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Spells:
Ghost
Ignite
Ability Order
Mark of the Storm (PASSIVE)
Kennen Passive Ability
Preface & Introduction
This build dominates early/mid game and creates an easy late game (assuming you or your team doesn't feed). Kennen is a squishy champion regardless of his defensive stats. This build requires that you play strategically. Don't pick a fight you can't win.
Abbreviated Terms
AA = Auto-attack [Basic Attacks]
CC = Crowd Control [Stun, fear, slow, snare, etc]
FB = First Blood
AP = Ability Power
AD = Attack Damage
MD = Magic Damage
AS = Attack Speed
MS = Movement Speed
MR = Magic Resistance
ArPen = Armor Penetration
MPen = Magic Penetration
LS = Life Steal
SV = Spell Vamp
DPS = Strong Auto-attacker
MDPS = Strong spells; casters
CDR = Cooldown Reduction
OOM = Out of Mana
MP = Mana
HP = Health
MP Regen = Mana Regeneration per 5 seconds
HP Regen = Health Regeneration per 5 seconds
TS = Thundering Shuriken
ES = Electrical Surge
LR = Lightning Rush
SM = Slicing Maelstrom
Kennen is very destructive when it comes to team fights and this build allows you to bring out his full potential as a team fighter whether you're a passive or aggressive player.
Pros:
- Able to harass continuously
- Destroys with short cooldowns
- Utilizes energy instead mana
- Has three multi-target abilities, all with the potential to stun
- Able to escape ganks; high survivability when used right
Cons:
- Can be easily killed if not used right
- Vulnerable without energy (this is not a Rageblade build)



NOTE: Unless you are just harassing or in need of a 3rd mark, avoid using this skill after Thundering Shuriken. You will lose too much energy afterwards.










Greater Seal of Vitality and


Tier 1:


Bonus early game AP! Also a nice improvement to Ghost & Ignite.
Tier 2:

CDR is definitely a must-have.
Tier 3:


Here's some MPen and a bonus to your damage output. Don't worry, you can do without the last 0.5% damage bonus.
Tier 4:

Some more AP!
Tier 5:

Even more AP!
Tier 6:

Bonus to your damage for low-health targets ;]
Tier 1:


The extra 10 energy you get here helps a lot, believe it or not. The fourth point in this tier can be placed wherever you wish. I just prefer the shorter cast time on Recall.
Tier 2:

MS is definitely good for Kennen.
Tier 3:

Might as well get some SV. Or throw this point into Havoc if you feel empty without that last point...
With my rune setup and




1. More health
2. More CC




Guardian's Angel Now who wouldn't want to be given a 2nd chance after a bad team fight? This item will also add a decent amount of armor and MR.
Normally, the opposing team would have given up after finishing my core items, so I can't really recommend an optimal 6th item. I would just go with Will of the Ancients or Lich Bane.

I highly recommend playing mid lane or a 2v1 lane. The faster you level up, the easier it is to dominate the game. Once you have obtained around 2000 gold, teleport back to base for


At levels 1-2, you will have Thundering Shuriken and Electrical Surge. I suggest you hold off on harassment for now since your abilities don't do much damage just yet. Use Thundering Shuriken to help you last-hit minions. At level 1, you can deal over 100 damage if you just combo your AA with TS. For now, you'll just be making use of Electrical Surge's passive for the extra damage dealt every 5th AA.
At levels 2-4, you'll have TS at rank 2 and LR learned by level 4. I still suggest you use TS to help you last hit. If your enemy is starting to play more aggressively, you should start lobbing shurikens his way. You should start to focus on your enemy's movement pattern to predict where he will move next so that you don't miss a TS. At this point, you should only use LR as an escape tool. It does not deal enough damage to harass with, and it's not worth getting that close to your enemy.
At levels 4-6, This is where Kennen gets fun. At level 5, TS should have a cooldown of around 4.55 seconds (with 9% CDR), dealing a good amount of damage for harassment. You'll start to notice your enemy is becoming more cautious about getting in your line of sight. Once you have your ultimate, killing your enemy is easy. All you need to do is harass him to under 75% health (depending on how squishy he is) and have at least one mark on him. Your skill rotation should be as follows:
Apply the first Mark of Storm (with either






See Tricks & Strategies for an explanation on this skill rotation.
By now you should at least have





At levels 6-9, Thundering Shuriken is becoming even stronger and more annoying for your enemies. After a few hits, your enemy should be backing off frequently to heal up a bit. One TS can take out a big chunk of your enemy's health. Just imagine what your combo can do ;] After level 6, you should start ganking other lanes that need help as long as you're not risking losing your own tower. Mid lane towers are more important than side lanes so you should either push your lane as far as possible or get someone else to cover it for you while you gank.
At levels 9-11, you should have your boots completed and one or two Blasting Wands. You'll have over 100 AP along with rank 2 of your ultimate. You hurt A LOT now, ganking with teammates should be fast and easy now.
At levels 11-18, you should have all 3 core items completed unless you haven't been involved in ganks/team fights... which is a bad thing. Organize team fights and make sure you come out alive. You should have a decent killing spree and you wouldn't want to give away bonus gold, now would you?
In late game, you should always stick with your team. Never over extend while farming lanes (the farthest you should push is to the river). Help your team ward your jungle and the river. Even picking up an







The reason why you want a Mark of Storm already on the target is so that the stun from your passive activates earlier while refunding 25 energy during your combo. As soon as you activate your ultimate, the target will be stunned and your ultimate will apply another 2 Mark of Storm while you AA and apply Ignite. Depending on how many stacks of

Remember, you can always use

Harassing:

Keep in mind, if you have pushed your lane more than halfway, change your focus on harassment rather than last hitting minions. However, the closer you are to the enemy tower, the less you should spam TS. After a few consecutive misses, you will have a very low amount of energy left and won't be able to use

Farming: If you were fed a bit and accumulated enough AP, you should be able to farm easily using


Waiting for a Team Fight: If both teams are juggling minions and waiting for someone to initiate the fight, don't be afraid to harass them with TS. The range is long enough to be safe. However be very careful if the enemy team has any champion with a skill shot that can hit you (Nidalee, Ezreal, Blitzcrank, etc.). Be even more cautious if there's a Blitzcrank on the other team.


Let me know if I missed anything that should be updated! Thanks =]
12/21/11
-- Big update!! Adapted the guide to the newer chapter system.
-- Removed

-- Updated and changed the mastery build as well as the Masteries chapter of the guide.
-- Changes made to the rune build to focus more around CDR instead of AP.
-- Added

01/08/11
-- Removed



-- Added a "Miscellaneous" chapter to the guide with screenshots and changelog.
12/31/10
-- Guide is first published.
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