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Lulu Build Guide by bive

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author bive

Lulu mid by S4 Low Challenger

bive Last updated on November 7, 2016
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Natural Talent
Bounty Hunter
Battering Blows
Piercing Thoughts

Ferocity: 0

Dangerous Game

Cunning: 18

Tough Skin
Runic Armor
Veteran's Scars
Legendary Guardian

Resolve: 12

Threats to Lulu with this build

Show all
Threat Champion Notes
Katarina CC her ult combo.
Twisted Fate Easily all in once u have advantage. when he has no sum call for gank, q push farm well, back up when he uses W and u dont kno where every1 is, do not dive
Akali Stealth reveal her pre 6. Zone her hard as she has no cc. ult her target, care when ult down
Warwick jung: perma shove
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I am low challenger of season 4 in NA and I fill during rank. I am making these guides for myself and friends mainly so sorry if you're looking for visuals. I was top 1000 Lulu players on in 2014 which tracked at least NA and EU together.

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Published 4/16/16
updated mid game chapter 4/21/16
Updated purchase order 5/7/16
updated purchase order; when to pick lulu and items chapter 5/16/16
Updated items and items chapter 5/19/16
updated dragon chapter 5/20/16
Updated when to pick lulu chapter 9/22/16
updated when to pick lulu and baron chapter 10/17/16
Updated runes chapter 11/7/16

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When to pick Lulu

As of patch 6.20, the champions that are competitive or strong are Ryze, Viktor, Twisted Fate, Malzahar, Syndra, and Varus. Lulu is behind these champs since they do not rely on adc. I suggest learning the other mentioned champs from above to climb ladder faster unless your adc is trustworthy, but her Whimsy has been nerfed too hard. Lulu's niche is very reliant on your adc as you can amplify the adc's effectiveness, having at least one other peeling champion like Janna or Braum, and you do not need an initiator. Your team would probably siege with the lulu speed and shields, so the enemy team would need to initiate. With the nerf to Whimsy, Lulu should only be played with Sivir and/or Ryze.

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Summoner spells

Flash is mandatory on this champion.

Teleport can be taken depending on lane matchups where you cannot kill him or you do not have a ganking jungler. When there is a fight 2v2 between jungler top or 3v3 between jungler bot, you can tp(teleport) in before your laner and win the fight. Takes experience to know if you should tp or not, and where to tp. If there is nothing going on in the map at level 1-4 then you can tp to your top tower if there is an incoming minion wave. Generally only tp when there is an all in going on.

Ignite is great in lane match ups where you can kill and you have a ganking jungler. It also creates pressure in lane. Trade your Ignite for their Flash.

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Standard or close to standard mage runes. Morellonomicon, Ionian Boots of Lucidity, and 6 cdr per lvl glyphs will give you 40% cdr at lvl 18 as well as Frost Queen's Claim, Ionian Boots of Lucidity, and Lich Bane. Have hp per lvl seals, 1 ap quint 2 armor quints, 3 ap glyphs and rest cdr per lvl glyphs vs ad mids.

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Lulu doesn't need Ferocity masteries in the mid lane since she doesn't do much damage in the late game. You get Secret Stash if you cannot solo kill your laner and/or do not have a ganking jungler. You get Assassin if you have at least one of them. You get Precision since Lulu is good enough with 30% to 40% cooldown reduction(cdr). Thunderlord's Decree is best out of all the keystones for Lulu.

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Farsight Alteration at lvl 9 is a very strong purchase if they have pick potential. If they don't have pick potential then keep Warding Totem. If you filled your slots with items, then sell Doran's Ring for the Vision Ward slot.

Morellonomicon is mainly bought against self healing enemies. If Morellonomicon is bought, then do not get Frost Queen's Claim and Lich Bane. Athene's Unholy Grail has bad cost effectiveness so never buy it.

Get Ionian Boots of Lucidity with Frost Queen's Claim, Lich Bane, and runes to get 40% cdr at lvl 18. Get Boots of Swiftness or Sorcerer's Shoes instead of you will build Abyssal Mask or Zhonya's Hourglass later.

You then get Rabadon's Deathcap second item almost always for the strong shields and ult to help your team. Exception will be if Zhonya's Hourglass is needed as second item.

You get Zhonya's Hourglass if you need to avoid something like Fizz and Zed as well as heavy ad teams.

Get Void Staff after Rabadon's Deathcap if they start building magic resist, even if it's only 1 person. Buy Elixir of Sorcery when you expect big fights. Luden's Echo can be bought if you do not need the Zhonya's Hourglass active.

