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Spells:
Flash
Ignite
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
Introduction
Hi fellas and welcome to my


Now enough with the ownage. Let's proceed with the explanations and gameplay tips.
If you find some League of Legends terms here that you don't know what they mean you can view a list here. If you want to know the Lore, trivia and other interesting stuff for

Credits to jhoijhoi for the template, which you can find here.





Tank>Melee Carry>Ranged Carry>Support>Offtank/Tanky-DPS.
Your role is to carry the game meaning that early game you will support your ally and he/she will support you and late game stick with the team and try to nullify some huge minion waves that are about to conquer an unattended lane and then carry the game to victory.
Remember: PICK


+ Gives AP, mana and HP and they increase per 1 minute with a cap. of +180 health, +200 mana and +20 AP. It also, when you level up, restores a portion of your HP over time.
- Bad choice for


+ Has an amazing unique passive and also grants usefull stuff for

- You have to get close enough to be in danger of getting owned to land a shot.
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Pros
![]() + Good Crowd Control with ![]() + Have you seen her taunt? + Can catch fleeing enemies and/or escape with ![]() + With a range of 550 she can do the hit 'n' run thing really easy especially with her passive ![]() + Can kill steal/kill secure with her Finales Funkeln which has an extremely low CoolDown. |
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Cons
![]() - Squishy - Can be easily countered - If you don't buy a ![]() - Phreak Jungled with her.(AGAIN) |










Excecutioner: Isn't it obvious?





I beleive that MP/5 will be more usefull early game for lane sustainability.
Movement speed is needed for escaping mid lane ganks and/or chasing opponents with low HP.
It was a tough decision but MP/5 won. But you can always max



It also aplies for all buffs.
*(Math will be calculated on a later version of this guide).
Greater Quintessence of Ability Power: Pure AP for a pure mage/support. We need to have as much AP as possible early to be able to harass and farm easily with your abilities.
Greater Mark of Mana: This one gives mana. Good for spending more time in your lane defending your turret than going back every once in a while.
Greater Glyph of Scaling Ability Power: AP per level is vital for your total AP at level 18. Take this and own late game.
- Greater Seal of Replenishment: A must have if decided not to take
Greater Mark of Mana. Mana regen is good for mages. Try to stack enough of it because you will need it early-mid game.
Start randomness "Quote:Chuck Norris is older than the whole universe!" End randomness
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![]() ![]() It deals 50 + 20 × level true damage over 5 seconds and reduces healing done by 50%. |
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Illumination: Her passive allows her to deal big huge damage to enemies and along with
Lich Bane it can destroy a squishy. It triggers after an ability use and not basic attack. Many people confuse this.
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Light Binding (Q): This is the second best of Lux's skills. It snares the first enemy for 2 seconds and the seconds it catches for 1 second. It can be used to catch a fleeing enemy or escape danger.
Range: 1000 -
Prismatic Barrier (W): You can use your shield to protect teammates and yourself. It can shield for 80(+35%) of total AP. It may be time for Riot to change the ratio.
Range: 1000
Missile speed: 1400
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Lucent Singularity (E): Your primary scouting skill. It slows up to 36% and
Lux can detonate it after 1 seconds. Throw it in the brush and if see a
Garen hit "E" and cut off a piece of his HP.
Range to Center of AoE: 1100
Radius of Damage AoE: 350
Radius of Sight AoE: 575 (estimate)
- Finales Funkeln Finales Funkeln (R): You ultimate. Use it when you see that your kill is about to escape. To land your ulti correctly first throw
Lucent Singularity, if the opponent is out of your AoE then snare him and use your Ulti for the kill. But your ulti is not only for killing, when you see the enemy team don't be afraid to smash them with your ulti because of the low cooldown.
Range: 3000
We take


