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Choose Champion Build:
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Passive-Tank Lulu
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Aggressive-Damage Lulu
Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Introduction
Any how let's get into it today I will be showing you how I play

[REWORKED: Wednesday, December 04, 2013.]
NOTE: Both builds are pretty similar with only a few changes.
Pros
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+ Good peels + Good poke + Good Kit + Aggressive/Defensive |
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Cons
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- Mana heavy - Squishy - Lacks sustain - high cool-downs |
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Summons two ghost to seek the two closest enemies.
Provides good AP/MR for a good price, the active is great for catching people out.


Active: for 2.5 seconds rendering invulnerable and untargetable.
The extra armor helps if you're against some AD damage an the active is great for absorbing the front of the enemies burst damage.


Consumes a charge to place a stealth ward for 3 minutes.
This is your core item, you need to get it first and if you don't second at the latest.


Your spell damage will slow the enemies movement speed by 35%.
The passive is great the slow makes it much easier to catch people or to get away, the health helps a lot as well.


Reduces the magic resist of nearby enemies by 20.
Decent AP has some nice MR which helps a lot and the aura is great to give you some extra damage by lowering there MR.


Reduce the attack speed of nearby enemies by 20%.
Lots of armor/mana the CDR helps a-lot and the passive helps so much in team fights.
Talisman of Ascension Talisman of Ascension
+20% Cooldown Reduction +10 HR per 5 seconds +15 MR per 5 seconds
is great for



Shield you and nearby allies for 50 + (10 per level).
What can I say about the locket people have been buying it for ages. Normally you want the jungler to buy it but it's solo que that doesn't happen often.
Alright Boot time,




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DEFENSIVE TREE
Tier 1 // 2 in ![]() ![]() Tier 2 // 1 in ![]() ![]() Tier 3 // 1 in ![]() ![]() ![]() Tier 4 // 1 in ![]() ![]() |
UTILITY TREE
Tier 1 // 3 in ![]() ![]() Tier 2 // 3 in ![]() Tier 3 // 3 in ![]() Tier 4 // 1 in ![]() ![]() |
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Teleports your champion to your cursor's location.
is a must it's great if you get caught out of position, or to follow people over walls to kill them.


Reduces their MS attack/ability/item damage by 30% and attack speed by 50%.
an amazing spell, can help peel for your carry, reduce the damage of the enemy team in team-fights and to catch someone.


Restores 100-355 health depending on your level.
Not as common, you don't see heal often but it's still decent. I would still take








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DEFENSIVE TREE
Tier 1 // 2 in ![]() ![]() Tier 2 // 1 in ![]() ![]() Tier 3 // 1 in ![]() ![]() ![]() Tier 4 // 1 in ![]() ![]() |
UTILITY TREE
Tier 1 // 3 in ![]() ![]() Tier 2 // 3 in ![]() Tier 3 // 3 in ![]() Tier 4 // 1 in ![]() ![]() |
space |
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Summons two ghost to seek the two closest enemies.
Provides good AP/MR for a good price, the active is great for catching people out.


Active: for 2.5 seconds rendering invulnerable and untargetable.The extra armor helps if you're against some AD damage an the active is great for absorbing the front of the enemies burst damage.


Dealing magic damage to a champion below 40% health inflicts grievous wounds.
The ability power is great along with 20% CDR allowing for more poking with



Your spell damage will slow the enemies movement speed by 35%.
The passive is great the slow makes it much easier to catch people or to get away the health helps a lot as well.


Reduces the magic resist of nearby enemies by 20.
Decent AP has some nice MR which helps a lot and the aura is great to give you some extra damage by lowering there MR.


+15 magic penetration, dealing spell damage burns enemies for 6% current health.
The burn from the passive adds a lot of damage the extra penetration combines well with the other build items.


+20% spell vamp.
Not to expensive, the spell vamp is nice provides some sustain and the extra CDR is great.


Transforms a nearby siege minion to a more powerful unit.
This is more of an underrated item which is sad. It provides tons of AP great CDR and the passive and active is amazing for pushing.
Alright Boot time,





Teleports your champion to your cursor's location.
is a must it's great if you get caught out of position, or to follow people over walls to kill them.


Ignite the enemy for 70-410 true damage.
is a great choice for offensive supports the extra damage is nice and can help secure kills.


Shields your champion for 95 + (25 per level).
I would use

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