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Fiora Build Guide by Lilac

Top Lilac's Very Epic Guide to Fiora [14.3]

Top Lilac's Very Epic Guide to Fiora [14.3]

Updated on March 2, 2024
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League of Legends Build Guide Author Lilac Build Guide By Lilac 3,593 Views 0 Comments
3,593 Views 0 Comments League of Legends Build Guide Author Lilac Fiora Build Guide By Lilac Updated on March 2, 2024
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Runes: Conqueror

1 2 3 4
Precision
Conqueror
Presence of Mind
Legend: Alacrity
Last Stand

Resolve
Revitalize
Second Wind
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health

Spells:

1 2 3
Flash + Teleport
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Champion Build Guide

Lilac's Very Epic Guide to Fiora [14.3]

By Lilac
Fiora Basics
Fiora Abilities

Duelist's Dance (Passive) - Periodically, Fiora will identify a "vital" on nearby enemies. Attacking this vital will grant Fiora bonus move speed, deal % max health true damage, and grant healing that scales with Fiora's level. The position of this vital will change after one is struck, after a set duration, or if the enemy is far enough from Fiora.

Lunge (Q) - Fiora lunges in a direction and slashes. This slash prioritizes vitals and enemies it will kill, and applies on-hit effects.

Riposte (W) - Fiora becomes immune to all damage and CC for 0.75 seconds. After this ends, she will slash forward, crippling the move speed and attack speed of the enemy in front of her. If she riposted enemy CC, this slash will instead stun the first enemy hit.

Bladework (E) - Fiora gains bonus attack speed for her next two auto attacks. The second auto attack will crit, dealing bonus damage.

Grand Challenge (R) - Fiora identifies four vitals on an enemy and creates a zone around them which grants her bonus move speed. If she hits all four of these vitals, or if the enemy dies after Fiora has struck at least one vital, she will create a zone which heals her and her allies over time. The duration of this zone scales with the number of vitals hit.
Keystone Rune Selection
Keystone Options

Conqueror - This keystone scales great with Fiora, offering extra healing and bonus AD, which increases her % max health true damage from vitals. This will most often be your go-to.

Grasp of the Undying - This keystone is great against tanks, dealing % max health damage and granting permanent max HP, slightly improving your durability in long fights against those tanks. It also grants extra sustain in lane, which improves Fiora's ability to bully tanks in lane. While the pressure it offers in lane is great, it scales much more poorly than Conqueror, meaning your mid-late game is much weaker than it otherwise would be, and if you find yourself needing to assist in a teamfight, you will find yourself struggling even more than usual.

Press the Attack - This is admittedly a bit of a cheesy rune, but when used correctly, the high early burst damage can lead to some amazing snowballs. For maximum snowball, I often pair it with a BotrK rush and ignite.

Fleet Footwork - Similar to Grasp of the Undying, this keystone offers good laning, but rather poor scaling. Against ranged matchups, Fleet Footwork not only provides great sustain, but bonus move speed to keep up with high mobility champions.
Secondary Rune Selection
Triumph - Slightly improves snowballing and teamfighting. Mostly taken when you have runes to fix your mana problems besides Presence of Mind.

Presence of Mind - Greatly alleviates mana problems in lane. Good for both primary and secondary Precision.

Legend: Alacrity - Offers bonus attack speed, allowing you to take two adaptive force instead of one.

Legend: Tenacity - Offers bonus tenacity. Good for when a team has too much CC for one Riposte.

Last Stand - Increases damage when low health, improving your ability to duel enemies. Great option for any game.

Demolish - Great for splitpushing and taking plates, this is your best option with Grasp of the Undying. If you're taking Resolve as your secondary rune tree, this may be best left off the table, as your low wave clear and lack of sustain from other Resolve runes will make it difficult to get many demolish procs off in lane for plates.

Conditioning - Scaling resistances, great for laning against tanks with low damage early game.

Second Wind - Offers great sustain against ranged champions, or champions with DoTs.

Bone Plating - Good for both playing aggressively, or playing defensively against all-in champions like Jax, Bone Plating greatly reduces a lot of their inital burst damage.

Overgrowth - Similarly to conditioning, this is great for scaling against tanks with low early game damage.

Revitalize - A go-to whether running Resolve primary or secondary, as it greatly increases your healing not only from Duelist's Dance, but also items like Doran's Blade, Ravenous Hydra, and Maw of Malmortius.

Unflinching - Similarly to bone playing
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Lilac Fiora Guide
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Lilac's Very Epic Guide to Fiora [14.3]

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