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General:
โฉ he is mainly AD
โฉ Easy Early, mainly Level 1.
โฉ His main damage comes from ghouls and his Maiden - ultimate, which he can send on you reliably only when he hits you with his E slowing skillshot, making you a dead man.
โฉ Extremely good at pushing
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๐ฅ Early levels, you can bully his life out of him with your Q poke
๐ด๏ธ You can jump out of his wall with proper use of your W
โท๏ธ You have to train dodging his E, which is a skillshot that immediately sends his ghouls and ultimate on you. He has long CD on it early. (Similiar to Illaoi)
๐ท Without ultimate, you can fight him if ahead or at least even.
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๐ Your Q doesn't do any damage to his ghouls.
๐ชฆ You need to delete him quickly if he has ultimate, it is really hard to win fights if not ahead
๐ก๏ธ Really hard to get good use from E against him
๐ Only escape from his wall is W or Flash
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Akshan
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General:
I didn't really learn how to play against him yet, but here is a video of guy smashing akshan with panth top:
https://www.youtube.com/watch?v=gtKQ6amCcM4&t=25s
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Camille
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๐๐๐๐๐๐ GENERAL: ๐๐๐๐๐๐
๐ตโโ๏ธ Extremely mobile champion
๐ Scales Really Well
๐งโโ๏ธ She likes to play around Walls. Prefferably play close to the wall oposite to her.
๐งโโ๏ธ๐งโโ๏ธ๐งโโ๏ธ๐งโโ๏ธ๐งโโ๏ธ HER SPELLS ๐งโโ๏ธ๐งโโ๏ธ๐งโโ๏ธ๐งโโ๏ธ๐งโโ๏ธ
๐ถ Her second Q (both Qs ar empowered next auto attacks) is her whole damage, try to avoid getting hit.
๐ผ sweep is her main poke. Outer edge heals her, deals more damage and slows you. It has long cooldown early. It can also be a combo starter if she hits it.
๐ช is an insane gap close, only works on walls, really high cooldown
๐ท is a target spells which for few seconds lock her target in a zone. Really great dodgin tool, since she jumps into the air for a moment, before dropping on her target. It also empowers her AA similiar to BoTRK.
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๐ Your Qs are again the strongest trading tool against her.
๐คพ You can dodge her W damage and slow in Outer edge, by jumping on her with your W.
๐ก๏ธ Your E is best used against her second Q - empowered auto attack which deals true damage. It has visual and also sound effect, but is pretty hard to predict the more skilled Camille is.
๐ก๏ธ Your E can also be used against her E. Lot of times Camille jumps on you with second Q ready, so if you use E right before she hits you, she might accidentally hit you with second Q as well = wasting her whole combo. The more skilled Camille, the less likely it is to work, she could just wait, but if timed properly, your E could outlast her second Q CD so she can no longer use it.
๐ Ultimate Hitting = low potential
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Diving Potential = pre6๏ธโฃโก๏ธ low after 6๏ธโฃ extremely low
Don't Try to W her E, when she is already flying towards you
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General:
๐ Q poke is your biggest friend against him
๐ฅถ His E - Dash with his enormous Belly can counter your W jump, so dont try to force W engage on him from a long distance
๐ฆ If you keep prio and play around minions, he will only be able to poke you with Q, which you can learn to predict easily
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General:
Punish him as much as possible early, because the later it gets, the harder you will lose against him.
You can use his weak early game to get as much as possible and then bully his team.
If you are overfed, you can keep bullying him, but if he runs Ghost he can ult and run you down.
His W slows attack speed and movement speed incredibely well.
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Olaf
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General:
You have to play this matchup really tough.
He likes to get prio, because he is an early machine, try to contest it.
He is going to try and run you down level 1, but if you manage to stay on your Q range, and not get hit by his Q - axe skillshot, that slows you, he is not going to be able to.
He thrives in low HP territory, but so does your Q, which crits, so he has to be beyond careful.
Pre 6, you can always stund him with W, after 6 be carefull so he doesn't run you down, you cannot stun him in his R
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Poppy
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General:
Carefull not to use W, when she has her circle - W around her, she will cancel your W automatically, you will get damage and get stunned.
