingly strong clear, although people may struggle with it at first (similar to how a diamond Karthus player can clear so much faster than a silver one). His AOE along with

- The basic clear for beginner singed players is at red buff. Since you do not need as much mana with double tapping your q, starting red can help with health sustain and even clear speed. However, Singed usually relies on a pretty solid leash to do this. The path is Red >> Raptors >> wolves >> blue >> gromp. You should be able to do gromp and blue at the same time if you start blue, then smite gromp to aggro it to you. I do not recommend trying to take scuttle unless you know the enemy jungler isn't going for it. The benefit of this clear is that it is fairly easy and can throw off enemies who usually assume you start blue.
- The next clear is more complex and can be seen in the video below. The basic idea is that you start in the wolf pit and turn you gas on at 1:27 then walk to blue. The wolves will follow you and reset after losing patience, but then will aggro again from talisman dot. This will allow you to indefinitely aggro and reset them to proc the healing from talisman, creating a very healthy clear. You can then walk over to gromp and aggro it to clear it at the same time as blue buff. Then run to wolves, and with a little luck they will be just starting to come towards you as you finish gromp. After wolves go raptors >> red >> scuttle >> krugs. If done perfectly, you can reach scuttle as it spawns, which takes some practice if you don't get a leash. This clear will take some practice so make sure to head into the practice tool to try it a few times before heading into ranked, or even norms.
https://youtu.be/lmc7y8zoXUs
Additional clear notes:
- As seen in the video, we take scuttle near bot lane, which is usually the safer place to take first scuttle, since most (especially low elo junglers) will start at whichever buff their botlane can leash. If you think the enemy jungler is on this side of the map, it is usually safer to just skip scuttle.
- You can do the same thing at raptors and red buff that you do at wolves and blue by resetting them for health. You can even do them at the same time, although it doesnt make a huge difference because singed kills raptors so fast anyway.
- Lastly, the video also shows clearing krugs. Only auto/fling the big one at the start and let your poison take care of the smaller one. Once you are down to the final 2 medium krugs, get them to about 25% health and just walk away. Your poison will finish them as well as the small ones that hop out and chase you.
- Amazing ganks
- Strong first clear leashless
- Ton of team fight damage
- Tanky
- Fast as ****
- Can split push late game
- Can pair fling and smite to secure objectives
Weaknesses:
- His clear takes a lot of practice
- Struggles to take objectives solo
- You WILL get flamed by both teams and possibly reported if you do bad
- People will dodge a lot
- Prone to invades
If you are ganking a champion that can kite hard or escape easily, you will usually want to come from behind to cut off their escape path with your poison trail. Make sure to use your W to ground them if they have dashes. Auto and poison at first, but save your e for either after they get between you and their tower, or just as they are about to get off glue trap and dash away.
Boots are situational, but i generally go merc treads. You might be tempted to go swifties, but the extra move speed is pretty insiginificant (especially woth ghost and predator). Swifties can still be a good option, but only if the enemy team has a lot of slows.
Against a team with a ton of cc, you may decide to swap you secondary tree runes for legend: tenacity as well as coup de grace or last stand. I very rarely do this because the sorcery tree offers so many options for movespeed (including waterwalking if you prefer that over celerity), but it can be helpful from time to time.
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