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Spells:
Ignite
Ghost
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Introduction
So what can you expect from this build? A Master Yi that does average damage while being a pain in the *** to take down, simply an off-tank.
HUGE CHANGES:
Since some of the items in this build was remade it's a bit outdated and I will now update this build. You can no longer stack


PROS:
+Great survivability!
+Great harass with alpha strike during the whole game!
+Decent DPS!
+Great Pusher using ulti and Wuju style.
+Great farmer, your alpha strike will one-hit all minions.
+Great chaser, "flash" to enemies with alpha-strike and nuke them at the same time
CONS:
-You won't be able to take someone down in 2-3 hits like an pure AD Yi might.
-Emh... Yeah, that's it...
+Great survivability!
+Great harass with alpha strike during the whole game!
+Decent DPS!
+Great Pusher using ulti and Wuju style.
+Great farmer, your alpha strike will one-hit all minions.
+Great chaser, "flash" to enemies with alpha-strike and nuke them at the same time
CONS:
-You won't be able to take someone down in 2-3 hits like an pure AD Yi might.
-Emh... Yeah, that's it...
Changed the entire description of the items. It was just too long.
: Two words - Mana regeneration.
and
will drain a lot of mana so this item will help you from going Out of Mana.
: This will give you a lot of things you want, really great item. That extra AP boost for better harass, attack speed too deal some more melee damage and cooldown reduction, you won't really need more CDR the entire game now. I do believe that this item gives the largest amount of CDR in the game. (That's why I removed morello's evil tome from this build)
: Solely for sustainability. You will heal a lot with your
now.
: Magic penetration *thumbs up*
Alternative to these would be:
: Gives you ATTACK DAMAGE, ABILITY POWER and a lot fo SUSTAINABILITY.
: This item will grant you a bit more burst after
.
Upgrade this to:
and NOT
Why not Lich Bane? Because Trinity Force is just a much better HYBRID item. Trinity force will give you Attack damage, attack speed, ability power, movement speed and a lot more.
: Just imagine, you get tanker and you can simply die, revive and use
to get Max HP in a matter of seconds.
CORE:
and
are your primary items, these items makes the build. Without them you're useless, without you they're useless.
If you would like to go a step further into the AP I would suggest getting
and
.







Alternative to these would be:






Upgrade this to:


Why not Lich Bane? Because Trinity Force is just a much better HYBRID item. Trinity force will give you Attack damage, attack speed, ability power, movement speed and a lot more.


CORE:


If you would like to go a step further into the AP I would suggest getting


This is very situational, this is where you have to choose your rightful path: AD or AP.
Ability Power:
: That AP boost, 'nuf said. With this item you will get ~400 AP. That means your
will deal 700 magic damage before reduction and your
will heal 2300 HP.
: Not enough magic resist from
? Go with this item to even it out. Also, if you plan to go with this item you may go with
instead of
.
Attack Damage:
: This is an underrated item. Think about it. Cooldown reduction fits perfectly with this build (you will get exactly 40% reduction from items). Another big pro of this item is the Armor Penetration, in addition it will give you some attack damage and crit. chance. But most important is it's ACTIVE giving you attack speed and movement speed.
: reduce magic resistance and more attack speed aswell as a auto-attack damage boost.
: The extra magic resistance will even out the
(which gives a lot more armor) and you also get the auto-attack damage boost.
Ability Power:







Attack Damage:





E.g: when you start to meditate you will lose it direclty.
*This item might be good in some situations though*
So many new runes must mean new rune setup! Remember, I do not say that you should buy the runes picked above but rather that those are the optimal runes for this build.
Personally I just love the attack speed runes. They just give such a huge boost early game, so I pick these on both marks and seals (which gives a total of 22% attack speed, which can be compared to a
). I want to mix som AP in there too so I go pure AP glyphs. (Not much AP but it's atleast something).
For Quintesses I go with the new Hybrid Quintesses which will give both Armor- AND Magic penetration.
Personally I just love the attack speed runes. They just give such a huge boost early game, so I pick these on both marks and seals (which gives a total of 22% attack speed, which can be compared to a

For Quintesses I go with the new Hybrid Quintesses which will give both Armor- AND Magic penetration.
Since the Masteries were remade I now go:
22/0/8
You can see that I pick point in ATK. SPD. and armor penetration, but not magic penetration. The reason for this is that if you go with
you will get your magic penetration from those. To even it out I pick armor penetration in masteries.
I focus a lot at the AP side of the Offense Mastery Tree, that is because your main attack will be
meaning you will want that bonus AP.
22/0/8
You can see that I pick point in ATK. SPD. and armor penetration, but not magic penetration. The reason for this is that if you go with

I focus a lot at the AP side of the Offense Mastery Tree, that is because your main attack will be





Repeat.
You'll have to start with


After your








The reason for these summoner spells are simple. Ignite
: In early game you will also be troubled by cooldowns (when Alpha Strike is your primary attack) so this will be a good way to finish them off.
: You can never have enough movement speed, together with
you will be able to aid your allies in a matter of seconds!
Alternative is
since it's ALWAYS a good summoner spell for an extra escape capability.



Alternative is

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