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Choose Champion Build:
Spells:
Flash
Ghost
Ability Order
Staggering Blow (PASSIVE)
Nautilus Passive Ability
Introduction

Hello dear Summoners,
This is a guide for the new tank(ydps), Nautilus.
This is my first guide, and this is based on as many games as i could play. Still there can be mistakes in it. But write a comment with your toughts if you have something constructive. So, to sum it up, why is he good?
+ He is a cc master.
+ Excellent ganker, easy jungler.
+ He is HUGE.
+ Amazing kill-saver
+ He has a space marine skin.
+ He can deal noticeable damage in full tank gear.
And why is he not?
- Weak at early game (mostly because of his high cooldowns)
- Very slow
- Ap build costs way too much.
So, lets begin.
http://www.mobafire.com/league-of-legends/mastery-tree-planner#&tree1=0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0&tree2=0-3-3-0-4-0-2-1-0-0-0-3-3-3-0-1&tree3=1-0-3-0-3-0-0-0-0-0-0-0-0-0-0-0&v=2
You need the bonus health, the damage reduction, and bonus speed. (Health for more dmg with W, speed because Nautilus is a sea snail)
Jungler tank
http://www.mobafire.com/league-of-legends/mastery-tree-planner#&tree1=0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0&tree2=1-0-1-2-4-0-2-1-0-1-0-2-3-0-3-1&tree3=0-3-0-1-4-0-0-0-0-1-0-0-0-0-0-0&v=2
The same but with the buff extender.
AP
http://www.mobafire.com/league-of-legends/mastery-tree-planner#&tree1=1-0-4-0-3-4-0-0-0-1-0-0-0-4-0-4-1&tree2=0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0&tree3=1-3-0-0-4-0-0-0-0-0-0-0-0-0-0-0&v=2
Tanky AP:
http://www.mobafire.com/league-of-legends/mastery-tree-planner#&tree1=0-0-4-0-2-4-0-0-0-1-0-0-0-4-0-4-1&tree2=0-3-3-0-0-0-0-0-0-0-0-0-0-0-0-0&tree3=1-3-0-0-0-0-0-0-0-0-0-0-0-0-0-0&v=2
AP jungler:
When playing AP jungle, you should consider using the basic AP mastery tree, because if not, you have to choose between the 20% longer buffs, the jungleing masteries, or the stronger offense masteries.
Building
Jungle:
When jungling, you should try to focus on building a tanky AP or an AP. Of yourse If your team lacks a tank, build that. Bulding a
Non-solo TANK:
You need
scales well with AP DPS:
You can start with
Tanky AP DPS:
Max ur W asap, shield + damage is always nice. The Maxing of Q and E is personal business. You have to decide which one you need more, the aoe slow , or the grappling hook.
AP
If you are going for AP,
can become serious Aoe damaging slow, and you will be rather levelling that than other skills. Your Q will do noticeable damage too, but since it has a high cd, and an utility tool for tasks other than damageing, you will not want to waste it instantly to do damage, so you dont need to level it that much, but take it early, since its a marvelous tool. Your W, the shield will dot bigger with AP which is nice, but you should still focus on your E when levelling.
Staggering Blow Bonus damage and rooting on auto atacks. Sexy passive, but remember to hit multipel tragets, switch often, becasue the effect cant occur continously.
Dredge Line Grappling hook. When used on an enemy, it pulls you together, and stuns the bad guy. When used on walls, hills, towers (!), it pulls you there, and the cooldown is lower when you grab terrain instead of players.
Titan's Wrath Damage absorbing shield, scaling with your bonus health. And not to forget : it applies aoe dot. <3
Riptide Aoe slow.
Depth Charge Epic ult. you target someone, and you send a wave of blast to him.
The fun part.
Nautilus is a great solo laner, thanks to his ccs. But in teamfights, or ganks, he is not just good, he is a BEAST.
First, the ganking:
You can start with
, however, if you can approach the enemy without using it, do it, and pop
and
. Why? becasue if he still manages to escape, you can secure the kill with
, which u did not use. Or if the situation turns bad, you can use it as an escape tool. Since it has a high CD, use only
when it is a must to secure the kill, or if it saves someone in your team.Teamfights:
First, let me describe the usage of skills in teamfights.
The passive. Switch targets as fast as you can, by this, you will deal some damage to every champion, plus root their whole team.
This skill is useful for initiating teamfights, but its good for leaving them too. Chase someone, and catch him, let your team do the dirty job... Insta-win!
Pop this when you are in the middle of a teamfight. sometimes its worth to keep it to the point when you are beign attacked, but becasue of the dot it applies, sometimes its a good skill to start with.
Pop it when the enemies are trying to escape. But you can use this skill to escape too, pretty big range of slow.
Useful in-line CC, it can disable their whole team pretty easily. Good agains team sticking together. Both useful attacking and escaping tool.
The route is the same as normal jungling routes.
("i think the standard route for jungle is goode enough.
blue, wolfs, wraiths, ancient golems, red wraiths,wolfes lvl4 done. - Philepk")
Now, the items:
Since you are an AP tank, you should consider just buying a tank gear, instead of the normal jungling gear, since you won get thet much bonus out of them. (






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