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Spells:
Ignite
Flash
Ability Order
Mirror Image (PASSIVE)
LeBlanc Passive Ability
Introduction

Hey guys, I'm Minh, [Incapacitate in MobaFire and sL Anomaly in League of Legends] and this is my second


Welcome to LeBlanc - Competitive Play, I hope you will learn much from this guide I worked hard on as I will discuss every major point about the caster,


All champions have strengths and weaknesses, if your team requires a quick assassin to destroy their squishy carries, then


In this section I will show you which rune build to use with





Greater Seal of Replenishment: Provides 3.7 mana regeneration every five seconds making it very useful for






Runes














Runes








Greater Seal of Replenishment: Provides 3.7 mana regeneration every five seconds making it very useful for










Just like rune setup,


This page [21/0/9] is the normal average setup for an AP mid, focusing on extra AP from the offensive side as well as extra attack damage for easier last hitting since





This page [21/9/0] is the normal average setup for an AP mid, with a little twist. It focuses on extra AP from the offensive side as well as extra attack damage for easier last hitting since



This page [21/9/0] is the normal average setup for an AP mid, with a little twist. It focuses on extra AP from the offensive side as well as extra attack damage for easier last hitting since





There are many summoner spells out there that you may think are so fabulous on




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With




























Item Sequence










Common Misconceptions:


































Item Sequence






Sight Ward: These wards are an important function in a game that can make it or break it, warding key objectives of the map can save your life, an allies life, or earn your team another kill or gold advantage. These little things give you the upper hand advantage, normally, a team with more map control early-mid game can easily win the game.


Pink: The pink circles on the mini map represent the spots on the map that should be pink warded by both teams.
Orange: The orange circles on the mini map represent the spots on the map that should be warded by the blue team at any certain giving time.
Red: The red circles represent the spots that should be warded by the purple team at any certain giving time.
Arrows: The arrows represent that the certain ward can be moved to the end of the tip of the arrow in certain situations, like






After trying different skill sequences with




sigil of silence:


sigil of silence is

sigil of silence Tips: If you have two minions that are really low HP, don't be afraid to auto attack one and sigil of silence the other one, last hitting is important!
























Harassing Combos:
This section will talk about the skill combos you can use to harass your opponent in the early levels. I will not discuss all of the possible combos because these are real ingame situations that could happen in which you can use these techniques so harass your opponent effectively.Auto Attack + Sigil of Silence + Auto Attack - a quick harass that will let you come out on top if you back off right after the last auto attack. This combo would most likely work against anyone, but the enemy will probably trade damage with you because you would use this move at level one.
Sigil of Silence +





Sigil of silence +









Gank Setup Combos:
In this section, we will discuss about the combos you can use to setup ganks with your jungler or other lanes during the early levels.

sigil of silence +


Harassing Combos:
These combos are used for the laning phase around levels 6 to 13 or so. These combos will utilize your great burst to gain the better advantage on your enemy.



sigil of silence +













Gank Setup Combos:
At level 6, there are many combinations of setups you can use to gank a lane, or setup a gank with your jungler and or other lanes.






Teamfight Combo:
There is one, and only one combo you should do in a teamfight, and this is of course, aimed towards their AP or AD carry [most likely AD carry].






WARNING: In order to do this, and most likely all the other combos listed above, you must use smartcasting which is a concept where you hover your mouse over an enemy champion or minion and press the preferred skill key. Smartcasting allows you to throw all of your junk onto the enemy team and get back out safe and sound.

Difficulty: Easy - with a few buttons and juking, you can easily shut

Direct Threat: High - one charm could easily lead to a kill especially if their jungler is there, giving her a kill to buy magic resistance/health can easily shut you down.
Indirect Threat: Medium - can farm passively, probably missing a few last hits because of your zoning, but if you roam, she can easily push your lane and deny you of experience.
Jungle Synergy: Medium - only one crowd control,

Gankability: Easy - Extremely susceptible to ganks, especially early game when she doesn't have

Explanation: Not really much to say, but make sure to watch for her green glowing orb, this means that she has her spell vamp passive up, meaning that she can easily bait you or sustain your ignite with her



Difficulty: Medium - easy to shut down before level six, and if you wrecked her enough before level six, you can destroy her after six too. As long as you don't let her double proc you (




Direct Threat: High - at level six she can outplay you hard and burst you hard, forcing you to recall and miss farm and experience. She probably can kill you too...
Indirect Threat: Low - with


Jungle Synergy: Low - until level six, basically, before level six she sucks butt. High, at level six or past six, a simple stun/taunt/etc. can easily kill you.
Gankability: Medium, with her shroud, she can pull off some pretty cool tricks in mid, whether it's dashing to your own minions and running down your jungle, or just waiting till your jungler CC's her immediately putting shroud down to negate all of that.
Explanation: Basically, dominate her before level six, and at level six make sure to damage her and bait her


Difficulty: Easy -


Direct Threat: Medium - a very aggressive



Indirect Threat: High -

Jungle Synergy: Medium - if she lands a



Gankability: High - she can easily be ganked before and after six, you can easily land a chain and silence and have your jungler bash on her egg with you.
Explanation: Basically, poke her down and kill her later, push your lane then go roam or recall and proceed to ruin her more. If she is pushing hard but missing 1 or 2 cs, tell your jungle that they can farm your lane while you use your strong roaming capability to gank other lanes.

Difficulty: Easy - as long as you play your cards right.. (seeing how many passive stacks she has, silencing her correctly and abusing your higher spell range to avoid her

Direct Threat: High - if you don't play carefully against her she can burst you down hard, maybe not to 0% but probably enough that one more

Indirect Threat: Easy - if


Jungle Synergy: High - an easy







Gankability: Easy -



Explanation: Basically, play carefully against an








Difficulty: Medium - can easily burst you down if he lands a stun... that's pretty much it for this guy, it's all about outplaying him.
Direct Threat: High - one




Indirect Threat: High -






Jungle Synergy: medium - you can probably dodge his stun easily as long as you don't get overly aggressive when their jungler has been gone for a while... but if he lands the stun you are either dead or forced to waste

Gankability: Medium - with his long spell ranges, he can easily lane aggressively or passively and will still be near his turret. A heavy CC jungler like



Explanation: Basically, all you need to do in this lane is dodge his heavy AoE and trade with him constantly so you can push and roam to gank.

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