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Lissandra General Guide by MissWitch

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League of Legends Build Guide Author MissWitch

Lovely Lissandra

MissWitch Last updated on June 25, 2013
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Team 1

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Middle Lane
Ranked #38 in
Middle Lane
Win 50%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0


Utility: 9

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1. Intro


Welcome to my Lissandra guide! Ice to meet you! If you want to play a champion that can be aggressive by utilizing CC (Crowd Control) then chill. Lissandra is a good pick! She does look pretty cool right? *dodges tomatoes* This guide is here to help you get on track and be a successful Lissandra player.

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2. Pros & Cons


+ Annoying to play against.
+ Has hard CC.
+ Great at Farming!
+ Fun to Play.
+ Has a gap closer/escape. ( Glacial Path)
+ Brings great utility to the team.

- Skill Shot Abilities.
- Mana Hungry.
- Farm dependent.
- High cooldowns.
- Squishy.

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3. Masteries


Offensive Masteries

SPACE When Ignite is on cooldown, this supplies you with 5 AP and 5 AD. SPACE
SPACE A small boost to ability power. I take 3/4 because I already used one point in Summoner's Wrath . Because of Summoner's Wrath , you get 5 more AP. If you want, you could take these two points out of this and exchange it for Brute Force -for last hitting. SPACE
SPACE 3% Cool Down Reduction. Cooldown reduction is essential to every AP Carry. SPACE
SPACE This means more damage to slice through your opponent's magic resist. SPACE
SPACE Increases your overall power. SPACE
SPACE 18 Ability power at level 18. The more AP you have the better for your burst. SPACE
SPACE Increases your ability power by 5%. SPACE
SPACE Increases your power to last hitting with auto attacks. SPACE
SPACE Increases damage dealt by 5% to targets below 50% health. This helps you a bit with last hitting your overall damage. SPACE

Utility Masteries

SPACE I take this because I use Flash. Lower cooldown on it wouldn't hurt. SPACE
SPACE 180 Mana at level 18. This is a nice boost :3 SPACE
SPACE More mana regeneration. SPACE
SPACE With this, Blue buff last longer. Blue buff is awesome on Lissandra as it give her cooldown reduction, and lot of mana regeneration. SPACE

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4. Runes

Preferred Runes


Greater Mark of Magic Penetration

Greater Seal of Mana Regeneration

Greater Glyph of Scaling Ability Power

Greater Quintessence of Ability Power

Other Marks

Other Seals

Other Glyphs

Other Quints

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5. Summoner Spells

The Chill

This is always the ideal pick for summoner spells. This is is your gap closer and your escape. Although Lissandra has Glacial Path, this is still very convenient to have in case you miss or mess up.

This can be useful for ganking. Make sure your teammate wards the enemy bush by their tower and when they get pushed you can Teleport to it and gank them from behind. This is more effective if you have teamwork. If you are playing with friends I would recommend trying it if you feel you can go without Ignite (I wouldn't really recommend removing Flash).

It's Ignite. Use it if your combo just wasn't enough and your enemy is as sure as yours even if they try to flash to safety. Combined with the Summoner's Wrath mastery this gives you a small boost in power while on CD.

The Melting Point

These are more like support spells if anything. Though for a AP carry, I would not choose any of these. Stick to the cool spells. ( Ignite, Teleport, Flash)

If you are forced into play support for whatever reason, or if you would like to try a support role, take this in consideration.

Clairvoyance is still one of the best spells for a support. It lets you see a huge area anywhere the map which is usually used to track the jungler, prevent ganks, check for buffs, check for dragon and baron, or peak at the jungle so you can move safely, etc.

Being a support is all about providing utility for your team, and almost neutralizing an enemy is a very good spell to have and can turn battles around or ensure a kill.

The Hot!

Do no choose any of these as there are way better choices than these.

Note: Clarity is completely useless late game because Rod of Ages gives you plenty of mana and Athene's Unholy Grail gives you plenty of mana restoration. If you're afraid of being mana hungry then go for the Rod of Ages route. Just don't get this.

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6. Skill Sequence



Every 18 seconds, Lissandra's next ability costs no mana. Cooldown reduction does not affect Iceborn, but the cooldown is reduced by 1 second whenever Lissandra impairs an enemy's movement with an ability (does not apply to movement-impairing effects from items).

