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Lee Sin - I Am Unstoppable. (Updated 4/4)






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Choose Champion Build:
Spells:
Flash
Exhaust
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Introduction

Lee Sin - The Blind Monk
Being able to "qq" - dive - kill - 'w' out to a minion or team member if they are in a good position makes him a great turret diver, and if you can't do that you can always flash out. Also please try the guide before you vote thanks!
Three Ways to Play
- 'q' 1st part of Lee Sin's 'q' ability.
- "qq" 2nd part of Lee Sin's 'q' ability.
- 'w' 1st part of Lee Sin's 'w' ability.
- "ww" 2nd part of Lee Sin's 'w' ability.
- 'e' 1st part of Lee Sin's 'e' ability.
- "ee" 2nd part of Lee Sin's 'e' ability.
- 'R' Lee Sin's ultimate.
- 'p' passive auto attack once.
- "pp" passive auto attack twice.
- ks'd kill stealed
Pros:
- Great at turret diving
- Lots of staying power in lanes with his "ww"
- Lots of in's and out's "qq", 'w'.
- Passive + timing + turrets = dead turrets
- Can shield one person and himself with 'w'
- Lee Sin is fairly fast at jungling
Cons:
- Can get left behind by team mates that don't let you 'w'
- Gets ks'd often
- Can get dominated if "qq" is done wrong in situations
- Can be difficult to play if your team is bad.





Dps Laning Runes
Tank Laning Runes


Jungling Runes
Dps Laning Runes
greater mark of desolation Armor Pen Runes - You deal physical damage you want these get them.


greater quintessence of desolation Armor Pen Quintessences - Increases your damage take them.
Tank Laning Runes
greater mark of desolationArmor Pen Marks - These will help you sustain some damage early game and make it easier to farm.


greater quintessence of defense Armor Quintessences - Armor will help you in early and late game when tanking take them.
Jungling Runes
greater mark of desolationArmor Pen Marks - These help your damage significantly use them.


greater quintessence of desolation Armor Pen Quintessences - Helps your damage use them.





Core Six Items
Dps & Jungling
Balanced Tank
Attack Damage Tank
Ability Power Tank