Mejai's Soulstealer is strong when you consistently play safe and back and no one will go for you. Your adc like Lucian or frontline like Ryze will get buffed up by your spells and give you stacks.

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You should always time the enemy summoners and let your team know if your summoners are down. Flash without Insight is 5 min, and with it is 4 min 15s. Exhaust, Ignite, Cleanse, and Ghost are 3 min 30s and with the mastery 3 min. Teleport is 5 min and with mastery 4 min 15s. Heal is 4 min and with mastery 3 min 20s. Buffs are 5 minutes if you don't have vision of their buffs to make use of riot's buff timers. Dragon and baron are timed by the game scoreboard. inhibitor is 4 min.

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Actions per minute; you should try to never stand still. It will warm up your hands if you keep clicking left and right or circles. Also do some wrist exercise so you don't develop anything bad.

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Skill Usage

Champion spotlight is a little outdated but useful for this part. Your passive and auto attack animation can make it difficult to farm with at first. The pix does not go through enemies so you have to angle yourself or calculate your damage accordingly.

Generally you want to shield yourself in trades but if you can out trade your laner harder with using Help, Pix! offensively then do so. In team fights its better to shield your allies. You can also use Help, Pix! to extend your Glitterlance range. The pix stays on the enemy for 4s so you have that much time to use Glitterlance. Opponents will try to juke so you can wait and then predict their next move. If the enemy uses Flash while having Help, Pix! on them, the pix doesn't blink w/ them. You have to wait for pix to catch up before using Glitterlance.

A solo kill combo would be Flash Help, Pix! Ignite all at once, then Glitterlance at least a second after.

Glitterlance would never be used like the champion spotlight where you put your cursor in front of you to make it go 2 different directions, very risky and low reward.

Whimsy is generally used for all ins or ganks since it takes away your mana for your other spells in lane.

When using Wild Growth, try to make use of the cc as much as possible, such as a follow up engage since you have Whimsy and Help, Pix! for peel. Do not stack cc with Whimsy.

Use champion portraits with your E, W, and R when allies are bunched together.

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Importance of vision control

In my early game section later on you will read about how to deep ward. Why should we deep ward? It lets your team know where the jungler is so everyone can play more aggressive if they can. Without knowing where the jungler is everyone will risk getting ganked if they play aggressive, especially under enemy tower. Your team can get buff timers, set up counter ganks if your team is stronger 3v3 or 2v2, and gank without fear of a counter gank. Maybe even kill the jungler while he is doing a camp. Warding river will not be enough since junglers can lane gank, even behind their tower without needing to go in a lane bush.

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Champion synergy

Jarvan IV can engage with his gap close Cataclysm and lulu Wild Growth him.

When you have Jinx, Sivir, Twitch, Kog'Maw, Lucian; your movement speed buffs and shields can let them dish out more damage safely.

Sivir with your team can engage fights where you outnumber the other team quickly with Whimsy on your engage.

If jungle Zac ever gets buffed, his kit fits well with lulu.

Zed will benefit from preemptive Help, Pix! and Whimsy before using Death Mark, and finally a Glitterlance and Wild Growth follow up to his gap close.

Fizz can engage and when he goes in, he can use some peel with your kit.

Riven usually flash engages anyone who mispositions so you should prepare to follow up on her.

Shyvana and her Dragon's Descent synergizes well with Wild Growth if you use it right when shyvana reaches her target.

Yasuo can use more knock ups and peel.

Rengar can use your speed, shield, and long range glitterlance damage for long range initiations followed up by wild growth.

Dr. Mundo would have easier team fights early game with your skills and has obvious synergy with his kit.

Ryze can use your speed to snare enemies with his own speed from ult or homeguard tp.

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The level one before minions spawn

Your first skill can vary with lane match up, but an invade it is better to start Glitterlance. You should defend a choke point safely after warding in the middle of mid lane right away. If defending wraith area do not stand in bush. If defending mid lane then have vision of both bushes and no need to have vision of their tower. If you see a group of invaders at mid lane, then you ward where you are escaping to. If you ward in front of them they can kill it.

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You don't leash jungler.