- ... Best way to lower the cooldown of this is by spamming Ice Shard.

Throws a spear of ice that travels in a line and shatters when it hits an enemy, dealing 75 / 220 / 245 / 180 / 215 (+65% of ability power) magic damage and slowing its Movement Speed for 1.5 seconds. Shards then pass through the target, dealing the same damage to other enemies hit (but not slowing them).

- This is your main harassing tool. Use it to poke your enemies by aiming at the minions in front of your enemy.

Freezes an area around Lissandra, dealing 70 / 110 / 150 / 190 / 230 (+60% of ability power) magic damage to nearby enemies and rooting them for 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds.

- This is a effective way to punish gap-closer champions like Katarina, Akali, and Fizz. It also has no travel time, therefore Fizz can't dodge it.

-Use this to last hit a clump of low health minions if you can't auto attack fast enough.

-If a Akali with low health tries to hide in her Twilight Shroud, get in the center and use Ring of Frost to punish her.

Casts a claw of ice that moves forward in a line, dealing 70 / 115 / 160 / 205 / 250 (+60% of ability power) magic damage to all enemies hit. Reactivating this ability transports Lissandra to the claw's current location.

- You can teleport at any time of the claw's location when you cast it.

-Use this to close the gap between you and your enemies.

Enemy Cast: Freezes target champion solid, dealing 150 / 300 / 450 (+70% of ability power) magic damage and stunning it for 1.5 seconds.

Self Cast: Lissandra encases herself in dark ice for 1.5 seconds, becoming untargetable and invulnerable but unable to take any actions.

Dark ice then spreads from Lissandra's target dealing 150 / 300 / 450 (+70% of ability power) magic damage to enemies. The ice lasts for 3 seconds and slows enemy Movement Speed by 20%.

- Use this to save some time during a teamfight if someone like Jax jumps on you. You can't be hit and he gets damaged in the process resulting on your team afterwards.
-Being chased? Freeze your chaser if you really need to.

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7. Early Game


Lissandra is a generally strong laner. She has a huge zone due to her range and her auto-attacks and Ice Shard are very responsive for last-hitting or harassing. Her skillset puts a lot of pressure on your opponent - even long ranged ones - and, if well managed, can allow you to harass and keep enemy junglers aways.

When pushing alone, I recommend saving Glacial Path and spamming Ice Shards (unless your mana is at a risk), in case a ganks comes in. This gives you both a disengage or an engage if they are squishy. So early game, you may want to poke and last hit.

Typical Harass Combo

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8. Mid Game


Anywhere from 15 to 30 minutes is when you should be making sure that the first turrets are destroyed in all lanes. Presumably this will be a ranked game and there is probably an opposing jungler that has been keeping your other lanes at bay and those lanes will need a bit of help in order to finish off their respective turrets.

As soon as you finish off your turret mid I suggest recalling and buying your boots 2, assuming you don’t have them already, so that you can rush around the map as quickly as possible. It only takes about 15 seconds to move from one lane to another and as long as you have good map awareness there is no chance of a turret being left unmanned.

After you have purchased your items I have found it more beneficial to the entire team to push Bottom lane's turret before pushing top. My reasoning is simple; whoever is solo top gets just a bit longer to enjoy their Solo Experience and minion waves. Also, once the bottom turret has been destroyed, your entire team is now available to go top and team push until Top turret has been razed to the ground!

Keep an eye on your mini map at all times in order to make sure that your mid isn't taken while you are pushing another lane. Taking one of their turrets out is not a win if you lose one at the same time!

By the end of Mid Game you should be farming minions from all of the lanes constantly and should easily be nearing 200-250 CS by the 25-30 minute mark. With the gold earned from finishing off the two remaining turrets, kill/assist gold bonuses, and the massive amount of CS you should be raking in, you should be able to complete your Liandry's Torment as well as the Rabadon's Deathcap and your Tier 3 boots upgrade.

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9. Late Game


At this point in the game you need to be sticking with your team. Orianna is just too valuable in a team fight to be off somewhere else. If it is available then you always need to have Blue Buff on you. When pushing a lane remember to always stay behind your tank/offtank/jungler so that you can help him to initiate and keep yourself safe.