Don't play around walls, so she cannot stun you with her E
Her Q does the most damage with the second proc, so don't walk into it.
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Renekton
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General:
His main engage is his E, when he starts to dash towards you, you can always decide
- Either stun him when he dashes to you
- Use your E when you see him pressing W, it has a little animation and a sound effect and that is his main damage source
His E has such a long cooldown early, that if you play it correctly when he tries to engage, you can then just freely bully him.
You have so much range on him with your Q that his Q cannot even hit you.
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Riven
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General:
You have no reason to trade autoattacks with her, she will outrade you.
Always Poke with Q from distance, then when she starts jumping, you can use your E on her 3d Q, she will knock you up, but deal no damage and then she cannot do anything.
You can also W on her if she doesnt have her 3d Q, but the best time is after she just used all her Qs so her only response is stun, which just ends up in you both being stunned, but you can Q her right after, so you always win this trade.
If She somehow got ahead and has higher mobility, don't engage, she can run you down REALLY fast down the lane.
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Rumble
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General:
Rumble main playstyle on top is his Q fire, which similiar to you doesn't aggro minions.
You can always Q into his Q and walk away, so you get the better trade.
Play around minnions, his E is a skillshot, he fires a blade in front of him and it hits the first target in its way, reduces magic resist, slows it and deals damage, so basically if you hide behind minions, you don't have to worry.
Trade Q for Q, don't get hit by his E, and he has nothing he can do against you then.
His "combo" is to hit both of his E (he can store 2), reducing magic resist of target hit by like 30%, slowing you, then run up to you with his flamethrower and then smashing you with empowered autoattacks when he is red.
๐ฅพ He is rushing BOOTS
DONT STAND IN HIS ULTIMATE
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Urgot
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General:
Urgot's Autoattack range is really small, so you can always poke him with your Q before he can auto attack.
He will usually Try to hit his Q to slow you down. It is a skillshot, but pretty quick one, with a really small area, so you are usually better off moving unpredictably, so he cannot hit it.
His whole kit is built around hitting Q and then being able to hit his Dash on you to throw you behind him, so he can Machine Gun you down.
He is a really slow and sloppy champion, you can basically just move around a lot and always Q him for the poke.
Be careful with using W, because he could use his own dash to catch you and throw you behind him.
His power is early, but he has no range on you, if you keep poking.
Don't let him breath and he will not be able to do anything.
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I am a content creator as well as league enthusiast. I was in ๐Diamond last 2 seasons, most of splits not playing more than 100 rankeds. Peak: ๐Diamond 1๐
Mortal Will(Passive): After using 5 abilities or attacks, Pantheon empowers his next basic ability.
Q
๐ Comet SpearQ: Tap โก๏ธ to preform quick stabby stabby, thrusty thrusty with your Spear Hold โก๏ธ To throw it Further
Enemies under 20% HP get more damage. Mortal Will bonus - deal an additional damage (Scales with AD๐ช and AP๐ง)
W
๐คพ Shield VaultW:
Jump on target and Stun Him Mortal Will bonus - Your next Attack strikes 3 times โก๏ธ each Applying 100% On-Hit effects. It can also Critical Strike for aditional damage. (Scales with AP๐ง and MAX HP๐ฉธ)
E
๐ก๏ธ Aegis AssaultE:
Block Damage from champions from the direction of your Aegis Assault Mortal Will bonus - Also gain resists and movement speed for 4 seconds. (Scales with AD๐ช and MAX HP๐ฉธ)
R
๐ Grand StarfallR: Passively โก๏ธ Gain Armor Penetration Active โก๏ธ Jump in target location after a while, the more precise you are, the more damage you do. (You also immediately gain full stacks of Mortal Will upon landing.) (Scales with AD๐ช and AP๐ง)
My Go to Pantheon Build High Ability Haste, Better Survival, Loves Long Fights, Good in Teamfight
๐น๏ธ Playability: 10/10 ๐ก๏ธ Damage: 8/10 ๐ก๏ธ Survivability: 9/10 General Description: This is the build I am using most of the time in my rankeds Full Description
Items
Full Critical Pantheon High Damage, Delete Potential, W-Critical Scaling
๐น๏ธ Playability: 7/10 ๐ก๏ธ Damage: 11/10 ๐ก๏ธ Survivability: 5/10 General Description: TO BE DONE
Items
On Hit Pantheon Crazy attackspeed, W-100% On-Hit effect proc, Quick Passive Stacking, Delete Potential
๐น๏ธ Playability: 8/10 ๐ก๏ธ Damage: 9/10 ๐ก๏ธ Survivability: 7/10 General Description: TO BE DONE
For my standard Pantheon build I take precision as the main runepage.
