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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Unseen Threat (PASSIVE)
Kha'Zix Passive Ability
Introduction





I take0-21-9, the twenty-one points in Defense gives
Kha'Zix much needed health and armor along with the damage reduction. Nine points in Utility for reduced flash cooldown, movement speed, further reduced summoner spells and the extended buff duration.

I took armor seals to improve survive-ability in jungle and out, I grab magic resist glyphs mainly because its a pain to get as an Ad assassin, I took armor penetration quintessences because Armor penetration > Attack damage, lastly I get scaling attack damage to help with damage through out the entire match.

I like to take





When jungling as
Kha'Zix you NEED to take your
Void Spike first because it gives you area of effect damage and it returns health. At level two taking your
Taste Their Fear is important because of its high damage and low cost. I like to put another point in my
Void Spike at level three to help me with my jungling since I'm not the best, but if you feel confident enough take your
Leap at level three and gank. I continue to level
Void Spike as a priority for the poke and health it gives. Okay, now for the evolutions I always saw this as rather tricky but I have sort of figured it out. At level six take your
Void Assault and evolve your
Void Spike, this gives Kha'Zix the ability to clear entire waves of minons in one spell and it lets you jungle MUCH more effectively. I evolve
Leap at level 11 because it lets Kha'Zix to be much more mobile and gank better. For the longest time I pondered which ability to evolve last and I decided after playing around that evolving your
Taste Their Fear last is a better choice then evolving your
Void Assault, it allows you to do single out targets and "Tear them a new one" so much faster and the extra auto attack range is great for getting off that extra hit or two against a target.











This build allows for
Kha'Zix to be a lot harder to kill while still being a beast at doing what he does best, killing. For the situational buys it is as the name suggest reliant on what is happening in your match, the
Randuin's Omen and
Sunfire Aegis are great for when you want to get some extra armor and health. The
Banshee's Veil is for when the other team has a AP Nuker like
Ryze or [LeBlanc. A
Trinity Force is overall a great item for any champion and provides a little of everything. If the other team has a champ like
Cho'Gath or
Singed a
Blade of the Ruined King is a great item because of the attack speed and health percentage damage. A
Last Whisper is great against champions like
Rammus or
Malphite where as a
Infinity Edge will give you straight damage and lots of it. Lastly a
Ravenous Hydra is great for if you decide to push really hard.














Pros
- Very menacing appearance
- Great sustain in later levels
- AMAZING 1v1 potential
- Godlike at cleaning up a team fight
- Extremely Mobile
- Great farming
- Versatile
Cons
- Easily locked up by CC
- Countered by many
- Weak early game
- Confusing play-style
- ALWAYS FOCUSED (not kidding, it is REALLY annoying -_-
- Hunted by
Rengar
- Very menacing appearance
- Great sustain in later levels
- AMAZING 1v1 potential
- Godlike at cleaning up a team fight
- Extremely Mobile
- Great farming
- Versatile
Cons
- Easily locked up by CC
- Countered by many
- Weak early game
- Confusing play-style
- ALWAYS FOCUSED (not kidding, it is REALLY annoying -_-
- Hunted by

I know that jungling is rather simple yet rather complicated, it is different for all champs but pretty much the same.
Kha'Zix starts at wolves, then blue (at this point
Kha'Zix is level two and has his
Taste Their Fear, this requires you to kill all the small mobs with W and once done with that use
Taste Their Fear on the "big" mob.) from blue kill wraiths and then with
Smite up kill red, from red get golems, then wraiths, then wolves, recall and gank, from here you can do what you see fit.






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