One of the most important things is for you to stay alive and to keep everyone else on your team alive as well! If you have to recall be sure to let your team know that you are going back to base so that they don't assume that you are with them.

As you complete your build you gain some survivability with Zhonya's Hourglass and gain the ability to cut through any built up magic resist with your Void Staff. Because of this, you can successfully poke enemies down before the teamfight even starts.

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10. Items


Start with:

x3 or x3.
We start with boots. These give you the speed you need to dodge or get out of the range of your nemesis's abilities. The potions also give a bit of survability. You will still need to bare with Lissandra as she can be very mana hungry. That's why we're getting catalyst the protector.
If you are going up a champion to where you won't need boots right away but health and mana instead, get a Crystalline Flask and buy boost afterwards.


catalyst the protector
We need catalyst the protector to give us the tankiness and sustain we need to stay in lane and farm. Lissandra is a pretty squishy and mana hungry champion. This is why this is a good early game item. You do NOT have to upgrade your boots at this time. Buy them whenever you feel necessary.


This is a great mid lane item. Please get this if you would like to have a bit of damage before moving onto your Sorcerer's Shoes. Sell it when you need to.

Must Buy Items:

and and
These are one of the best items you will have in your build. They each provide you something you need to be successful. Rod of Ages is your sustain and damage. Of course after this you won't have to worry about running out of mana quickly. Rabadon's Deathcap is a item you will always see on a AP Carry. It's the highest AP giving item in the game. Liandry's Torment is GREAT with Lissandra. All of your abilities impair your enemies except one, which means Ice Shard, Ring of Frost and Frozen Tomb will always proc Liandry's Torment's double damage.

Two Items of your Pick:

or or
or or or
Deathfire Grasp is if your team likes to get close and personal and since Glacial Path can put you in the middle of a teamfight, you will be instantly in its range. The cooldown reduction is also nice. I chose Morellonomicon to be here because it grants something any AP caster needs. Cooldown reduction. Adding this will give you added cooldown reduction. Ice Shard will be really spammable. Abyssal Mask is a really good item. Perfect if you enemy team has lots of AP Casters. Zhonya's Hourglass is a excellent item on Lissandra. Combined with your ultimate, you can have 4 seconds of invulnerability. Void Staff is one good item. It adds to your magic pen and gives you more damage. Athene's Unholy Grail gives everything a standard AP carry needs. Mana Regen, Cooldown Reduction, and AP.

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11. Situational Items


This if you get annoyed by annoying spells like Morgana's Soul Shackles, Karthus's Requiem, or maybe even Ahri's Charm. This is really a ideal choice if the enemy team has alot AP casters.
A rather good item, if you are doing very well. When it hits 20 stacks, and you have a Rabadon's Deathcap. Its also very easy to hold the stacks since you have such a long range, so you can escape easily, but also secure kills and/or assist. I don't like this item, just because of its potential to fail you, if your doing poorly (For example 0/3/2 you would have no stacks and only have 20+ AP). But if you know your just to good to die, go for it.

Combined with Abyssal Mask, Zhonya's Hourglass, and Rod of Ages... You can be quite tanky and can take hit. During your revival, hopefully your allies would have gathered up to help.

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12. Gank Resource

Coming Soon

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13. Teamfights

Once you have waited for them to initiate, Glacial Path towards one of the enemy carries. Then throw down Ring of Frost to snare the enemies. After that, cast Frozen Tomb on one of the enemy carries and use Zhonya's Hourglass if you are in danger. If not, walk back to a safe range and hit enemies with Ice Shard over and over. The other option is to use Frozen Tomb on yourself and then use Zhonya's Hourglass after that, again, if you are in danger. Since she does incredible damage and offers a slow, this will usually disrupt the enemy team, allowing you to win the teamfight.

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14. Conclusion

I hope you liked it ^_^
Please feel free to vote, comment and tell me what you think. If you like this guide, check out of my Karma guide!

-Also, send me your pictures of success!~

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15. Changelog

  • April 30, 2013 - Guide Launched!
  • April 30, 2013 - Added beautiful headers thanks to Xiaowiriamu!


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