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Morgana - CCing All Day
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Morgana is an AP Carry champion that has extremely good farming skills and survivability. She is banned frequently in ranked games because of the heavy crowd control abilities that she brings to a team.
This guide will discuss how to play Morgana in general, her ganking potential, role in teamfights, and match-ups against various champions.
1)Very good Sustainability and survivability thanks to her Passive skill Soul Siphon.
2) Excellent farming skills because of Tormented Shadow.
3) Hard to gank because of Black Shield
and Dark Binding.
4) Heavy Crowd Control abilities.
1) Weak to champions who deal physical damage which ignores her Black Shield.
Tormented Shadow is your primary farming skill and it should be maxed first on Morgana.
When you are level 1, use your auto attacks to get last hits on your creep wave.
*NOTE*You should not use Tormented Shadow to get last hits as you are only level 2 since it's good to start off with Dark Binding at level 1 in case your team plans to invade (which will be discussed further on) or to escape from an early level 1 gank. You can lose alot of last hits so this skill would not kill those creeps as yet.
Additionally, you do not want to push your lane by spamming Tormented Shadow as you would lose out on a lot of CS (Creep Score / Creeps Slain).
At level 2, grab a point in Tormented Shadow but you should start using it at level 3 when the damage per second is a bit stronger.
*NOTE* Tormented Shadow costs alot of mana and you do not have a sufficient amount of mana to be spamming it as yet.
SO WHAT SHOULD YOU FOCUS ON WHEN FARMING?
The main way you should farm on Morgana is to use Tormented Shadow on the Caster minions and use Auto-attacks on the Melee ones. This way you do not spend a load of mana and at the same time, you are not rapidly pushing your lane. Later on (maybe around level 6+) you can use 2 casts of Tormented Shadow to clear melee and caster minions respectively if you wish. This will push your lane pretty rapidly. When this occurs and your lane is pushing faster than the rate at which your enemy mid is pushing, then this will allow you to start roaming and looking for openings to gank with Morgana.
The other great thing about Soul Shackles is that it reveals stealthed units who are sneakily lurking nearby, which is similar to Katarina Death Lotus.
The full 3 points on Summoner's Insight can be very useful as well because it gets your cooldown on flash is now 4.5 minutes instead of 5 minutes (as repeated in the next section as well) which is useful for Morgana to initiate safely if she has Zhonya's Hourglass.
This build may be useful if you are using Greater Quintessence of Movement Speed since this adds to your movement speed bonus as well as a bit from Fleet of Foot . The spell vamp from Vampirism may come in handy as well for that extra healing in lane for a little more sustain, although her damage will not be as high obviously as running the usual masteries.
*NOTE*A smarter way to use this spell is by teleporting to a sight ward that is located behind the enemy (let's say bottom lane), so when they do realize that you are coming, by the time they decide to run away you would already be there in close range of them to land your Dark Binding and/or Soul Shackles and pick up some kills or assists.
Only recently I have been personally maxing Dark Binding at level 13 so that I can have that full duration on the snare and deal more damage when I keep enemies inside Tormented Shadow.
If you prefer to max Black Shield at 13 though, then go for it. Else, you can always alternate between putting points on Dark Binding and Black Shield, i.e. put a point on one then the other with each consecutive level AFTER Tormented Shadow is maxed out.
This purchase won't go wrong.
This should be the first main purchase on her (if you are not considering a Rod of Ages) but if not, you should complete this item second.
You should get these boots around 15-20 minutes into the game after completing your Zhonya's Hourglass or Rod of Ages.
On your first recall, if you have AT LEAST 75 gold in your pocket, you should definitely purchase a sight ward. They have multiple purposes:
1) You may see the enemy jungler coming to gank you and you should therefore back off.
2) It lets your team know where the enemy jungler is and so they can play a little more agressive.
3) It lets your jungler know where the opposing jungler is and so he can decide if to steal the enemy junglers' buffs or other monsters or prepare for a counter-gank.
