K'Sante
Build Guide by VroomVroom229
Master player K'Sante Meta Guide - Not complete, but covers general knowledge.
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Recommended Items
Runes: Generally for Melee match ups
1
2
3
4
Resolve
Inspiration
+10% Attack Speed
+6 Armor
+6 Armor
Spells:
Always go this -> You can run down squishy units, enhances your mobility, and shorter cooldown then flash. Next it is a convention to go teleport, because as a top laner, you will be split pushing alot, not only that teleport helps you in bad match ups.
Ghost
Teleport
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Champion Build Guide
First guide, I tried my best
I hope it helps my fellow K'Sante mains, um... yeah, I'll be on the ranked grind when I can.
K'Sante passive
K'Sante passive is extremely strong as you level up, it is especially strong when you are even in items with your enemy opponents, and extremely strong when you are ahead of your opponents. He is strong for one reason though, when he goes ALL OUT.
--> One thing to add on is that his passive marks enemies, granting extra attack range and bonus physical damage, scaling with the enemies max health, but more importantly very useful in lane, as it synergizes very well with grasp of the undying.
K'Sante All Out Passive --> mark consumption damage is dealth in true damage, entire attack is increased by 30%, and increasing by increments of 4% for each level above level 6.
--> One thing to add on is that his passive marks enemies, granting extra attack range and bonus physical damage, scaling with the enemies max health, but more importantly very useful in lane, as it synergizes very well with grasp of the undying.
K'Sante All Out Passive --> mark consumption damage is dealth in true damage, entire attack is increased by 30%, and increasing by increments of 4% for each level above level 6.
K'Sante Q
K'Sante Q is a rather short cooldown, and by the far the cheapest spell he can cast. It provides a brief slow, and the ability to reset an auto attack.
All out K'Sante Q --> With the rework, applies slow in all out form. All out Q does more damage in general, and has a shorter cooldown and cast time. At full build, you can expect a 1.33 second all out Q cooldown.
In the early stages of the laning phase, be sure not to use your q recklessly, as it is very mana consuming. Only exceptions to use it that would be okay to use it, is securing a last hit an auto wouldn't reach, when your attack speed wouldn't be fast in enough to secure a last hit, when your last hitting under tower, and when your last hitting from a distance, assuming you are playing safe.
All out K'Sante Q --> With the rework, applies slow in all out form. All out Q does more damage in general, and has a shorter cooldown and cast time. At full build, you can expect a 1.33 second all out Q cooldown.
In the early stages of the laning phase, be sure not to use your q recklessly, as it is very mana consuming. Only exceptions to use it that would be okay to use it, is securing a last hit an auto wouldn't reach, when your attack speed wouldn't be fast in enough to secure a last hit, when your last hitting under tower, and when your last hitting from a distance, assuming you are playing safe.
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