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Master Yi Build Guide by KuShBoqu

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League of Legends Build Guide Author KuShBoqu

Lets Farm with Master Yi

KuShBoqu Last updated on December 16, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0

Strength of Spirit

Utility: 9

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MONSTERBALL : and either OR


HYBRID : or into Tanky

AP : (This means you're a solo and you are not jungling): Into a regular caster build.

Most builds that will make no sense will most likely work because you will be out farming everyone else due to the fact that your Q has a chance proc to farm unbelievably fast.

Late Game Possible Goals: Benshee's Veil

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Master Yi has been one of my favorite heroes since the start of closed beta, seeing how you could farm so quickly with some luck gives you an edge against your opponents. This edge is not abused enough and is greatly underrated in todays High ELO scene. Very few players play him but in this guide I will show you how Master Yi can be a huge threat to the enemy team.

I suggest Yi for solo queue and not competitive play unless you main Yi.

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Master Yi's story

Keeper of the ancient art of Wuju, Master Yi is a mystical warrior from the isle of Ionia. He descended from one of the few tribes dedicated to the preservation of Wuju, a martial art founded with the principles of absolute spiritual awareness of one's self and one's enemy. When the armies of Noxus invaded Ionia, Master Yi joined in the Ionian defense to fight the craven enemy, bringing his village honor through his unparalleled mastery of the blade. The ensuing battles ravaged the land, but no conflict inflicted as much horror as the day the armies of Noxus closed in on Yi's village. Left undefended, the village became the unfortunate test subject of the latest invention by an up-and-coming chemist, now known as Singed. The remains of the village that Master Yi returned to were so horrific that it remains a festering scar on Ionian history. To this day, no Ionian will ever publicly speak of what occurred.

After the Noxian invasion was contained, Master Yi fell into a deep isolation. For years, he trained morning to night, speaking to no one and refusing offers of consolation by fellow Ionians. The only thing stopping him from madly charging into Noxus battle lines headfirst was his pledge to keep the Wuju style alive. Even though he seethed with impatience, his rage became a tool for sharpening his practice of Wuju, developing stronger and deadlier skills for his eventual vengeance. The only thing that roused him was news of the League's formation, and Noxus's subsequent enrollment in the League. Master Yi now brings his mastery of the blade to the League of Legends with unflinching purpose: to avenge his kinfolk and end the predations of the Noxus once and for all.

"The art of Wuju lives on in Master Yi, and is plunged through the hearts of his foes."

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Master Yi - The basic

Attributes: Carry, Melee
Cost: 450 IP Points or 260 RP Points

Health Average
Attack Strong
Spells Weak
Difficulty Easy

Health 444 (+ 86 per Level)
Health Regen 6.75 (+ 0.65 per Level)
Mana 199 (+ 36 per Level)
Mana Regen 6.5 (+ 0.5 per Level)
Attack Damage 55.12 (+ 3.1 per Level)
Armor 16.3 (+ 3.7 per Level)
Magic Resistance 30 (+ 1.25 per Level)
Attack Speed 0.679 (+ 2.8% per Level)
Range 125
Movement speed 330

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From what I see it, the faster you attack the more you farm, especially with the madred/wriggles procs. Though you do need a fair amount of armor penetration to get the most out of your attack damage. So far these are the runes I am the most successful with, but it can be changed depending on your play styles.

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Summoner Spells

Smite for jungling/farm.

Exhaust: For that early game advantage vs the other jungler, has the same similar long cooldown as flash and ghost but much shorter. If you get shutdown, then you'll be useful because you have something that shuts them down, and will give you the edge in that 1v1 fight to continue your spree with your ult.

Teleport for the threat of being able to...

1. Backdoor
2. Save a tower
3. Farm even harder
4. Teleport to a team fight

Other optional spells would be...
Flash/Ghost/Cleanse/Ignite/Heal (Yes even heal)
It is all user preference and there is no most efficient way

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Passive: Double Strike
Master Yi strikes twice every 7th attack.

This passive allows you to not only farm faster, but when you hit someone twice, it HURTS A LOT when you have A LOT of damage. Honest mistake if anything, I'm not sure if it allows you to crit during this double strike, out of the hundreds of times that I've played him, I have not noticed this at all.