Even if the enemy jungler does not appear in the area that your sight ward reveals, it still is a big plus for your team, as the more vision you have on the map puts you at an advantage that is quite often underestimated.
Doran's Ring x2 helps you achieve this as well. it provides you with enough health to keep you in lane for a long time. You may notice as well that you may not even need a blue buff when you have 2 Doran's Ring, but it is still better to get it. The mana regen is pretty good as well together with Meditation as well as its passive which just encourages you to stay in lane for a bit longer as you notice that your mana hardly drops below 25%.
If you prefer to get catalyst the protector, it is solely up to you. The passive from this item allows you to play more aggressive especially if the enemy is hardly harassing you.
***THIS PART IS A GOOD STRATEGY***
Consider it as "free casting" each time you level because if you are hardly taking damage, and you gain a level within those 8 seconds that your health and mana are regenerating, you should try to land a Dark Binding and Tormented Shadow and you'll notice that the mana you spent for those skills will be recovered after the 8 second passive.
Of course it doesn't hurt to get both 2 Doran's Ring as well as a catalyst the protector. If you are winning your lane by a landslide, then I won't recommend getting the catalyst the protector.
Instead you should get the 2 Doran's Ring and rush into a Zhonya's Hourglass for your next major item, followed by a Rabadon's Deathcap.
If you are having a tough time though, then getting an early Rod of Ages may come in very handy.
The Flash followed by Soul Shackles + the active from Zhonya's Hourglass is one of the most popular combos on Morgana.
It allows you to initiate and dictate fights, deal heavy AoE damage and then make yourself invulnerable from any damage or crowd control (while slowing enemies) and finally locks then up for a 1.5 second stun. This combo can turn a game around and cause other enemies to blow their skills on you if they don't realize when you activate the Zhonya's Hourglass or if they anticipate it too early. When this is done, your team should be able to pick off enemies who are out of position and clean up the rest and come out on top of a teamfight.
Morgana is exceptional at initiating team fights. Usually it is better if the tank goes in first but she can assist largely in this process. Initiating with Dark Binding can make or break a teamfight. If you push a wave up to an enemy turret and 5 enemies are defending against your 5, then this is the time to throw out a Dark Binding. You should not engage however, if it catches the enemy tank. On the other hand, it the enemy AD carry or AP carry get caught out, your tank should lead the fight.
If your Flash is on cooldown, go in with Soul Shackles to try to lock up AS MANY CHAMPIONS as you can. Most likely you will become the focus of the fight as your AD carry should be sniping from behind and with your ultimate active, you will be positioned at the front.
This is now the perfect time to activate Zhonya's Hourglass. Being invulnerable for those couple of seconds will cause the enemy team to switch focus to someone else and after the duration of Zhonya's Hourglass, your Soul Shackles will stun all those who remain in the radius near you.
This is now the time to pick off the important ones in teamfights, primarily the enemy AD carry and AP carry. If this is done in the right order, your should have the upper hand in teamfights and come out victorious.
If you do time it properly, you can catch her out of position from here and lane Dark Binding followed by Tormented Shadow. If you are experienced at doing these things, you MAY win your lane, else she has the better early game and harass so you should be careful when laning against her.
She can be zoned out easily the more you place points in Tormented Shadow so if you decide to push your wave rapidly so that your ally creep wave gets to her tower, she will have to rely on last hitting minions while her tower is attacking them.
When she gets to level 6, most of the time if she's getting pushed back a lot, she will decide to gank other lanes to try to obtain an equal amount of gold that you have in terms of minions kills, by farming off of champion kills or assists.
Sure a Black Shield can reduce some of her damage, but if you find yourself playing passively when she hits 6, just focus on farming as always and ask for a gank.
Her ultimate, Shadow Dance takes a while to build up (unless she gets champion kills/assists) so if you notice that she engages on you (or elsewhere) 3 times with her ultimate, you should be ready to jump in on her as her damage output would be significantly reduced.
