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Recommended Items
Runes: Top Lane
1
2
3
4
5
6
7
8
9
10
11
Domination
Precision
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
4
5
6
Jungle
Challenging Smite
Flash
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Shaco
Invisibility, invisible traps, and extras when you got hit behind.
Yuumi
Idk, she can heal you up, which means that makes you immortal.
Ideal
Strong
Ok
Low
None
Yuumi
Idk, she can heal you up, which means that makes you immortal.
Champion Build Guide
Abilities
Double Strike - Passive
After landing 3 basic attacks, Master Yi's next attack within 4 seconds strikes twice, dealing 50% AD bonus physical damage which applies on-hit effects and can critically strike.
If Double Strike’s first hit kills a unit, the second strike now searches for a new target within 300 range (prioritizes killing blows).
Alpha Strike - (Q)
Range: 600
Cooldown: 18 / 17.5 / 17 / 16.5 / 16 Cost: 50 / 55 / 60 / 65 / 70
Master Yi becomes untargetable and marks to up to 4 nearby enemies before dealing 25 / 60 / 95 / 130 / 165 (+1.0 per attack damage) physical damage to them. This ability deals 75 / 100 / 125 / 150 / 175 bonus damage to monsters. If there are no unmarked enemies in range, Master Yi may strike the same enemies again, dealing 25% of the ability's damage instantly.
This skill can critically strike, dealing 60% of Master Yi's attack damage as bonus physical damage.
Basic attacks lower Alpha Strike's cooldown by 1 second.
Meditate - (W)
Cooldown: 28
Cost: 50
Master Yi channels for 4 seconds, restoring 30 / 50 / 70 / 90 / 110 (+25% of ability power) health per second. This amount is increased by 1% per 1% of health that Master Yi is missing. While channeling, Master Yi gains 60 / 62.5 / 65 / 67.5 / 70% damage reduction. This amount is halved against turrets.
Channeling Meditate pauses the durations of Wuju Style and Highlander and grants 1 stack of Double Strike per second.
Wuju Style - (E)
Cooldown: 18/17/16/15/14
Cost: 1
Master Yi's basic attacks deal 20 / 30 / 40 / 50 / 60 (+0.35 per bonus attack damage) bonus true damage for 5 seconds.
Highlander - Ult (R)
Cooldown: 85
Cost: 100
Passive: Champion kills and assists reduce the cooldowns of Master Yi's other abilities by 70%.
Active: For 7 seconds, Master Yi gains 35 / 45 / 55% bonus movement speed and 25 / 45 / 65% attack speed and becomes immune to any slows. Master Yi also ignores unit collision for the duration of this effect. While active, kills and assists extend the duration by 7 seconds.
After landing 3 basic attacks, Master Yi's next attack within 4 seconds strikes twice, dealing 50% AD bonus physical damage which applies on-hit effects and can critically strike.
If Double Strike’s first hit kills a unit, the second strike now searches for a new target within 300 range (prioritizes killing blows).
Alpha Strike - (Q)
Range: 600
Cooldown: 18 / 17.5 / 17 / 16.5 / 16 Cost: 50 / 55 / 60 / 65 / 70
Master Yi becomes untargetable and marks to up to 4 nearby enemies before dealing 25 / 60 / 95 / 130 / 165 (+1.0 per attack damage) physical damage to them. This ability deals 75 / 100 / 125 / 150 / 175 bonus damage to monsters. If there are no unmarked enemies in range, Master Yi may strike the same enemies again, dealing 25% of the ability's damage instantly.
This skill can critically strike, dealing 60% of Master Yi's attack damage as bonus physical damage.
Basic attacks lower Alpha Strike's cooldown by 1 second.
Meditate - (W)
Cooldown: 28
Cost: 50
Master Yi channels for 4 seconds, restoring 30 / 50 / 70 / 90 / 110 (+25% of ability power) health per second. This amount is increased by 1% per 1% of health that Master Yi is missing. While channeling, Master Yi gains 60 / 62.5 / 65 / 67.5 / 70% damage reduction. This amount is halved against turrets.
Channeling Meditate pauses the durations of Wuju Style and Highlander and grants 1 stack of Double Strike per second.
Wuju Style - (E)
Cooldown: 18/17/16/15/14
Cost: 1
Master Yi's basic attacks deal 20 / 30 / 40 / 50 / 60 (+0.35 per bonus attack damage) bonus true damage for 5 seconds.
Highlander - Ult (R)
Cooldown: 85
Cost: 100
Passive: Champion kills and assists reduce the cooldowns of Master Yi's other abilities by 70%.
Active: For 7 seconds, Master Yi gains 35 / 45 / 55% bonus movement speed and 25 / 45 / 65% attack speed and becomes immune to any slows. Master Yi also ignores unit collision for the duration of this effect. While active, kills and assists extend the duration by 7 seconds.
Guides
Use Wuju Style (E) when your passive is active, It will double hits and it will be way powerful.
Never use Alpha Strike (Q) if enemy is near the turret, he can go under it so you will take damage.
Do not forget to Meditate (W) yourself to heal, but your mana is low, then go to base.
If your teammates are dead, your farmed and the enemy is pushing really hard to inhibitors., then use Highlander (R) 0to get an epic penta.
Do not forget that Master yi can solo Baron Nashor. You can support your team by killing Baron Nashor with no help. But dont forget that; you cannot solo Baron Nashor if you aren't farmed good.
A small trick when enemy is near turret; use q on a minion if the enemy is near that minion makes you attack him and give him damage and not teleporting near him :)
Use E before using q to deal more damage.
Gank to strong lanes to make the lane stronger.
Beware to fight very fed or 1v3.
Use W to reset R and E to give you a little chance to reset it. (because it goes straight to its own cd)
If this guide was helpful to you, do not forget to vote, comment up and support me. Thanks!
Never use Alpha Strike (Q) if enemy is near the turret, he can go under it so you will take damage.
Do not forget to Meditate (W) yourself to heal, but your mana is low, then go to base.
If your teammates are dead, your farmed and the enemy is pushing really hard to inhibitors., then use Highlander (R) 0to get an epic penta.
Do not forget that Master yi can solo Baron Nashor. You can support your team by killing Baron Nashor with no help. But dont forget that; you cannot solo Baron Nashor if you aren't farmed good.
A small trick when enemy is near turret; use q on a minion if the enemy is near that minion makes you attack him and give him damage and not teleporting near him :)
Use E before using q to deal more damage.
Gank to strong lanes to make the lane stronger.
Beware to fight very fed or 1v3.
Use W to reset R and E to give you a little chance to reset it. (because it goes straight to its own cd)
If this guide was helpful to you, do not forget to vote, comment up and support me. Thanks!
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