Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
The Frigid Build
-
Unbreakable Ice
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Iceborn Subjugation (PASSIVE)
Lissandra Passive Ability
1. Intro

Welcome to my
Lissandra guide! Ice to meet you! If you want to play a champion that can be aggressive by utilizing CC (Crowd Control) then chill.
Lissandra is a good pick! She does look pretty cool right? *dodges tomatoes* This guide is here to help you get on track and be a successful
Lissandra player.




Pros
+ Annoying to play against. + Has hard CC. + Great at Farming! + Fun to Play. + Has a gap closer/escape. ( ![]() + Brings great utility to the team. |
Cons
- Skill Shot Abilities. - Mana Hungry. - Farm dependent. - High cooldowns. - Squishy. |

Offensive Masteries
![]() |
SPACE |
When ![]() |
SPACE |
![]() |
SPACE |
A small boost to ability power. I take 3/4 because I already used one point in
![]() ![]() ![]() |
SPACE |
![]() |
SPACE | 3% Cool Down Reduction. Cooldown reduction is essential to every AP Carry. | SPACE |
![]() |
SPACE | This means more damage to slice through your opponent's magic resist. | SPACE |
![]() |
SPACE | Increases your overall power. | SPACE |
![]() |
SPACE | 18 Ability power at level 18. The more AP you have the better for your burst. | SPACE |
![]() |
SPACE | Increases your ability power by 5%. | SPACE |
![]() |
SPACE | Increases your power to last hitting with auto attacks. | SPACE |
![]() |
SPACE | Increases damage dealt by 5% to targets below 50% health. This helps you a bit with last hitting your overall damage. | SPACE |

Utility Masteries
![]() |
SPACE |
I take this because I use ![]() |
SPACE |
![]() |
SPACE | 180 Mana at level 18. This is a nice boost :3 | SPACE |
![]() |
SPACE | More mana regeneration. | SPACE |
![]() |
SPACE |
With this, Blue buff last longer. Blue buff is awesome on ![]() |
SPACE |

Preferred Runes
Greater Mark of Magic Penetration:
With these runes you got some nice magic penetration which helps a lot throughout the whole game. In my opinion, these are the only viable Marks for mages.Greater Glyph of Scaling Ability Power:
SinceLissandra isn't a AD champion (obviously). We can use these to build up her magic damage. With these, you will have a nice amount of AP at the start of the match.
Greater Seal of Mana Regeneration:
I take 9xGreater Seal of Mana Regeneration because
Lissandra can be very mana hungry. I do not recommend taking
Greater Seal of Scaling Mana Regeneration, because from the moment you have your
Rod of Ages, mana won't be such a problem anymore. i really recommend taking flat mana regen instead of scaling.
Greater Quintessence of Ability Power:
You may wonder why I go for flat AP and not for AP/lvl well that's because AP/lvl Quintessences are pretty bad they won't be better than the flat ones until lvl 12.
Greater Quintessence of Ability Power great for some more early damage.

Other Marks
-
For really any AP Carry, the only marks you should use are
Greater Mark of Magic Penetration.

Other Seals
Greater Seal of Scaling Mana Regeneration DOES give out a little bit more mana regen but it take you being level 18 to get it all. I take 9x
Greater Seal of Mana Regeneration because
Lissandra can be very mana hungry. Once again, I do not recommend taking
Greater Seal of Scaling Mana Regeneration, because from the moment you have your
Rod of Ages, mana won't be such a problem anymore.
Greater Seal of Armor is a option if you wish to play the support role. She IS pretty squishy after all.

Other Glyphs
-
Greater Glyph of Magic Resist is a option if the enemy team is bombarded with AP casters. Get these if you're going to face someone like
Katarina.
Lissandra IS pretty squishy.

Other Quints
Greater Quintessence of Movement Speed is always a bonus to have that extra movement. Being a fast champion is ALWAYS fun. :P

The Chill

This is always the ideal pick for summoner spells. This is is your gap closer and your escape. Although
Lissandra has
Glacial Path, this is still very convenient to have in case you miss or mess up.



This can be useful for ganking. Make sure your teammate wards the enemy bush by their tower and when they get pushed you can
Teleport to it and gank them from behind. This is more effective if you have teamwork. If you are playing with friends I would recommend trying it if you feel you can go without
Ignite (I wouldn't really recommend removing Flash).



It's
Ignite. Use it if your combo just wasn't enough and your enemy is as sure as yours even if they try to flash to safety. Combined with the
Summoner's Wrath
mastery this gives you a small boost in power while on CD.



The Melting Point
These are more like support spells if anything. Though for a AP carry, I would not choose any of these. Stick to the cool spells. (
Ignite,
Teleport,
Flash)




If you are forced into play support for whatever reason, or if you would like to try a support role, take this in consideration.



