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Choose Champion Build:
Spells:
Ghost
Exhaust
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Introduction
Welcome to a simple Udyr guide that I have come to use every time I play this champion. Udyr does a lot of damage even when built tanky like this. This damage comes from the sustainability that the build gives so that the
Madred's Bloodrazor and
Trinity Force hits will deal consistent damage. This sustainability is mostly gained from the
Iron Mantle as it is the main stance that this build focuses on.



The runes that I use are focused around boosting my defenses early and giving the Madred's Bloodrazors and the
Wingborne Storm bonus damage. Here we go:
9
Greater Mark of Magic Penetration I use these because it gives bonus damage to not only
Wilding Claw,
Wingborne Storm, but also to Madred's Bloodrazors.
9
Greater Seal of Armor This gives a nice boost to armour for the early game.
9
Greater Glyph of Magic Resist Also gives a nice boost to defenses, this time magic resist.
3
Greater Quintessence of Health A really nice boost to health for the early game.

9



9

9

3

I take 1/21/8 on Udyr focusing on boosting the power of the summoner spells that I choose:
Ghost and
Exhaust and then going into the defenses tree to increase the sustainability of your game. This mastery specifically gets the all important dodge masteries and the health regen from mana using
Strength of Spirit
. The utility points are used to get
Good Hands
and
Awareness
so that the sustainability in lane allows you to level up faster and get back to the fight quicker if you happen to die.





On Udyr I take
Ghost and
Exhaust so that you can get into battle quickly using
Ghost and keep the enemy in battle because you can catch up to any stragglers to stun them.
Exhaust is used as just another slow to keep even more enemies in the fight, and more importantly single out the enemy carry.
There are some other spells that work on Udyr, just not to the same effect as the first two:
Teleport is useful on most people and Udyr can use it as a quick ganking tool.
Ignite Also works as most champs, and Udyr is no exception, especially combined with
Wilding Claw's DoT.
Flash Another very useful spell for everyone, Udyr is no exeption.
Cleanse Works on Udyr as an escape tool and as more sustainability in combat.
Clairvoyance Is another spell that I would take, mostly because I like using it and it is a good tool for every team.
Heal and
Clarity are not as good on Udyr because of
Iron Mantle
Fortify,
Rally,
Smite, and
Revive are not as good on him, because your strength does not need to be supported by
Fortify,
Rally is out shined by other spells,
Smite is not used because this is a lane Udyr build, and
Revive is not as good as other spells again.




There are some other spells that work on Udyr, just not to the same effect as the first two:

















The items that I choose to build on Udyr focus on creating a tanky build that gives most of it's strength from the Madred's Bloodrazors and the bonus damage of the
Trinity Force.
Seeing as early game most of the strength of the build will come from using
Blazing Stampede to stun your enemies then
Wilding Claw to burst down the enemies and therefore the
Madred's Razors early game give you great burst and survivability, coupled with the magic resist and tenacity of
Mercury's Treads.
Starting with a Cloth armour, 3
Health Potions, and a
Mana Potion allows you to stay in lane a long time and get the
Madred's Razors quicker.
Rushing the
Madred's Razors will allow you to keep the minion farm up and go to get a possible blue buff from your enemies early. The Madred's also allow for bonus damage from the attack damage and armour to keep alive.
Next the
Mercury's Treads early allows for your attacks and harass to keep alive and give higher defenses.
Following the early boots a good next item is the
Heart of Gold for the later
Randuin's Omen. This item gives a nice boost to health and the gold per 5 allows you to gank more efficiently.
Next is the
Spirit Visage because this will allow your
Iron Mantle to heal for more thus keeping you alive longer.
After the
Spirit Visage comes your full Madred's Bloodrazors because it allows you to do more damage, even in turtle stance.
Next comes the full
Randuin's Omen because it allows you to trap the enemy in your stuns with the slow and it gives a large amount of health, armour, and health regen.
The last tanky item to get is either a
Banshee's Veil or a
Force of Nature, although usually I get the
Banshee's Veil because blocking one CC is all important.
Finally i get the
Trinity Force to give a large amount of bonus to your attacks.

Seeing as early game most of the strength of the build will come from using




Starting with a Cloth armour, 3



Rushing the

Next the

Following the early boots a good next item is the


Next is the


After the

Next comes the full

The last tanky item to get is either a



Finally i get the

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