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Lee Sin - Lightning Fists
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Spells:
Ghost
Cleanse
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Introduction

First of all, if you're wondering why that random picture is there, it's to catch your attention. I started playing


Greater Mark of Desolation x9 - Adds 15 armor penetration total. Very helpful for
Lee Sin's abilities.
Greater Seal of Evasion x9 - With
Nimbleness
these runes allow you to have a almost constant 10% movement speed boost while fighting.
Greater Glyph of Cooldown Reduction x9 - Cooldown reduction is very helpful on
Lee Sin. Unfortunately, none of the items suggested have cooldown reduction. These glyph's provide a little of the much need cooldown reduction. At later levels; Blue Pill and an
Elixir of Brilliance give you the maximum of 40% cooldown reduction.
Greater Quintessence of Desolation x3 - Adds a total of 10 armor penetration ontop of the 15 armor penetration from the Marks.
Greater Quintessence of Evasion x3 - Gives another 4.5% dodge rather than more armor penetration making
Nimbleness
all the more effective.






Greater Quintessence of Desolation x3 - Adds a total of 10 armor penetration ontop of the 15 armor penetration from the Marks.


MY CHOICE
Ghost - I always grab ghost. Always. Allows me to chase, escape and get to places faster.
Cleanse - I decided to grab this on
Lee Sin because YOU WILL ALWAYS BE CROWD CONTROLLED!
OTHER POSSIBILITIES
Flash - Not completely needed due to
Sonic Wave / Resonating Strike and
Safeguard / Iron Will, but there are still situations where there are no creeps or allies within reach.
Ignite - Very good for DPSing down champions who have too many heals or just refuse to die. That does not happen often for
Lee Sin however, so that is why I don't grab
Ignite
Exhaust - You will never die 1v1 while
Exhaust is up. I prefer
Cleanse over exhaust though so I don't die from spells like
Ashe's Frozen Arrow.
NOT RECOMMENDED
Smite - At level 1
Lee Sin can grab
Safeguard / Iron Will which allows him to jungle perfectly without
Smite and is capable of grabbing Blue Pill as soon as
Madred's Razors is acquired. Although
Smite does slightly boost leveling speed it just seems like a waste of a summoner skill to me, seeing as
Smite is useless after
Madred's Razors is purchased.
Heal - With
Madred's Razors, restoring HP is not a problem.
Revive - Worth grabbing if your whole team has it, otherwise, don't die.
Teleport - Once again, worth grabbing if your whole team has it, otherwise,
Ghost is the better option. Switch out with
Ghost if desired.
DO NOT PICK
Rally - Just no.
Clairvoyance - Let a support grab this.
Cleanse and
Ghost are too valuable to switch out with
Clairvoyance.
Fortify - Highly not recommended on
Lee Sin.
Cleanse,
Ghost and most of the other summoner skills will provide a greater benefit to you and your team than
Fortify.
Clarity - If I have to explain this... please uninstall.
Promote - Lol?



OTHER POSSIBILITIES










NOT RECOMMENDED














DO NOT PICK












I put 9 points down into Offense to get
Archaic Knowledge
and maximize my damage output from
Madred's Bloodrazor,
Wit's End,
Malady and
Sword of the Divine.
The rest I put into the Defense tree to counter
Lee Sin's squishyness / vulnerability to CC and give him a 10% speed boost (
Nimbleness
) while in combat. (Helps a ton)





The rest I put into the Defense tree to counter










I start off with






I picked



After




After







When the core of the build is finished, we top it off by upgrading the




Due to lack of defense
If you are dying way to fast for your own good, switch out




However if you are quick enough, you shouldn't need any of the above except for


Q1 - Used to harass and last hit minions.
Q2 - Used to execute, charge, escape, harass and last hit minions.
I primarily use

For example: When a low HP target is at the tower I will



W1 - Used to escape, shield, save ally, dash into combat without using the

W2 - Used to duel enemy champions and restore health (Great with


E1 - Used for AoE damage, last hit minions and detecting stealth units.
E2 - Used to slow (Why you don't need Trinity Force/Frozen Mallet)

R - The swiss army knife of ultimates.
Can be used to knock champions (away from/to) (allied/enemy) (towers/champions).
Also can be used for preventing escapes by knocking them the opposite direction
Executing champions when

Escaping sticky situations with too many hostile champions.
Or just scaring the **** out of people.
Feel free to use

Anti-Tower Camping Combo
An awesome combo I use all the time is






Best used after acquiring boots and blue pill.
If you attempt this combo know that if you mess up once, chances are that you will not survive. But if done correctly, you can kill anyone who is tower camping.

Let your allies ding up the enemy champion first, then when they are at lower HP,









Focus on the champions that are at low HP. If none, wait/move to a different area.
PROs
+ Very hard to build against
+ One of the most diverse in abilities out of all the champions.
+ High damage output
+ Effective against tanks and DPS alike with
Madred's Bloodrazor
+ Never really have to back for the purpose of regaining health
+ Energy instead of mana
+ Easy to chase down enemy champions when using
Sonic Wave / Resonating Strike
+ Very hard to win against 1v1
+ 2.5 attack speed
+ Cheap, effective items
+ Incredibly easy to kill steal
CONs
- Very vulnerable to CC
- Hard to gank champions when they are standing next to minions.
- Has 3 skill shots
Sonic Wave,
Tempest,
Dragon's Rage. (No AoE graphic outline for
Tempest)
- No matter how much HP acquired,
Lee Sin seems to die just as fast when he has no HP items.
- Not very effective in team fights unless
Dragon's Rage is up or if the enemy team is at low HP.
PRONs
+-
Lee Sin is ranged hero for much of the game, using himself as the projectile, meaning; that he dashes in then dashes out. Stay back like a ranged hero, but charge in with
Sonic Wave / Resonating Strike when opportunity presents itself, then get out as soon as possible and heal up on minions if needed. Rinse and repeat.
+- Depends more upon the amount of health the enemy champion is at rather than the health
Lee Sin is currently at.
+ Very hard to build against
+ One of the most diverse in abilities out of all the champions.
+ High damage output
+ Effective against tanks and DPS alike with

+ Never really have to back for the purpose of regaining health
+ Energy instead of mana
+ Easy to chase down enemy champions when using

+ Very hard to win against 1v1
+ 2.5 attack speed
+ Cheap, effective items
+ Incredibly easy to kill steal
CONs
- Very vulnerable to CC
- Hard to gank champions when they are standing next to minions.
- Has 3 skill shots




- No matter how much HP acquired,

- Not very effective in team fights unless

PRONs
+-


+- Depends more upon the amount of health the enemy champion is at rather than the health

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