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Spells:
Clarity
Ghost
Ability Order
Sap Magic (PASSIVE)
Maokai Passive Ability
General tanky runes here.
You can substitute the
Greater Seal of Evasion for
Greater Seal of Health if you'd rather. If you end up going that way you could change your
Greater Quintessence of Health for
Greater Quintessence of Magic Penetration for magic pen. ((Or a Quint that adds more armor or magic resist.))
You can substitute the




Obviously everyone likes their own combination of Summoner Spells. Here is what I use and why.
I just REALLY enjoy
Clarity so I can stay in a lane for a long time and harass like a boss. My second reason for
Clarity... I really only build one or two mana items.
For the obvious reasons of flashing in and using my Ult. Flashing away to escape. Flashing closer to use my roots. etc...
Other Possible Spells.
Teleport
Cleanse
Ghost




Other Possible Spells.



Items are simple here.
> Start with your
Sapphire Crystal and 2x
Health Potion. The longer beginning lane time, (spamming saplings) the better in my opinion.
> When you recall for the first time you should be able to start your
Mercury's Treads.
> Third or fourth time recalling you should be able to start (or hopefully finish) the Catalyst the Protector.
> Your next item is the
Force of Nature. Excellent for Magic Resist and Movement Speed. Since you're Maokai and you initiate whenever you want, speed is good.
> Build your
Sunfire Aegis, because it has armor, health, it's awesome, plus being a tree on fire? Win.
> If instead you're having major mana issues or you're frustrated with your cooldowns, get a
Frozen Heart before the
Sunfire Aegis.
> If instead of a
Banshee's Veil you make a
Rod of Ages, The
Rod of Ages will give you enough AP to play until mid/end-ish game. The Banshee's Veil is just generally a good idea if they are AP heavy.
Last Item::
>
Abyssal Mask for its massive Magic Resist and AP is excellent for a last choice.
>
Rylai's Crystal Scepter, mostly because of the AP, Health, and my Saplings and when I de-activate my ult it will slow people.
> Start with your


> When you recall for the first time you should be able to start your

> Third or fourth time recalling you should be able to start (or hopefully finish) the Catalyst the Protector.
> Your next item is the

> Build your

> If instead you're having major mana issues or you're frustrated with your cooldowns, get a


> If instead of a



Last Item::
>

>

Pros.
> Decent Health, Armor, and Magic Resist mixed with enough AP to destroy the other team.
> Easy to build and play.
Cons.
> Early-game mana hungry, therefor running
Clarity.
> Decent Health, Armor, and Magic Resist mixed with enough AP to destroy the other team.
> Easy to build and play.
Cons.
> Early-game mana hungry, therefor running

Team Work with Maokai is SO easy.
>
Sapling Toss to harrass like a boss.
>Use
Twisted Advance whenever your team mate and you have a good chance to gank or just simply kill someone.
*** ALSO use
Twisted Advance to save people, SUPER useful.
>Your Arcane Smash Arcane Smash won't do **** until level 2 so just wait for that. I usually
Sapling Toss at the Caster Minions and if the Sapling doesn't kill them, Arcane Smash Arcane Smash them and they're yours.
>Your
Vengeful Maelstrom; initiate whenever you want, you're Maokai, your ult is made of awesome.
>
Twisted Advance onto some poor soul.
> Throw up
Vengeful Maelstrom.
> Do not stray from
Vengeful Maelstrom UNLESS everyone is dead, everyone left, or you can positively use it to kill someone.
> While inside
Vengeful Maelstrom, throw Saplings, punch people with your "Q", Root about as you please.
>

>Use

*** ALSO use

>Your Arcane Smash Arcane Smash won't do **** until level 2 so just wait for that. I usually

>Your

HOW TO INITIATE!
>

> Throw up

> Do not stray from

> While inside

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