Being a support is all about providing utility for your team, and almost neutralizing an enemy is a very good spell to have and can turn battles around or ensure a kill.

The Hot!
Do no choose any of these as there are way better choices than these.
Note:
Clarity is completely useless late game because
Rod of Ages gives you plenty of mana and
Athene's Unholy Grail gives you plenty of mana restoration. If you're afraid of being mana hungry then go for the
Rod of Ages route. Just don't get this.
Note:





(Passive)
-
Every 18 seconds, Lissandra's next ability costs no mana. Cooldown reduction does not affect
Iceborn, but the cooldown is reduced by 1 second whenever Lissandra impairs an enemy's movement with an ability (does not apply to movement-impairing effects from items).
Tips
- ... Best way to lower the cooldown of this is by spamming
Ice Shard.

Tips
- ... Best way to lower the cooldown of this is by spamming


(Q)
Throws a spear of ice that travels in a line and shatters when it hits an enemy, dealing 75 / 220 / 245 / 180 / 215 (+65% of ability power) magic damage and slowing its Movement Speed for 1.5 seconds. Shards then pass through the target, dealing the same damage to other enemies hit (but not slowing them).
Tips
- This is your main harassing tool. Use it to poke your enemies by aiming at the minions in front of your enemy.
Tips
- This is your main harassing tool. Use it to poke your enemies by aiming at the minions in front of your enemy.

(W)
Freezes an area around
Lissandra, dealing 70 / 110 / 150 / 190 / 230 (+60% of ability power) magic damage to nearby enemies and rooting them for 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds.
Tips
- This is a effective way to punish gap-closer champions like
Katarina,
Akali, and
Fizz. It also has no travel time, therefore
Fizz can't dodge it.
-Use this to last hit a clump of low health minions if you can't auto attack fast enough.
-If a
Akali with low health tries to hide in her
Twilight Shroud, get in the center and use
Ring of Frost to punish her.

Tips
- This is a effective way to punish gap-closer champions like




-Use this to last hit a clump of low health minions if you can't auto attack fast enough.
-If a




(E)
Casts a claw of ice that moves forward in a line, dealing 70 / 115 / 160 / 205 / 250 (+60% of ability power) magic damage to all enemies hit. Reactivating this ability transports
Lissandra to the claw's current location.
Tips
- You can teleport at any time of the claw's location when you cast it.
-Use this to close the gap between you and your enemies.

Tips
- You can teleport at any time of the claw's location when you cast it.
-Use this to close the gap between you and your enemies.

(R)
Enemy Cast: Freezes target champion solid, dealing 150 / 300 / 450 (+70% of ability power) magic damage and stunning it for 1.5 seconds.
Self Cast:
Lissandra encases herself in dark ice for 1.5 seconds, becoming untargetable and invulnerable but unable to take any actions.
Dark ice then spreads from
Lissandra's target dealing 150 / 300 / 450 (+70% of ability power) magic damage to enemies. The ice lasts for 3 seconds and slows enemy Movement Speed by 20%.
Tips
- Use this to save some time during a teamfight if someone like
Jax jumps on you. You can't be hit and he gets damaged in the process resulting on your team afterwards.
-Being chased? Freeze your chaser if you really need to.
Self Cast:

Dark ice then spreads from

Tips
- Use this to save some time during a teamfight if someone like

-Being chased? Freeze your chaser if you really need to.



