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Choose Champion Build:
-
Mid
-
Support
Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Soul Siphon (PASSIVE)
Morgana Passive Ability
Introduction

Hello there! I am a platinum player from eune, I used to main










Getting









Below you will see a list of summoner spells that you shouldn't take in regular circumstances.





























I am not very familiar with the new masteries but what I understood from them, you should pick
Expose Weakness
to
Morgana every time.
Morgana has insane utility, but at the cost of not being able to carry the game alone (or atleast, very easily). This is why
Expose Weakness
is very strong on
Morgana since it increases the damage your team does, and due to your AoE abilities you can proc it on many opponents.





The runes I use on
Morgana are very good, but there are other very viable options.
But the reason why I chose these runes are because the
Greater Seal of Armor and
Greater Glyph of Magic Resist help you sustain damage from enemies, especially since you are the AP bruiser of your team. the
Greater Mark of Ability Power and
Greater Quintessence of Ability Power help you in farming with
Tormented Shadow.
You can change the glyphs/seals for mana regeneration which gives you almost infinite lane sustain with
Doran's Ring and
Soul Siphon

But the reason why I chose these runes are because the





You can change the glyphs/seals for mana regeneration which gives you almost infinite lane sustain with


spaaaaaaace |
Pros
+ Strong utility for the entire team + a well placed ![]() + ![]() + Long lasting bind and AoE stun with ![]() ![]() + ![]() + Nearly impossible to gank |
space |
space |
Cons
- ![]() - ![]() - Low late game damage - CC is not realiable ![]() ![]() - ![]() |









I like to rushing
Rod of Ages because
Morgana is at her best when she is tanky, and since
Zhonya's Hourglass is not required at this point of the game, but should be rushed afterwards. And because we are playing tanky
Morgana we want to build
Liandry's Torment and
Abyssal Mask for their defensive stats connected to utility and damage.
Why should you get
Mercury's Treads on
Morgana? Sure you have
Black Shield to counter CC but it won't last forever and in teamfights some carry champions might need it more than you, and this is why you need tenacity to prevent from being CC'd in place, which possibly ruins your ultimate if you lack tenacity.
Rabadon's Deathcap might sound weird but even though
Morgana loses damage in late game, it doesn't mean that you should delibirately take away full AP items from your build.
Rabadon's Deathcap gives you a nice boost in damage, but it can be replaced if the situation calls for something like that.






Why should you get






Teamfight is the place where
Morgana does her best, your ultimate is AoE slow/stun and some nice DPS to the enemy team, you shouldn't rush the ultimate but neither should you save it to the last moment. If you have
Flash available you can make an awesome initiate by flashing into their team with you
Black Shield on and using ultimate in order to attach as many chains as possible. When you pop your
Soul Shackles and they focus you right away instead of running, activate your
Zhonya's Hourglass if they are running, then follow them for your
Soul Shackles stun.
Morgana has long cooldowns in her abilities so try to position yourself for a bind when you don't have skills to use.









With the change in




That's it, my
Morgana guide. I hope that it will encourage you to pick up
Morgana although she is underplayed and rarely seen, just keep in mind that she is a very potent champion and should not be underestimated.
If you have any questions or improvement suggestions for this guide feel free to post a comment and tell me about it.


If you have any questions or improvement suggestions for this guide feel free to post a comment and tell me about it.
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