Situational items for Dps & Jungling






Laning
Early Game 1 to 10 minutes
- Start of the game you want to open the shop and grab your
Vampiric Scepter, head to top or bottom. If you end out getting to the brush late you can use a little trick to check the brush by using your 'q' ability
. Its not a super long range so you may only be able to clear half of the brush be alert still when entering smart champions players will still be hiding in the rear of the brush waiting for a first blood. After hitting and level two you can be a bit more offensive since you have the life steal from your
Vampiric Scepter and your "ww" ability
you can safely be in the enemy waves of minions if you have a laning partner. If other teams try to get there abilities off on you and you become low just drop back and pop in and out to last hit, and using your "ww" you will have your health back in no time.
- After reaching level 5 or 6 you should have enough gold saved from last hitting to head back to the shop and buy your
Wriggle's Lantern and
Boots, head back to your lane save up for the rest of your boots depending on the situation
Mercury's Treads if they have alot of crowd control most games have a fair bit if there is no crowd control at all very unlikely but if not then buy
Ninja Tabi. Level 8-10 you should have your
Mercury's Treads,
Frozen Mallet, and possibly working on your
Black Cleaver if you've picked up a few kills.
Mid Game 10 to 30 minutes
- Should be level 10 around the 15-20 minute mark and working on helping with ganks and downing those towers with 'q' -> "pp" -> "qq" -> "pp" -> 'w' -> "pp" -> "ww" -> "pp" etc. 25 minutes should have
Black Cleaver or most of it.
Late Game 30 to 50 minutes
- Should be level 18 and have your
Zeke's Harbinger,
Madred's Bloodrazor, and if needed all the situational items you may have needed while viewing the other teams composition.
Tanking
Early Game 1 to 10 minutes
- Start out by purchasing cloth armor and 3-5 health pots I prefer 3 but if you need 5 go ahead.
- Head to top or bottom the first items you're trying to get are
Boots and
Heart of Gold you'll achieve it faster if you get less pots at the beginning also the reason I say less pots is because his "ww" allows him to life leach.
- Once you have your gold for
Boots and
Heart of Gold port back to base by them and teleport back if necessary, walk if its not needed.
- Next item is
Randuin's Omen you should be able to get this item before 10 minutes if not thats fine just keep working towards it.
Mid Game 10 to 30 minutes
- By now you should have finished your
Mercury's Treads,
Guardian Angel, and possibly most of your
Quicksilver Sash
- The total cost of the build is only 13,340g the average dps player makes around 15,000 to 17,000g in a 40-60 minute game, as a tank the gold is lower due to last hits not being as high as a dps champion which is why its a little lower but is still do-able easily.
Late Game 30 to 50 minutes
- By now you should have all your items and ganking like crazy helping your carrys get kills to feed them. You should be using your 'w' to be helping yourself and team when getting harrassed early game and late game for team fights use it.
Jungling
Please take a moment to look at the jungling route provided I will call out the numbers below on where you should be and how to do whats required.
Early Game 1 to 10 minutes
- Start out the same way as Laning buy your
Vampiric Scepter and place one point into 'e'. Head over to the wolf camp at number 1, 1:40 seconds camps spawn target the big wolf use your 'e' -> "pp" combo finish the smaller ones off.
- Move to camp number 2 wraiths, smite the big one should get level 2 right away put a point into 'w' by pressing ctrl + w or clicking it whatever works. After smiting and putting the point in this should all happen within 1-2 seconds, hit your 'e' -> "pp" -> "ee" -> "pp" to 'w' -> "pp" -> "ww" -> "pp" combo to finish the wraiths off.
- Move to the 3rd number mini golems same combo 'e' -> "pp" -> "ee" -> "pp" to 'w' -> "pp" -> "ww" -> "pp" finish them this nets you level 3 port back to base.
- Number 4 buy
Cloth Armor and 2-3 health pots whatever you can afford most of the time I don't even need health pots to kill golem so even 1 is enough but if you don't feel safe buy 2 or 3.
- Number 5 move to the Blue Buff golem camp same combo but now adding your 'q', 'e' -> "pp" -> "ee" -> "pp" to 'w' -> "pp" -> "ww" -> "pp" -> 'q' -> "pp" -> "qq" and then smite when around 500 health.
- Number 1 back to wolf camp kill them off with your main combo.
- Number 2 wraith camp target big one first using your main combo.
- Number 3 kill golems first so your smite is recharged for lizard camp
- Number 6 kill lizard get the buff go to the lane that needs the gank.
- Should be merging into mid game now 10 minute mark go and gank with your team and help top/mid/bot out whoever looks like they need it if nobody needs it still try to setup a gank try to get one of the duo's to fall back to give an opportunity of a kill.
- Start out the same way as Laning buy your


Save team members that are low health with your 'w'. Use it before the tank intiates a fight pop it on the tank tell them your going to so they know they will have the full benefit and then they can run in instantly.
Use everything you have in a fight you have energy don't be scared to use it use, also for running enemies, try to cripple and if needed for more slow after the full duration of cripple ends pop the exhaust.
- Note when in the loading screen if you are taking a tank Lee Sin you SHOULD be able to view the enemy team composition and say ap/ad/tank, and then be able to tell yourself what kind of tanking build you will need example if you will need more magic defense then defense obviously if 4/5 of the enemy team is attack damage you will want to stack attack damage don't always go 100% off of my premade builds because they will not work 100% with every team composition they are only to give you a base guideline of what kind of items you should be looking into for different types of situations.
- When up against an enemy tower and they are turret hugging but one is low have your lane partner stay out of turret range but close enough for your 'w', "qq" in and 'w' back to your lane partner for an easy kill.
- When your own lane is being pushed against your tower the same method can be used. Tell your lane partner to stand near your tower or in range of your 'w', try to land a "qq" on a champion near the tower if there is to many minions and you feel confident flash -> exhaust -> 'R' (ultimate) them back into your tower -> 'w' back to your lane partner -> "ee" to cripple and if necessary if your lane partner has any exhaust spells have him / her use it at that point.
- When concerning his passive you should time abilities when using this because if you use an ability and get his passive and then immidiately use another ability before using the current stacks the stacks will just be 2 again which is fine but you get more benefit from using say 'q' -> "pp" -> "qq" -> "pp", compared to 'q' -> "qq" ->"pp". The method before i posted works very well for downing towers.
4/2/2011 - Added a jungling build / guide / route
4/2/2011 - Added core items for Laning & Jungling + Situational Items
4/2/2011 - Reworded ability section
4/2/2011 - Added Early / Mid / Late section
4/3/2011 - Added an entire section for tanking
4/3/2011 - Added line breaks in areas to make it easier to read.
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