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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Introduction
The Assassin build is so that you go AD Carry with a Support. In there, the main aspect his
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The main aspect of the Tank build is Atmog's (
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In my assassin build, i choose to put 2 Greater Quintessence of Desolation to get extra armor penetration and the
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The choice of Greater Mark of Desolation and Greater Quintessence of Desolation is because Lee Sin above all his an assassin, so armor penetration his normally a good choice to get kills.
I also choose
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(You can use the other rune build if you prefer cause you what you lose in armor penetration in the other, you gain in health.)
Assassin Build
I believe that thoose 21 points into Offense give Lee Sin a great damage output through all the game.
The 9 points in Utility are so that you can get to your lane faster, to help you with any buff or if you spend you're energy too much on harassing your enemy champion.
Tank Build
I believe that when going tank, thoose 21 points into Defense will help you stay in your lane for much longer and it helps you in the case of a gank.
The 9 points in Utility are so that you can get to your lane faster, to help you with any buff or if you spend you're energy too much on harassing your enemy champion.
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+ Very good farmer
+ Good at harassing from early game
+ Probably the best at getting first blood in the game
+ You can knock champions out of a channel (Nunu, Malzahar, Warwick)
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- Have to be able to use the
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- Takes time to learn what to prioritize in situations like teamfights and 1v1.
- Needs time to learn how to play (like most champions)
- Hard not to use W on yourself all the time, instead of saving it for getting out of tough situations (especially when chased)
- Need to control you abilities to take the most advantage from
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After Lee Sin uses an ability, his next 2 basic attacks gain 50% Attack Speed and return 15 Energy each.
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Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50/80/110/140/170 (+ ) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50/80/110/140/170 (+ ) physical damage plus 10% of their missing Health (Max: 400 damage vs. Monsters).
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Safeguard: Lee Sin rushes towards a target ally, shielding them both for 40/80/120/160/200 (+0.8) damage over the next 5 seconds. If a shield is broken, half the Energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 5/10/15/20/25% Lifesteal, Spell Vamp, and 10/15/20/25/30 Armor.
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Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 60/95/130/165/200 (+ ) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, reducing their Movement and Attack Speed by 30/37.5/45/52.5/60%. Movement and Attack Speed recover gradually over the duration.
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Lee Sin performs a powerful roundhouse kick launching an enemy champion back, dealing 200/400/600 (+ ) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
Assassin Build
In my assassin build i get a
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Tank Build
In my tank build, i get a
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You can also use
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