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Choose Champion Build:
Spells:
Cleanse
Flash
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Credits
VeNaH for pointing out the many improvements available and the many errors. ^^
Pros:
- Good right-click damage
- Has a imba heal
- Fast Movement speed: Can catch almost any hero with appropriate core
- All skills will refresh when you kill a hero
- Easy-to-use
Cons:
- Hard to play well
- Quite squishy
- Useless when stunned/feared/disabled.
- Looks kinda weird with that beehive thing on his head
- Good right-click damage
- Has a imba heal
- Fast Movement speed: Can catch almost any hero with appropriate core
- All skills will refresh when you kill a hero
- Easy-to-use
Cons:
- Hard to play well
- Quite squishy
- Useless when stunned/feared/disabled.
- Looks kinda weird with that beehive thing on his head

: This skill is the most important to you. It can burn down an enemy's hp earlier on in game. It can also be used to last hit easily. Great synergy with skills that have on-hit effects like Black Cleaver and Madred's Bloodrazor.

Master Yi leaps across the battlefield striking up to 4 enemies, dealing 100/150/200/250/300 (+1 per ability power) magic damage to each enemy with a 20/30/40/50/60% chance to deal 400 bonus magic damage to minions.
Cooldown - 18/16/14/12/10 seconds
Cost - 80/90/100/110/120 Mana
Range - 600
: Your bread-and-butter skill. It has good multi-target damage. This skill has many uses, you can use it to get close to the enemy so that you can land your hits. This skill can also be used to escape by alpha striking a creep. It has great damage for a multi-target skill, since you can clear out the wraiths camp with just one lv4 alpha strike, if you are lucky enough to deal the bonus damage.
IMPORTANT NOTE! When you click on an enemy for Alpha strike, you will end up at the target you clicked on after you finish your alpha strike.

Master Yi channels, restoring 140/280/420/560/700 (+1.65 per ability power) health over 5 seconds. While channeling, Master Yi gains 100/150/200/250/300 armor and magic resistance.
Cooldown - 35 seconds
Cost - 70/85/100/115/130 Mana
Range - Self
: Fast heal, Average Mana cost. One of the fastest healing skills in the game, but needs channeling. This can be used to heal after a team battle. Personally if only one enemy is chasing you, you can activate this to stall time so that your allies can get to help you, or you can perform a counterattack after healing. Take this skill earlier on as it is more useful that Wuju style. It can boost great survivability and farming in lane.

Passive: Increases physical damage by 15/20/25/30/35.
Active: Master Yi can activate this ability to double its effectiveness for 10 seconds, but this removes the passive bonus until Wuju Style becomes available again.
Cooldown - 25 seconds
Cost - 40 Mana
Range - Self
: Great Base damage boost for many uses including last hitting and damaging the enemy hero.

Increases Master Yi's movement speed by 40% and Attack Speed by 40/60/80%, and he becomes immune to all slowing effects for 6/9/12 seconds. Additionally, killing a champion refreshes all of Master Yi's cooldowns, and scoring an assist reduce the cooldowns by half.
Cooldown - 75 seconds
Cost - 120/120/120 Mana
Range - Self
: Used to chase easily. Fast Cooldown, and the best thing is that the cooldown resets after killing a champion, which means it is readily usable. Can be used to kill or escape ganks, since you cant be slowed while this skill is active. All in all a good ulti.
Skill build:


For your skills, you may go for two builds:






This skill is handy and add it when your lane opponent is harassing you a lot or when you are ganking a lot. It can provide a quick heal. If you are planning to go for this build,



Greater Mark of Desolation x9 for dealing more damage to tankers, which you have the most problem with.
Greater Quintessence of Desolation x3 for dealing more damage to tankers, which you have the most problem with.(same as above)
You may use other skills, but personally i prefer these skills as they bring out master yi's potential.
This skill can help you to escape sticky situations after rushing tower for kill or when escaping from ganks.
This is a very useful skill. It can be used to teleport toward a lane creep when your teammates are getting ganged, so that you can initiate a counterattack which is vital to your team's victory.
This skill can help you to chase or escape when stunned/feared. As mentioned above, you are useless when disabled with your average-low hp. Can be used with
if there are a lot of disables in the other team.
_____________________________________________________________________________________________
These are the other skills explanation:
This Spell is probably unneeded in most cases. You will have your lifesteal and
to heal easily.
and
Chasing spells. These are Unneeded. You can already catch your enemy easily with the combo of
and
.
Used to jungle/last hit. Not needed if you are going to solo mid. You also have
to last hit easily. If you want to jungle, refer to another guide: Jungle Master Yi
Not needed, as mentioned, you can catch any hero easily and don't need a finisher.
Can be really good if your team wants to push fast. It's best to have another player get this skill since you have other skills to invest on which are much better.
Not really needed. Get
for mana regeneration needs.
*gank: gang kill

This skill can help you to escape sticky situations after rushing tower for kill or when escaping from ganks.

