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Maokai - The Guarantreed Tanker






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Spells:
Exhaust
Ghost
Ability Order
Sap Magic (PASSIVE)
Maokai Passive Ability
Introduction
WARNING: This guide is in-depth and long, so please take the time to read through & if you're that impatient you've got the Table and Contents and are able to skim through where needed :P
Welcome to the 'Maokai - The Guarantreed Tanker' build that focuses more so on building Maokai as an actual Tank rather than the other way around (AP Tank, Support Tank etc). This build will mainly address his initiating capabilities, his ability to stay within the pocket, his obvious mana problem and in general, an analysis overall in how to use him.
Just remember that Maokai is a Support Tank at the end of the day, so for those who aren't comfortable with the prioritized Tanking rather than AP Tanking, don't worry, the build is balanced and does have AP end build. This build also is based off versing a balanced team of AD & AP, so where applicable, it'll be up to your discretion in selecting items for pure AD or AP teams. Every game will be different, so it'll become a situation where every game will require a different set of items for you to tank with.
Please don't criticize this build for not emphasizing on AP items etc as this build again, isn't focused towards that. He is being shown in this guide as a Tank. This guide will be in-depth so be patient on yourself and read it all. You'll learn a thing or few which help shape you to be a better Tanking Maokai.
- Can lane control easily mid - late game using his arcane smash, sapling toss and ult if needed. Which in saying can CC easily too.
- Is able to disrupt/harass the enemy team easily
- Is an excellent burst damage initiator (in terms of his slows, stuns etc)
- Mana is no problem actually from mid - late game. This build will honestly give you a big pool to chew through. Maokai's ult shouldn't be a problem if you're planning your skills in advance.
- Provides consistent team support (Need to chase someone down? Twisted Advance. Need to save a teammate? Arcane Smash. Need to scout areas immediately? Sapling Toss etc.)
- Takes damage easily, you are a Tank remember.
- Saved the best for last, despite people saying Annie can burn this tree down, that isn't the case, especially if you're Charred Maokai with Sunfire Cape :)
Cons
- AP is much lower compared to an actual AP Tank Maokai, so you're looking at a wrong build then?
- Escaping capabilities are poor, you're slow yes, but you do have a short range skill - Twisted Advance which you can use and Arcane Smash to knockback/slow which can assist somewhat.
- Isn't a pure Tank, he's support, even though this build is geared towards Tanking, just remember he isn't a Malphite or Rammus.
- Mana early to mid is a problem, you must be conservative in using his skills. Latter game, if you're constantly unleashing you'll obviously have a problem too but it'll be more manageable.
- No Mana Regen items, apart from masteries etc. Yeah this is a problem ONLY IF you're in a position where you've constantly had to stay within the fight and/or push the lane into their base etc. BUT if you're not in such a position and chewing through Mana quickly, slow down on the harass etc.
- Slow as a motherf*cking.. Tree!
Strength of Spirit increases regen of health which isn't needed as you're a tank with items that give you a large pool of hp. Ardor gives Maokai an increase in attack speed and ability power which does seem like a nice perk but again in this case, Maokai is being played as Tank not an AP Tank.
In total there is 4 points that are directed towards mana regen in the support column which will basically make up your MR in total. Again it's up to you as the player to find what comforts you, you are obviously able to change the masteries to your liking.


Greater Glyph of Replenishment Gives you a boost in Mana Regen, you could swap these for either another set of Armor or MR runes.

The runes selected are for Maokai's tanking capabilities which work really well for that purpose. In the case though that you do replace the MR for A or MR runes, remember that those runes specifically are Maokai's second source of MR after the Masteries selected.


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Now for a list of other Summoner Spells you could use, they are the only other recommendations I see fit to work with Maokai, everything else I obviously don't. Teleport for example with Ghost, in general no, if your Ghost is on CD etc. then that's a fail. Leave spells such as Teleport to more DPS champs or a faster champ, even to a Rammus.












Catalyst the Protector The 4th item and pre-requisite to Banshee's Veil. This item is pretty straight forward and a very vital boost to Maokai, you gain a large hp and mana pool with the perk of you gaining mana per level up allows you again to stay out on the battlefield longer. Once you've got the full Catalyst I suggest you grab the Negatron Cape first then the Veil itself not all together. This'll give you that extra added MR if needed anyway.

From here you then grab a






Now in conclusion, it's up to your discretion again to choose the actual sequence of your items. If you're finding you're able, you could swap the #3 item - Sunfire Cape for Lich Bane to give you that early AP rather than at late. Remember it's up to you, this is just a guide to help you, so you could even change certain items overall based on your own preference.

For this Maokai Tank build, the sequence starts off with

Next is Arcane Smash Arcane Smash where applicable allows you to combo up with Sapling Toss in terms of farming, harassing and pushing but not limited to those as if needed, you're able to save your team mate with your signature knockback + slow which you'll be most probably be that close to do so. This skill works in unison with keeping the enemy inside your ult where needed.
Your third skill point goes into

From here (levels 4 to 5) you place points into Arcane Smash and

At level 6 you obviously grab

Also keep in mind that you'll be able to keep this ult up for longer due to your high mana pool, along with your combo of skills, your items will also help such as Sunfire Cape. The movement speed when 'dodged' will help you navigate around where needed and the obvious high hp pool will keep you there too. Exhaust during this battle must also be planned, place it on champs who are doing the most damage or are escaping etc.
After your ult, you then place another point into Sapling Toss, give you by level 7, 2 points in all skills (except your ult obviously). This will give you a balance of in all your skills which is good for your Tank. From level 8 you then places points alternatively from Arcane Smash to Twisted Advance until both are level 5, then placing all remaining points into Sapling Toss. Obviously you level up your

Remember that this being a guide, you have the option to edit his items, skill sequence etc to your own preference, this is just here to give you a run down and knowledge on what you can do whilst playing Maokai as a Tank.
In closing, i'm open to your feed and constructive criticism and will be regularly updated this build for that and from my own experiences as I continue to play this build. With you feedback in general, please share, i'd love to know your own thoughts on this Tanking build.
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