When pushing alone, I recommend saving


Typical Harass Combo

Anywhere from 15 to 30 minutes is when you should be making sure that the first turrets are destroyed in all lanes. Presumably this will be a ranked game and there is probably an opposing jungler that has been keeping your other lanes at bay and those lanes will need a bit of help in order to finish off their respective turrets.
As soon as you finish off your turret mid I suggest recalling and buying your boots 2, assuming you don’t have them already, so that you can rush around the map as quickly as possible. It only takes about 15 seconds to move from one lane to another and as long as you have good map awareness there is no chance of a turret being left unmanned.
After you have purchased your items I have found it more beneficial to the entire team to push Bottom lane's turret before pushing top. My reasoning is simple; whoever is solo top gets just a bit longer to enjoy their Solo Experience and minion waves. Also, once the bottom turret has been destroyed, your entire team is now available to go top and team push until Top turret has been razed to the ground!
Keep an eye on your mini map at all times in order to make sure that your mid isn't taken while you are pushing another lane. Taking one of their turrets out is not a win if you lose one at the same time!
By the end of Mid Game you should be farming minions from all of the lanes constantly and should easily be nearing 200-250 CS by the 25-30 minute mark. With the gold earned from finishing off the two remaining turrets, kill/assist gold bonuses, and the massive amount of CS you should be raking in, you should be able to complete your
Liandry's Torment as well as the
Rabadon's Deathcap and your Tier 3 boots upgrade.
As soon as you finish off your turret mid I suggest recalling and buying your boots 2, assuming you don’t have them already, so that you can rush around the map as quickly as possible. It only takes about 15 seconds to move from one lane to another and as long as you have good map awareness there is no chance of a turret being left unmanned.
After you have purchased your items I have found it more beneficial to the entire team to push Bottom lane's turret before pushing top. My reasoning is simple; whoever is solo top gets just a bit longer to enjoy their Solo Experience and minion waves. Also, once the bottom turret has been destroyed, your entire team is now available to go top and team push until Top turret has been razed to the ground!
Keep an eye on your mini map at all times in order to make sure that your mid isn't taken while you are pushing another lane. Taking one of their turrets out is not a win if you lose one at the same time!
By the end of Mid Game you should be farming minions from all of the lanes constantly and should easily be nearing 200-250 CS by the 25-30 minute mark. With the gold earned from finishing off the two remaining turrets, kill/assist gold bonuses, and the massive amount of CS you should be raking in, you should be able to complete your



At this point in the game you need to be sticking with your team. Orianna is just too valuable in a team fight to be off somewhere else. If it is available then you always need to have Blue Buff on you. When pushing a lane remember to always stay behind your tank/offtank/jungler so that you can help him to initiate and keep yourself safe.
One of the most important things is for you to stay alive and to keep everyone else on your team alive as well! If you have to recall be sure to let your team know that you are going back to base so that they don't assume that you are with them.
As you complete your build you gain some survivability with
Zhonya's Hourglass and gain the ability to cut through any built up magic resist with your
Void Staff. Because of this, you can successfully poke enemies down before the teamfight even starts.
One of the most important things is for you to stay alive and to keep everyone else on your team alive as well! If you have to recall be sure to let your team know that you are going back to base so that they don't assume that you are with them.
As you complete your build you gain some survivability with



Start with:
spaaace
We start with boots. These give you the speed you need to dodge or get out of the range of your nemesis's abilities. The potions also give a bit of survability. You will still need to bare with
Lissandra as she can be very mana hungry. That's why we're getting catalyst the protector.
If you are going up a champion to where you won't need boots right away but health and mana instead, get a
Crystalline Flask and buy boost afterwards.
spaaace
If you are going up a champion to where you won't need boots right away but health and mana instead, get a

Next:
spaaace
We need catalyst the protector to give us the tankiness and sustain we need to stay in lane and farm.
Lissandra is a pretty squishy and mana hungry champion. This is why this is a good early game item. You do NOT have to upgrade your boots at this time. Buy them whenever you feel necessary.
spaaace
(Optional):

spaaace
This is a great mid lane item. Please get this if you would like to have a bit of damage before moving onto your
Sorcerer's Shoes. Sell it when you need to.
spaaace
Must Buy Items:
spaaace
These are one of the best items you will have in your build. They each provide you something you need to be successful.
Rod of Ages is your sustain and damage. Of course after this you won't have to worry about running out of mana quickly.
Rabadon's Deathcap is a item you will always see on a AP Carry. It's the highest AP giving item in the game.
Liandry's Torment is GREAT with
Lissandra. All of your abilities impair your enemies except one, which means
Ice Shard,
Ring of Frost and
Frozen Tomb will always proc
Liandry's Torment's double damage.
spaaace







Two Items of your Pick:
spaaace










This if you get annoyed by annoying spells like
Morgana's
Soul Shackles,
Karthus's
Requiem, or maybe even
Ahri's
Charm. This is really a ideal choice if the enemy team has alot AP casters.
spaaace






A rather good item, if you are doing very well. When it hits 20 stacks, and you have a
Rabadon's Deathcap. Its also very easy to hold the stacks since you have such a long range, so you can escape easily, but also secure kills and/or assist. I don't like this item, just because of its potential to fail you, if your doing poorly (For example 0/3/2 you would have no stacks and only have 20+ AP). But if you know your just to good to die, go for it.
spaaace

Combined with
Abyssal Mask,
Zhonya's Hourglass, and
Rod of Ages... You can be quite tanky and can take hit. During your revival, hopefully your allies would have gathered up to help.
spaaace




Once you have waited for them to initiate,








I hope you liked it ^_^
Please feel free to vote, comment and tell me what you think. If you like this guide, check out of my Karma guide!
-Also, send me your pictures of success!~

- April 30, 2013 - Guide Launched!
- April 30, 2013 - Added beautiful headers thanks to Xiaowiriamu!
You must be logged in to comment. Please login or register.