Anyways it's a useful passive so take advantage of it and when the moment allows you to, run into the fight with this ready.

Q: Alpha Strike
Master Yi leaps across the battlefield striking up to 4 enemies, dealing 100 / 150 / 200 / 250 / 300 (+100% of ability power) magic damage to each enemy with a 20 / 30 / 40 / 50 / 60% chance to deal 400 bonus magic damage to minions.

Cooldown 18seconds
Cost 80 / 90 / 100 / 110 / 120mana
Range 600

The best farming ability you have. It is the most effective on buffs, and wraith camps. So don't hesitate to walk in and steal the enemy wraiths, you must just get lucky and proc the entire camp.

W: Meditate
Master Yi channels, restoring 140 / 280 / 420 / 560 / 700 (+165% of ability power) health over 5 seconds. While channeling, Master Yi gains 100 / 150 / 200 / 250 / 300 armor and magic resistance.

Cooldown 45seconds
Cost 70 / 85 / 100 / 115 / 130mana
Range 20

Great for negating nukes, and surviving certain situations. Think of it as the block button or, use it when you've escaped from a fight, and want to re-enter it.

E: Wuju Style
Passive: Increases physical damage by 15 / 20 / 25 / 30 / 35.

Active: Master Yi can activate this ability to double its effectiveness for 10 seconds, but this removes the passive bonus until Wuju Style becomes available again.

Cooldown 30seconds
Cost 40mana
Range 20

Great for farming and certain items such as Phantom dancer or Youmu's ghostblade. This skill gives you all the damage you need when you are opting for attack speed items or tanky dps. It also works nicely with your passive.

R: Highlander
Increases Master Yi's movement speed by 40% and Attack Speed by 40 / 60 / 80%, and he becomes immune to all slowing effects for 6 / 9 / 12 seconds. Additionally, killing a champion refreshes all of Master Yi's cooldowns. (Assists reduce half of the base cooldown amount.)

Cooldown 75seconds
Cost 120mana
Range 1

Use it to...
Chase people
Farm harder
Run away
Chase people AND RUN AWAY
Hit people faster.
Refreshed by kills to be on steroids the entire fight, which does help out a lot, seeing how nobody can slow you, sometimes speed is the key.

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Skill Order

In the jungle you don't want to level up meditate at all since it would burn your mana to hard. It would be better to level the skills that allow you to farm faster and harder, for maximum effectiveness.

Maxing alpha strike first, allows your % and damage on creeps to hit harder and farm faster.

Maxing wuju style will allow you to hit harder, even if you have no damage items and only attack speed, this passive will be all the damage you need when you want to crit people really hard.

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Early Game

There are several things you can do in early game.

Mini golems --> Gank top or bot
Wraiths --> Wolves --> Golem
Mini golems --> Interupt their golem buff (risky)
Blue Buff --> Normal jungle rotation
Lizard --> Invade their wraiths
Invade wraiths --> do your wraiths --> wolves --> Golem

Mainly you want to farm early game, use your exhaust to your advantage, and always keep your lanes covered when they need your help.

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Mid Game

Ward Dragon or ramp/tri bush areas.

If their jungler goes to gank top you better be doing dragon. (requires teammates, and wriggles)

AFK farm 24/7

Ganking with double buff (do not feed it, EVER unless it's going to be buff transferred to a teammate)

If you're doing well and you have a early youmu's, use it to gank others.

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Late Game

By now you should be okay on farming, but it is still ok to farm if you still have items to build but you should focus on team fights and positioning from here out.

Warding baron area : / ramp / tri bush/ etc.

If you have to, give your lizard to your ranged carry, and blue buff to your casters.

Don't be the one to initiate a fight unless you're tanky dps, and you're chasing someone down who got caught.

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Team Fights

Wait for your team to absorb some of the spells casted by the other team meaning, don't go in first.

If you're low, you can run away, meditate, and come back.

Use ult when you're usually about to kill someone, or when you're about to do some massive DPS going into a fight. Activate Wuju Style, and use alpha strike to catch enemies or to avoid certain spells, or to do additional damage.

Use meditate as a block button for nukes like veigar's ult.

Try to go into the team fight starting with a double strike if possible.