You'd also notice that Anivia won't be using her skills to farm, but rather poke at you. She consumes a large portion of mana so she would most likely by autoattacking to last hit before level 6, which gives you the upper hand on farming before level 6.
Before level 6, you should watch out closely for when she uses Flash Frost. Try to dodge it if you can or properly Black Shield it. If it hits your shield, you should start running away from her, so that you'd be out of range from her Frostbite. This is the best way to deal with he before level 6.
At level 6 and further, her harassing and farming potential takes a big spike as she is now in what I like to call SUPER-BIRD mode. Her ultimate, Glacial Storm has extremely good farming capabilities and she can also use it to harass you and follow it up with Frostbite. She'd no longer have to cast Flash Frost to initiate on you, since it is a skillshot, so you should definitely play alot more passively on her (especially if she has a blue buff).
As said previously, play Morgana passively for the first few levels (maybe 1-5) and when you have enough items that grant you more mana regen or even flat mana (even the blue buff which makes farming so much easier) then you can afford to harass alot more.
At level 2, she has a pretty strong combo with Pale Cascade which can shield her and replenish and refresh if she decides to go all in on you. Her passive, Moonsilver Blade deals even more magic damage to you so getting into a duel with her at level 2 is very dangerous, since you won't have your Black Shield as yet. Just continue to play the farm role and punish her from distance if she exposes herself too long in front of her minions for your Dark Binding to seize an opportunity.
At level 6, she now has her ultimate, Lunar Rush which she can use as a gap closer if she strikes you with Crescent Strike allowing her to double cast Lunar Rush. This skill has quite a long range so she will try to land the above mentioned combo on you so that her next cast on Lunar Rush is ready so she can safely jump out if she plans on tower diving you. You can counter this combo with Dark Binding if the turret is on her (only if she plans to go aggressive onto you if you're low health) and can maybe result in a trade kill.
Overall the best way to play against her she is level 6 or higher, is to dodge her Crescent Strike and if you're hit by it, pop your Black Shield on to absorb some damage and ignore the slow from her Moonfall.
Do not go in range also of his H-28G Evolution Turret else you will take further damage.
Smart Karthus players know how to properly use their Lay Waste to farm since it is a very strong farming tool. Others use it to harass based it on its very very short cooldown. When he has a blue buff, his harass will be much stronger than yours. You would have to dodge his Lay Waste multiple times which can get pretty annoying as he has you like his puppet running around the lane.
You should concentrate on your creep score and less on harassing him too much early game.
Just focus on your farm and if you clear a couple waves before she does, you can chase her down a bit and try to land your combo before she casts Shunpo into her approaching allied wave.
However, on the bright side, his skills cost health so you should look to trade with him to get an early kill before he casts his first recall because most players who use Mordekaiser will rush a Hextech Revolver which will grant him back health when he uses his skills.
An early Hextech Revolver on Morgana may be useful as well if you find him difficult to deal with.
Ask for ganks because Mordekaiser has no escape route besides if he is running Flash which most players will use on him.
If you find yourself losing your lane and getting heavily zoned out, you may want to consider getting an early Hextech Revolver to heal up some extra health or perhaps a Negatron Cloak. Of course, you should ask for ganks as well and play passively until your jungler arrives to your lane.
When Ryze does this, he is exposing himself to a Dark Binding and you should stay within his range and get ready to use Black Shield so that his damage will not hit as hard, and you will not become snared. If he makes a move like this be prepared also to initiate with Dark Binding and Tormented Shadow. These 2 skills should be enough to make him run away and maybe chug a health potion or play less aggressively.
EDIT: Will add more later during this week.
I want to personally thank jhoijhoi's guide to bbcoding: http://www.mobafire.com/league-of-legends/wiki/mobafire/bbcode-guide
Also thank you for the Mastery Calculator available at: http://www.mobafire.com/league-of-legends/mastery-tree-planner
EDIT: I still have much to add to the "Morgana vs Champions" section and need to create some tables to make the guide look a little..."prettier". After that's done, I'll remove this message.