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Minion advantage

Generally for all lanes, if you have more minions you can go aggressive if you know where everyone is in the map; but not past the minions if you need your minions to help fight the enemy champs, unless you can completely zone them. If there are 10 enemy minions and you have 3 minions just back up all the way to tower as you will get collapsed on by the enemy. Since you will not lose any cs(creep score), you might as well go back to tower anyways. It takes 7 minions as solo lane to get lvl 2 so you should count both minion waves to see if you get lvl 2 first, they get lvl 2 first, or both sides will get lvl 2 at the same time. If he is getting lvl 2 first then you're gonna have to back off far. If the lane is even then you have to be cautious. Only do short trades when playing aggressive or else you take too much minion damage. You can go for longer trades if you notice that you benefit more from it.

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Recognizing tower dives

You should watch your lane and your teammates to see if they have the factors of getting dived. The most obvious one is low health. Others are no flash, huge incoming minion wave, and champions missing. If you pay attention to other lanes or yourself, you can warn the possible dive and move your jungler, others can roam to help, or get in a spot for a safe Teleport, all to turn around the dive. If none of the responses are available then the possible victim must leave. The duo lane should generally be together when the minion wave is at their tower, or else the enemy duo can 2v1 dive the lonely bottom player. Tell that bottom player to leave or call others to turn the dive around.

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Farming under tower

Towers will prioritize minions closest to itself, such as blue tower hitting the minions toward the top of the lane and red tower hitting minions toward the bottom of the lane. During early levels you can auto once on a full hp caster minion then tower shot then farm. The caster minions farther from the tower will most likely get hit by your minions which means you need to auto those more than once or not at all; and the tower will switch to hitting minions from top to bot or bot to top. Use your skills to catch farm under tower as a last resort.

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Recall scenarios

Best case scenario is you know where everyone is on the map and you can safely push to their tower if you have more minions or freeze when they have a bit more minions. You can recall before a siege minion wave(which spawns after 2 minion waves during early game), so that by the time you go back to lane you won't miss out on too much cs since siege takes a while to be killed by tower as well as enemies can't push that fast.

If you killed your enemy laners and you do not know where everyone is on the map then you should go to your tower and recall. Do not risk getting killed by their jungler or whoever. If you got a successful jungler to gank you then ask him to push with you unless you are all low enough for a triple kill. After recalling, buy while walking to edge of fountain always until 20min mark.

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Early game

Try to keep the lane even or frozen near your tower, since junglers have versatility in their route and you have control of minion wave.

It takes 7 minion worth of exp for solo lanes to level. You should count the minion deaths on both sides to see if you get lvl 2 first to go aggressive, both sides get lvl 2 at the same time, or if the enemy get lvl 2 first so you back off to tower. If you get lvl 2 first you can zone or trade hard.

Try to fake ward at times by walking to a spot as if you were warding. Do not facecheck bushes to ward.

You should conserve mana by not using Whimsy unless there is an all in or gank. When trading, use Help, Pix! and auto then back up then possibly Glitterlance. If you are not full hp and just want to harass then just Glitterlance since it is a bit longer range than 550 range auto, but you want to stay full or near full hp.. Help, Pix! and auto atk harass, like other skills and autos, should generally be used right when they go for a last hit. If you hit them then its good, if they dodge it when his cs is about to die then he will miss the cs. A win win situation.

If they are about to harass you when you go for cs, then you need to pretend to go for a cs then back off to the left, right, or back to dodge the skillshot, such as Dark Sphere.

If you can't deep ward, especially around lvl 3, u can pretend to ward the mid bushes by walking to the spots towards jungle. Dont ward by walking directly to the mid bush or else the jungler can be there and kill you.

If the top, support, or jungler(who is missing the most) is missing then you should expect a gank and should play safe. Watch for top lane Teleport as well as you can't do extended all ins unless your jungler and top lane is ready to help.

Generally when your jungler comes, never bait for teammate; you let him show first before engaging since you don't want to die in a 2v2 before your jungler gets to do anything. You can harass at enemy tower only when they go for caster minions, and only if you know where everyone is and Teleport cooldown. If you push your lane, you don't know where everyone is, and you are lvl 6, then you can try to roam, fake roam, farm raptor if you have blue buff, farm murk wolf if u have blue buff, or invade with your jungler to deep ward. Fake roam is you show that your heading bot or top, but don't go all the way, this makes the side lanes play back b/c of your pressure.

A siege wave spawns at 4:00, this can be a good recall timing if you can kill the remaining minions and let the siege wave slow down the enemy push while you come back to lane(you don't have to recall when the siege is in front of you, you can recall when it spawns).