This is a very useful skill. It can be used to teleport toward a lane creep when your teammates are getting ganged, so that you can initiate a counterattack which is vital to your team's victory.

This skill can help you to chase or escape when stunned/feared. As mentioned above, you are useless when disabled with your average-low hp. Can be used with

_____________________________________________________________________________________________
These are the other skills explanation:

This Spell is probably unneeded in most cases. You will have your lifesteal and



Chasing spells. These are Unneeded. You can already catch your enemy easily with the combo of



Used to jungle/last hit. Not needed if you are going to solo mid. You also have


Not needed, as mentioned, you can catch any hero easily and don't need a finisher.

Can be really good if your team wants to push fast. It's best to have another player get this skill since you have other skills to invest on which are much better.

Not really needed. Get

*gank: gang kill
Starting items:
for some mana regeneration to use
and
to harass a grab a quick kill. It also provides you with some extra health to survive. This is useful the whole game as it provides mana for
and
.
for extra movespeed which can later be upgraded into
Only get this when you are going to a side lane. Boots not needed when you mid, since there is no space for chasing.
You may use this if you want to add more points in
instead of
Any amount you need for basic survival.
Then proceed on to rush your first core item :
. It synergies well with your ulti, to gain fast movespeed to catch any hero and kill them , even if they have flash.
Get your
for the extra attack speed and movement speed
Go on towards
for a huge boost in Atk spd and most importantly, movement speed.
Next, You can go on towards a few items(Situational) :
: if you think that you need more damage. This is the best damage boost for this build.
: If there are a few tankers on the other team.
: Handy for your teammates to have extra Attack speed and Lifesteal to survive better. This is the best choice for Lifesteal.
: the best counter against tankers. Buy only when there are a lot of tankers on the other team.
: Good if the team has many disables. Its more useful than Cleanse and has a lower cooldown too.
: I don't buy it normally, since there are other better choices. But it helps greatly in increasing survivability with its great hp boost.
: this can be bought if your team is on the winning side. The extra movement speed at 20 stacks is amazing.

for some mana regeneration to use





for extra movespeed which can later be upgraded into

Only get this when you are going to a side lane. Boots not needed when you mid, since there is no space for chasing.

You may use this if you want to add more points in



Any amount you need for basic survival.
Then proceed on to rush your first core item :

Get your

Go on towards

Next, You can go on towards a few items(Situational) :







You may take any lane. It's best to solo mid.
Advantages of solo mid:
You have quite low starting hp, even with doran's ring. Going 1v1 is easier as you can catch the enemies in alpha strike easily. Best lane opponents are probably low-hp ranged heroes like ashe and caitlyn.
You have to get to lvl 6 fast in order to gank with ease.
You need to farm in order to be useful in teamfights.
You can down the tower quickly using alpha strike to clear the creeps to push then double striking the tower. repeat the process to easily down the tower earlier on so that you can give a great boost to your allies in terms of gold. You may also kill easily if the tower is down.
How to solo mid:
Start out with
.
Harass using
(It's the best to wait until there are only 3 creeps and the champion, then alpha strike by clicking on the creep, in order to last hit and to harass the enemy champion at the same time.)
if your health is getting low.
Harassing and Killing:
when necessary, and keep harassing with
, until the enemy drops below half hp, then
him to get near then right click him and turn on
+
[+
(if you have it)] to easily kill. You may try to rush tower if you are confident of killing. If you lost hp during the battle, easily use
to heal back.
Advantages of solo mid:
You have quite low starting hp, even with doran's ring. Going 1v1 is easier as you can catch the enemies in alpha strike easily. Best lane opponents are probably low-hp ranged heroes like ashe and caitlyn.
You have to get to lvl 6 fast in order to gank with ease.
You need to farm in order to be useful in teamfights.
You can down the tower quickly using alpha strike to clear the creeps to push then double striking the tower. repeat the process to easily down the tower earlier on so that you can give a great boost to your allies in terms of gold. You may also kill easily if the tower is down.
How to solo mid:
Start out with

Harass using


Harassing and Killing:







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