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Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Icathian Surprise (PASSIVE)
Kog'Maw Passive Ability
Threats & Synergies
Lucian
oooh. scary. essense reaver has made a monster out of lucian, making him probably the 3rd most played adc right now, behind vayne and MF. first off, that ult of his will kill you. straight up. so dont give him a wide open space. his poke is intense, combos are insane, so dont engage without an amazing play by your sup or a gank.
Pros / Cons
Incredible damage output after 3 item powerspike
Best scaling ADC in game
Shreds tanks faster than anyone else
Good in sieges with W autos on towers and champs
Longest auto range in game + Slow + Ult = wins most 1v1's late game
Cons:
Probably the squishiest ADC in the game
One of the weakest (if not THE weakest) laning phases
Blade of the Ruined King incredibly annoying to build right now
No escape spells, hard to handle a fed zed/talon
Vulnerable to the current meta, Miss Fortune/Lucian



Overall a typical ADC start.
Early Items



Core Items








Situational Items



Defensive Items
The defense list is casually seen for ADC, except for...

My current favorites are





Second best is












I hate






Feel free to suggest more duo lane matchups! I'm always looking for more ways to make kog viable, and i hope to see him played some day soon in LCS! (probably not going to happen due to the late power spike :'( )

Upon dying, Kog'Maw starts a chain reaction in his body which causes him to move faster and detonate after 4 seconds; dealing 100 + (25 x lvl) true damage to surrounding enemies.
Helpful for picking up last hits on close fights, or doing good AOE true damage in team fights. Make sure to keep Kog right next to the enemy champ for the entire duration, great for forcing flashes, or keeping the enemy off of your teammates
Q: Caustic Spittle
Passive: Increases attack speed by 15 / 20 / 25 / 30 / 35 %
Active: Kog'Maw launches a corrosive projectile forward in a line, dealing 80 / 130 / 180 / 230 / 280 (+50% of ability power) magic damage and reducing the armor and magic resist of the first target hit by 12 / 16 / 20 / 24 / 28 % for 4 seconds.
Late game passive of 35% attack speed (doubled to 70% with the

W: Bio-Arcane Barrage

Kog'Maw's attacks gain 90 / 120 / 150 / 180 / 210 range and deal 2% (+0.75% per 100 AP) of the target's maximum Health as additional magic damage (max 100 damage vs monsters). Lasts 6 seconds.
Bio-Arcane Barrage reduces all of Kog'maw's damage against non-minions by 55%, doubles Kog'Maw's Attack Speed cap and reduces cast times by 50% while active.
Kog'Maw's "Bread and Butter" to use the term seen on most guides, but its absolutely perfect here. Now on mobafire it says that it reduces ALL of Kog's damage by 55%, but that says nothing about the on hit effects from items. This is where



E: Void Ooze

Kog'Maw launches ooze which deals 60 / 110 / 160 / 210 / 260 (+70% of ability power) magic damage to enemies it passes through. Enemies hit are also slowed by 20 / 28 / 36 / 44 / 52% for 1 second.
Additionally, it leaves a trail which slows enemies by 20 / 28 / 36 / 44 / 52% for .25 seconds. This slow duration is refreshed if the enemies stay on the trail.
This is a really important spell for Kog'Maw considering he lacks any kind of escape tool. Use this to provide strong AOE slow for disengage for your team, or throw it into the middle of a teamfight to make sure the enemy can't run right through your frontline to assassinate you. Also good for ganks, and catching enemies off guard when waiting in a bush. Just make sure you put the ooze itself on the path where they're walking too, as the slow will only stay as long as they're on the ability itself.
R: Living Artillery

Kog'Maw fires a living artillery shell at a great distance. After a 0.6 second delay, the artillery falls dealing 70 / 110 / 150 (+25% of ability power) (+0.65 per bonus attack damage) magic damage and reveals targets for 2 seconds. Each subsequent Living Artillery in the next 10 seconds costs 40 additional mana (max 400).
Living Artillery deals deals double damage to enemies between 25% and 50% Health and triple to enemies between 0% and 25% Health.
The change to this ability is the main reason I think AP kog is far weaker than before. As an execution tool, its stronger than ever. Use it to pick off fleeing members of teamfights, or use it to check brushes from afar when going into unwarded Dragon or Baron pits. Don't try to fit it in with your autos like you did in the

-ColoWill
PS: Hit me up on league at ColoWill :)
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