Conqueror is the main rune I am taking. Conqueror allows you to excel in long fights, or skirmishes. Also you can stack it by poking with Q - Comet Spear in lane without having to engage closely with dangerous toplaners.
Then you can go and take duels with fully stacked Conqueror for even more kill potential.
When going for Precision Tree, Presence of Mind was an imoportant part of Pantheons runes for a long time.
It allows you to constantly poke your oponent and never run out of mana. CHANGE: in patch 14.19 Presence of mind has cooldown now. Later in lane when your cooldown on Q is around 2 seconds, I find it more difficult now to keep enough mana to poke constantly. You have to be little bit more precise and careful with your Qs now
Because I love playing Pantheon in a way, whre you thrive in long fights with Conqueror and can spam spells, Legend: Haste beautifully compliments this playstyle.
It gives you more and more Haste the longer the game goes on, the more you farm/get kills.
These last three runes are always dependant on what you want to achieve in lane with Pantheon
Coup de Grace I would play if you have a target that is going to be hard to finish. For example Warwick, Olaf.
It can be hard to finish these champions who thrive while being on low HP.
Cut Down since our Q - Comet Spear critically strikes enemies under 20% HP, Cut Down can be really helpfull to bring enemies faster to low HP.
Another reason to pick Cut Down is to keep your dominance in lane. By being able to bring enemies undr 60% health quickly, you can establish prio and you can decide how the lane is going to be played out.
Last Stand this rune is really good if you want to thrive in long fights where you are going to be a target as well as manage to survive for as long as possible.
Another benefit of this particular rune is, that if you are not that confident in lane and you are expecting many close calls, this rune could give you the edge you need on your opponent.
Scorch gives us more damage when we poke opponent as well as giving us magic damage poke, which can give us early game advantage, even more so against champions as Garen or Malphite which relay on not getting damage for some time, and Scorch can help us cover the window between our Q cooldowns.
Because we aim for mainly poking and using the most out of our Q, we want both Adaptive force points to maximilize our early damage from spells, as well as scaling hp for even better later advantage in fights.
Granting us crazy Basic AH ensures that we can use every opportunity to poke and punish opponents.
Along with that comes the passive that gives us more and more Q damage if we hit, making it crazy strong early. (UNIQUE Passive: Dealing ability damage with a champion ability grants a stack for 6 seconds, stacking up to 4 times and up to 1 per cast instance per second and every second for damage over time abilities. For each stack, your ability damage and proc damage dealt by abilities gain 3% increased damage, for a total increase of 12% at maximum stacks.)
AD๐ช+HP๐ฉธ+ AH as well as giving us Armor Reduction(Dealing physical damage to an enemy champion applies a stack of Carve for 6 seconds, stacking up to 5 times. Each stack inflicts 6% armor reduction, up to 30% at 5 stacks.)
It compliments our playstyle with having more AH and our Comet Spear poke reducing enemy Armor and then taking even more favorable all ins.
For Pantheon it is a really strong item, since he can proc 100% on-hit on his Shield Vault when used with fully stacke Mortal Will. With the patch being even more tanky now, it can help you bring enemies down faster.
I would consider it either offensive option, or option into tanky comps.
Pantheon is not a god, he is a mortal, Atreus.
Mortal that always lost but never gave up.
Always fell but always got up.
Mortal that even god Pantheon himself judged not worhy, since he kept getting deafeated.
Possesing Atreuses body just because he never won.
The same god that died from Aatroxes blow, while the mortal Atreus prevailed.
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