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Lee Sin - The Ninja from the Monastery






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Choose Champion Build:
Spells:
Exhaust
Flash
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Introduction
Build 1 = Standard
Build 2 = Defensive; recomended if you are still a noob or starting with Lee Sin
Team 2 = Jungling
Build 1 = Recommended if have no experience jungling; uses smite
Build 2 = Recomended if you are used to jungle; uses no smite
Hi there! This is my first build, where I try to do more than an item list, but also offer some tips and tricks on the fourth ninja in the league, Lee Sin.
I would like to thank the players Jazzzmine and Kapziel of the EU servers for helping me making the movies in this guide.
You can find me with the nick KABOOOMM at EU servers.
Feel free to rate and comment.

+Nice DPS
+Good chaser
+He has 7 abilities and none of them is useless
+Two of them are dash-like movements (he's a ninja, damn!)
+Two of them can reveal hidden enemies
+He is a ninja! (using energy instead of mana makes your abilities much more spammable)
Cons:
-Kinda squishy when facing hand-to-hand combat
-His nukes don't hit for a lot (excepting his ultimate, but that one isn't as spammable as the others)
-He can be a good farmer, but only if you know how to properly use his passive












Do not take (seriously):




Lee Sin's passive is a fine tool to keep your abilities spammable, as well as to improve his harassment capabilities. Is works fine in conjunction with


Sonic Wave: This is a soft nuke that is very spammable. Making it a skill shot is actually an advantage, as you can aim for someone on the brushes or invisible.
It will:
-Reveal enemies hidden in brushes
-Reveal invisible enemies, such as



-Hit for damage a visible

-Hit for damage a visible Sight Ward

It won't:
-Reveal an invisible

-Reveal an invisible Sight Ward

Resonating strike: This is the follow of Sonic Wave. It has a very long range, quite suitable for tower dive or pass through walls. You can use it also on jungle creeps when running away from the enemy team.

Safeguard: A very nice dash. Tipically Lee Sin's fleeing dash. The shield isn't that good, but still viable to minimize some nukes or Damage-Over-Time spells. Don't forget to shield your allies too when they are ignited or so.
TIP: You can use this ability on yourself (obviously there will be no dash). You can point and click the mouse on your character or simply click Alt+W to be faster.
It will:
-Dash to

-Dash to Sight Ward


-Pass through walls.
It won't:
-Dash to structures (turrets, inhibitors, nexus)
Iron Will: A survivability tool. Great for jungling or keeping healthy at the lanes. Even from a distance, you can activate this just to shoot a


Tempest: This is the follow-up to

It will:
-Reveal invisible

-Reveal invisible enemies, such as



It won't:
-Reveal invisible Sight Ward

Cripple: This is a very nice ability. It makes chasing easier, it can slow multiple enemies in team fights, it can slow minions from shredding that dying turret, it helps you keeping you hp up when jungling. The applications are endless.
Here's a video I made showing some of the possibilities of these last abilities:

This ultimate is a powerful nuke.
If I'm fighting 1vs1, I will normally use this as a finishing blow, as I don't want to get my opponent away from me when I'm a melee fighter. The exception is when I can place behind my opponent to push him against my turret or against his escaping route.
When in a team fight, I will try to disable the most of enemies with this as soon as possible. Properly used, this ultimate resembles Sona's ultimate,

Tip: this ability can be used to stop the ultimates of Katarina or Malzahar; remember to save him for that, as it is Lee Sin's only disable!
As it is a powerful nuke, it can also be used to avoid getting kill steals from that guy you hate in solo queue.



A few words on some items:








About his 150% damage increasing passive: it is a good thing, but not worth it. Trinity Force is a VERY expensive item. If you use that money on a AD item, you will increase both your DPS and abilities, which will compensate those harder hits.



-He can harass quite safely
-Two of his abilities can reveal enemies in brushes
-Taking the mid lane is no problem for him, has he can harass safely and regen hp for longer laning time
Farming:
To efficiently farm, you MUST be aware of Flurry







Harassment:
Combo #1 (basic):



This combo is very safe. I call it the GTFI-GTFO combo (Get The F*ck In-Get The F*ck Out!) Sometimes you will get stunned/feared/snared but that will only take effect when you're back at the safe zone. That's how fast this ninja moves!
Combo #2 (extended):




This combo hits a bit harder, but takes more time in the danger zone. It would be wise to perform it with CC-free enemies.
Remember: to this extended combo, you need full energy and it would be wise to wait a bit between steps 1 and 2 of the combo.
TIP: Changing your key bindings so that you can "Smart Cast" your abilities can make these combos even faster!
Here's a video demonstrating combo #1:
Still, I must recognize that Lee Sin's jungling isn't the worst, as he manages to keep his HP up, which is fundamental to perform ganks.
If you can't gank, more than half of the jungle benefits are thrown away.
Jungling route: BEGINNER MDOE
Especially in solo queue, I don't like to start at the blue or red buff because there is an increased chance that a ganking performed on me gets successful. So, this jungling route focuses on being safe at all times, particularly at the beggining.
The downside is, of course, that the enemy team would more easily steal a buff from you.
Round 1 (no pots will be needed):
1.1. Take a




1.2. Head to wolf camp and auto-attack them to death. Level 2 will come, so learn

1.3. Twin golems. Smite one of them and Auto-attack/

1.4. Blue pill (teleport back to base). Buy

Round 2 (pots will now be required to keep yout HP up)
2.1. Start at blue buff. Remember to attack golem from the brush and

2.2. Run all your half of the map, always keeping that hp up. Search for ganks or somebody needing for help.
2.3. Blue pill and buy


3.1. If the enemy team has a jungler of their own, place a ward at the river (baron or dragon, your choice) and keep jungling your half of the map.
3.2. If the enemy team has no jungler, WARD THE RIVER FIRST and then steal their buffs.
Here's a video of me performing this jungling route:
(it's in a custom game, with no enemies, only for route demonstrating purposes)
Things to remember while jungling:
-Keep your HP up. You are a useless as a ganker with a low HP.
-Keep checking if any member of your team needs help in a gank or in defending his turret.
- WARD THE RIVER (really, I can't tell you how much this is important). Ward the side you feel the danger is more prone to come or both, at baron and dragon. As a jungler, you are responsible for early/mid-game warding. Those wards are well worth the money, as one kill for the team will easily pay for them. Don't forget also to use your

However, he is very well balanced with a set of skills that can compensate his lack of DPS. He has two dashes, one slow, one knockback and a shield. They all synergize in a great way.
Remember please to comment and vote.
I will make my best to keep this guide updated (hoping they won't nerf the Monk!).
Hope to see you at the Summoner's Rift (I stand for the nick KABOOOMM at EU servers).
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