-
: It's a classic oick for mages of this kind. You will need its extra AP and HP. With this you will begin with 50-60 AP. Sell it late game for
Deathfire Grasp. PS:Don't buy too many. 1 if you are ok, 2-3 if you are having problems and 4 if you can't kill. 6 if you the game is one-sided.
- Kage's Lucky Pick:It is a fantastic starting item. It gives everything you need. GP5 and AP. It will later evolve into a
Deathfire Grasp.
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: Your boots. You do not need to buy them early in the game. Remember: Deathcap=High priority Boots=Medium priority. Buy tier 1 boots and then after you have finished your
Rabadon's Deathcap buy the
Sorcerer's Shoes. They will give 20 Magic penetration and if you have troubles with tanks they are gone(UNLESS THEY ARE AS FED AS HELL!!!!!). If you can't affor a
Rabadon's Deathcap for any reason buy them first.
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: After the new masteries
Mejai's Soulstealer is no longer needed although it is still a recommended alternative for early game ownage. You now look forward to building a deathcap, the soner the better, and raise your AP. From it self gives 182 AP. Combined with all the others it can raise you AP to epic levels. So make sure you save money for it. If you can't buy it first buy the boots!
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: This item is made for
Lux. Many will wonder why
Lich Bane, and I say when you buy it you will have at about 310-365 AP so imagine it with your passive at level 11. You will deal 365+120+86=571 damage only with your basic attack. That's why. It has one big disadvantage though. You will nedd to get into the teamfight to land a soht, thus getting focused by AD carries and propably die alot. Be carefull when you trie to land a shot with it.
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: "I like Morello's Evil Tome more than Mejai's Soulstealer, it's a really nice item, that gives her everything she needs (AP, CDR and Mana Regen)". Thanks to "Belmyne" for pointing that out. Also pwner agreed with it so MUST BUY!
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: When you get close to an enemy this item's passive will activate and you will gain 40 MP, with
Sorcerer's Shoes, and he will no longer be alive. Try to land all the skillshots correctly so that your damage will be maximized. It also aplies to
Lich Bane.
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: This is now easier to buy because you will just have to replace your G/P5. It will absolutely destroy tanks and bring any high HP opponent to its feet with one shot. Use it carefully because it has a long cooldown.
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:Buy it really often. If you an opponent at your lane gives you a hard time and harasses you consider it as a good option if your gold is not enough to buy any of the other items. On use, grants 20–40 ability power, based on champion level, and 10% cooldown reduction for 4 minutes. Maximum stacks are 3 per item slot. Unlike
Oracle's Elixir, the
Elixir of Brilliance will stay active upon death because it runs on a timer.



If your team lucks a precious Jungler them try to take the blue buff at level 1 with the help of a teammate. This will make you incredibly strong early game. If you have a Jungler then farm the blue buff at around level 9-11. Ask for the Jungler's help. Some good Junglers are



Try maxing out your



Now

To close this section I'd really like to point out that your ulti is not only to kill, but it is also usefull ot harass with a cooldown of 36-24 it can be a really good tool to turn the favor for your team. So use it often mid to late game.


More info: Minions
Siege Minions
Super Minion
Now jungle monsters are a good optional if you feel like you need extra gold or a level up. The dogs are a good option as they do not hurt you bad early game and the golems that grant nice amounts of gold. Dragon is strictly for Junglers and DPS champions but not for lux. Wraiths are a bit challenging because they have lifesteal but you can take them at by level 4. PS: By any means do not take

20/10:Remade items. More detailed items section is coming soon.
20/10:Remade the Summoner spells section.
20/10:Removed

20/10:Remade the masteries section.
25/9:Some small fixes here and there.
1/1/2012: Happy new Year! I hope you score over 7 pentakills.
31/12: Added more sections and more information on

31/12: Removed


30/12: Added

29/12: First release with the new template.
Old Changelog:
-22/12 Let us Begin!
-26/9 Demacia!!!(The guide is back)
-26/8 No longer updated
-13/8 the big comeback!
-12/8 started the mega changes at the upcoming team work section
-5-6/8 Change too many
-4/8 tested all the sections
-3/8 100% comeback
-1/8 Minor changes to spelling and grammar.
-30/7 90% of the comeback
-28/7 started the big comeback plans
-28/7 Removed DPS Lux
-28/7 removed the feedback section
-27/7 added Full DPS Lux
-22/7 added the feedback section
-22/7 added half DPS Lux (not recomended for test)
-22/7 rearanged the items
-19/7 corrected some wrong spelling stuff and removed the "Require comment to vote"
-18/7 updated the cheat sheet and put first
-18/7 released the guide
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