Get Vision Ward and sell doran if you need the slot at all stages of the game. You must get Farsight Alteration at lvl 9. For wards, the best spots is in the enemy jungle if it is safe. Vision Ward best spots are in the enemy jungle's bush near red buff and bush near wolves. Warding Totem the raptor area so your team can see the jungler farming. If not safe then just Vision Ward a bush or the sides behind you, and Warding Totem the bottom of the raptor ramp. Warding Totem the middle of your lane if the enemy can outroam and 1v1 you.

Play safe when your Wild Growth is down, especially against Fizz and LeBlanc as they can easily all in you.

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Mid game

Mid game generally starts when a tower dies or when someone gets lvl 6 as they can tower dive. Call for help to ward enemy jungle if your team is ahead. Always have 1 Vision Ward to contest objectives. Buy Elixir of Sorcery when you expect a fight.

Get all tier 1 towers, trading towers is fine.

You should generally be grouped with your team. Don't let your teammates push past river without grouping to ward enemy jungle. If your team is even then generally ward rivers and wait for next dragon fight. If your team is behind then generally ward your jungle/river and hope to get a pick.

Try to get enemy buff timers then set up a minute before with deep wards and a pink when your team is ahead. Your team can make plays when your massive minion wave is pushing by making a play on the opposite side of the map with an objective or decent minion wave to push. Or use the big wave by going with the huge minion wave for a strong siege or tower dive in that lane. DO NOT DIE FOR A TOWER. Even if it is one hit away, just get it later when it is safe.

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Late game

Do not put down a Vision Ward if you are not contesting the area. Only engage in fights that you know your team can win. If your team is grouped and one of you gets picked on, disengage immediately with ultimate(unless someone like Lucian will benefit more with it to turn the fight around) and try to save your teammate. Usually a fight ensues from that since no one can afford to lose a teammate at this stage of the game.

Try to slow push a side lane by telling your a teammate to leave 1 siege minion and 2 caster minion alive, so you can coordinate a timed push on the other side of the map w/ the massive wave. If there is backdoor pressure on your base, then it is more imperative to ward your jungle and lane bushes with Farsight Alteration.

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Only do dragon when 2 enemies are dead while your team isn't low, or it is a free dragon. A free dragon is when the enemy team is aced, their teleports are down, completely cleared their vision, they're taking top buff, or recalled to base.

If they have Fiddlesticks, Nunu, Master Yi, Udyr, Shaco, Elise, Karthus, Lee Sin, and possibly more(not to mention laners helping out), then you need to keep it warded from a specific lvl onward for a possible sneak.

If the enemy starts dragon, poke them until dragon is half hp, then fight. Poking them makes them disoriented to either finish, run, or fight. Dragon does aoe(area of effect) so if you start it, have one person in the pit to tank it away from team.

Do not do elder dragon with 2 people or less.

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When securing baron for bait or to take, you want to deep ward and ward surrounding bushes to keep from getting stolen or to get a pick. Do not exclude the tri bush towards top lane.

As purple team you want to pink outside the pit and sweep inside the pit.

As blue team u want to pink in the pit near the entrance so that the enemy doesn't kill it over the wall.

Do not stand behind baron when taking it. It does damage to everyone behind it.

Your teammates need to have sweepers and pinks to help. As for positioning when taking baron you need to stand outside the pit with your carries. As for ward kills in the pit, support should be the one since support's dmg against baron is least important. When the enemy is in the baron pit, hit the baron to make it hit your enemies. Never use your cc at baron when enemies are around. One person should zone the enemy team if they are coming to stop the baron attempt. Communicate with your team beforehand to finish, run, or turn to fight.

At 20min and onwards you must ward it against sneaks from high objective junglers such as Nunu, Udyr, Karthus, Fiddlesticks, Master Yi, and possibly more(not to mention laners helping out).

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Team Fighting

Preemptively use oracle lens and pink ward for stealth champions. Peel for your carries but you may use your ult to follow up engage. Use Help, Pix! on teammates rather than enemies. Use Whimsy if your teammate or yourself mispositions or to let them deal more dps(damage per second) with the boost of speed. If they have carry melee like Riven or Zed then save Whimsy for them when they get in range of your carries. Same with mid range assassins like Ahri. Do not stack cc with Whimsy. Stay behind your adc.

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As of patch 6.7, lulu is behind the champs that I listed in the When to Pick Lulu chapter for the current meta. Similar to Maokai, lulu does rely on her team more than other top laners since lulu doesn't solo carry too hard. She works a lot better if you have Sivir and/or Ryze. All questions in the comments will be replied by private message.