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Mordekaiser Build Guide by Dracam

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League of Legends Build Guide Author Dracam

Junglekaiser 5.17 \m/ - the new meta

Dracam Last updated on September 14, 2015
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Top Lane
Ranked #36 in
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Win 48%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Legendary Guardian

Defense: 9


Utility: 0

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Greetings! My Name is Dracam, a Gold/Plat player on EUW (I'm too lazy to play ranked)

Morde has been my very first main during my leveling phase and I love the update. The master of metal is back and it's time to shred!

I might update this guide aesthetically very soon. Be patiert please.

After playing some test rounds with the rework I noticed that Morde has a weakness against peel on bot lane and his W is useless in solo lanes, so I tried out the last role that was left: Jungle. And it works impressively well. With a nice clear and fast and cruel ganks (provided there's some CC) he can snowball early. And you're gonna love the level 6 bot ganks with Drake ghost. So, read on and enjoy!

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Summoner spells

Smite for jungle. You really don't want to go without it.
I prefer Ghost on Morde since you can't really build Righteous Glory and ghost gives you the ability to engage on your own and chase down carries. Also makes it easier to get all 3 Q hits on.
Flash is a completely viable pick. Use it as usual. Can also come in handy to execute enemies with that devastating 3rd Q blow. In the end it's just about personal preference.

I'd recommend you start with Ghost and if you don't like it or miss your Flash, well, use that.

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Alright, here we go.

First of all, you don't want to go damage only. You really don't.

The start is pretty self-explanatory.
Depending on how well your clear is going you can either start with a Ranger's Trailblazer or a Stalker's Blade but be sure to always switch to a Stalker's Blade before upgrading! You can really use every cc you can get.

For early ganks you may pick up some boots, but be sure to finish your Stalker's Blade - Cinderhulk before upgrading your boots. You need that one for early solo drake.

You should rush Phage either right after your Stalker's Blade - Cinderhulk or after you got Boots of Mobility (in case you need early map presence).

Trinity Force is your only real core item. Movement speed, attack speed, AD, health and the sheen procc all benefit you greatly.

Rylai's Crystal Scepter isn't absolutely necessary but the slow helps you out a lot. And since your pet will be dealing magic damage it proccs the slow too! Don't miss out on this one if you're not too far behind.

Sterak's Gage is a nice item for early tankiness which prevents you from getting bursted down easily while also buffing your Q a lot. So why not?

Hextech Gunblade gives you insane amounts of sustain in a fight, provided you can survive long enough without getting CC'd and bursted down. Might come in handy against a tanky team.

The rest is pretty self-explaining, I guess.

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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Max Q first. This is Morde's hidden strength in the jungle. It doesn't only deal a metric ****ton of damage, but also grants you a nice shield in the jungle, which helps your sustain a lot since you can't use your W on your own.

You can take W either on level 3 or 4, depending on how early you want to gank. I prefer a point on 4. Harvesters of Sorrow is your primary tool to engage ganks. Make sure your teammate engages first, then approach from behind, buffing your lanemate on max range for the 75 movement speed. Proceed to rek the enemy.

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Come on, you need an explanation for Morde?

It's important to hit all 3 hits of Mace of Spades in a fight. If possible, aim for a carry with the 3rd hit. With some luck you'll oneshot the enemy. IMPORTANT: Press Q right after an autoattack for aa reset and some more damage.

Harvesters of Sorrow should be used to help you get to the enemy. Save it until someone of your team engages and buff him. The 75 movement speed help you a lot with getting in range for clubbing. Also works fine on your ghost pet. Selfcast via alt+W will prefer your ghost pet and then the nearest player as far as I've noticed.

Just keep Siphon of Destruction on cooldown whenever you fight. It deals damage with some range and might be used to finish off an enemy.

Children of the Grave is actually terrible to finish off an enemy without Liandry's. Use it in the middle of a fight on the biggest tank you can find for health or - if you are able to burst him down - put it on the enemy adc. The ghost will win you the teamfight. Don't forget that Drake can be your pet too. You can control your ghost pet via alt + right click. You'll get used to it.

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How to survive the jungle (or The Real Guide)

DISCLAIMER: I am expecting you to know the basic jungle mechanics such as watching out for invades, leash, dragon/baron control, map presence etc pp. I bet there are great guides our there for that!

Always start at Krugs. Smite right at the beginning unless you're being helped by a champion with a DoT like Darius' bleed effect. Autoattack once, then reset the animation with Q. If your teammates stick too long try to aim for the smaller one with the 3rd strike or your adc/top might accidentally steal your big Krug. You obviously don't want that.

Now you've got 2 ways to proceed: Either get your red camp without Smite and save it for the Raptors for the free sweeping effect (for early ganks), or do it the other way around. Hint: If you want to smite red buff, do it as late as possible. You get healed by an amount based on your missing health. Move on to wolves and go back.

You really don't need blue for yourself. Always try to give it to someone else if you don't really need the XP. Your teammates will love you.

If you think you'll need to gank early, get a point in your W at level 3 and get the overextenders! They will be surprised by the speed of your engage. Always remember to ask your teammate to engage first. Morde is a team player.

Once you hit level 6 and bought at least Bami's Cinder and 2 pots you are able to solo drake. Don't forget to ward. Just keep your abilities on cooldown and it should be easy. Once drake is dead, proceed to gank bot or mid with your enormous new pet and push a tower down. Don't worry about your new fried - he can pack a lot of punches!

Everything else is pretty much the same for most juggernaut junglers. You can do this, I believe in you! (you might want to practice early clear and solo drake in a custom game first)

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Proof of success

What we learn: Do not skip Phage.

Thank you for reading my first guide and good luck, summoner!
In case you downvote this guide please comment your reasons. I do like constructive criticism.
- Dracam