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Spells:
Ghost
Smite
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
ARCHIVED
+He's got 7 skills instead of just 4.
+Energy - no problems with mana.
+Very good ult with short cooldown.
+One of best slows in entire game(plus, it's multi-target!)
+25% Lifesteal from just one skill.
+Ult without cost, which eliminates situations like "ZOMFG HE WOULD BE DEAD BUT I HAD NO MANA FOR MY AWESOME ULT!"
+Can escape easily when close to allies using (even through walls)
Cons
-Prety squishy in early game.
- might be difficult to use for new players, as they may save enemy, or help them kill an ally.
- Needed to jungle as Lee Sin
- My favourite spell, good as opener to ganks, for chasing, for escaping, for everything.
- Tired of being CCd to death?Grab it.
- Yeah, you shouldn't really need it, if you want to get over a wall in most of situations a jungle monster should be on the other side so you can just -> to it.
- DENIED.
-Very good boots, i take those on almost every champ, i do take them as Lee Sin, because i don't feel like he would need Attack Speed, you can always take instead.
- Another good item, it gives almost everything, a little AD, a little HP, a little crit, some movement speed, and also passive from which i don't know why, but i've noticed that it works great with Lee Sin.
- Also good item, damage, crit, armor penetration, some nice CDr which is useful to Lee Sin, and a passive just great for pushing and teamfights.
- Very, VERY good AD item, gives you a lot of AD and bunch of lifesteal, if you don't die, of course.
- AP Maybe isn't needed for Lee Sin, but don't you think that 60 AD, 20% Life Steal and 25% Spell Vamp(You deal lot's of damage with your skills too..) Is VERY Nice?Also you can shoot someone to slow him down.
Take or and they will die easily!
Tanks stacking health like or are annoying as hell?
Get and they shall fall!
Tanks stacking magic resist like are hard for you to kill?Well, they shouldn't...
Mages like or keep beating you up?
Take instead of and a and their combo should be broken!
Physical DPSes like or are a pain in ***?
Spec a little tanky, get a and they will help you with killing themselves.
So, our whole early game is about...jungling...of course...So, get yer spend yer skill point for and move yer *** to the wolf camp. As the wolves spawn, use to hit all of them, after wears off, use again, use it as often as possible, but only if isn't on. Go to the wraiths' camp, the big blue one, you should lvl up, quickly put a point into then use it, when wears off, use it again, then after wears off again, use after weras off, use it again, congratulations you just aquired a basic combo for farming in the jungle( (SAFEGUARD)-> (IRON WILL)-> (TEMPEST)-> (CRIPPLE), always waiting until wears off before using new skill). Go to the twin golem camp and use your basic combo which you just learned ( (SAFEGUARD)-> (IRON WILL)-> (TEMPEST)-> (CRIPPLE), always waiting until wears off before using new skill) to kill both of golems, now you should and buy stuff.
After recalling, go to the Blue Golem and keep using your basic combo, smite will NOT be needed here, just drink after the fight ends, then go to the wolf camp and use your basic combo, you will heal both from potion and lifesteal and spell vamp. Go to wraiths, use your basic combo(of course), then head to twin golems, use your basic combo(again) and then it's time for Red Lizard keep using your basic combo, this time we'll use to last hit, but make sure you've got (IRON WILL) turned on, because Spell Vamp works on so you'll heal a little.
#1 You can use it to just harass, it deals nice damage and has pretty short cooldown.
#2 If you hit a flying enemy with Resonating Strike, he will stop, so by using -> -> combo quick enough, you can deal the damage from ult without knocking the enemy back.
#3 During teamfights use it at enemy who stands at front, to hit entire team with him.
#4 Don't kick a running enemy, if you are not sure that this kick will kill him, as you may help him escape.
#5 Make sure to hit your target with before kicking him, so you can fly to him then.
11.05.11(In US-05.10.11)
range increased from 300 to 350.-Not a big buff, but now it's easier to slow chased enemy with cripple.
no longer returns energy if the shield is broken.- That was pretty useful, but this nerf doesn't hurt me really much.
Costs on ALL abillities reduced to 50/30 from 60/40.- That will help us spam our skills.
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