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Nautilus Build Guide by IronCumShot

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This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author IronCumShot

Nautilus (Jungle), Take An Anchor to The Face!

IronCumShot Last updated on September 15, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 0

Honor Guard

Defense: 21

Strength of Spirit

Utility: 9

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Disclaimer: This is my first build, so disregard the slight grammatical errors and feel free to criticize my build. Also do not down vote my build because of trolling or other builds. Thank you and I hope you learn something from my build.

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Pros / Cons

  • Strong ganks
  • Adequate gap closer
  • Good crowd control
  • Great tank
  • Team dependent
  • Requires team cooperation
  • Susceptible to counter jungling
  • Ridiculously slow

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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
The purpose of maxing Titan's Wrath is for quickly clearing the jungle. Then maxing out Riptide second because it is the second most damaging ability Nautilus has and also contains a slow. At levels 6,11, and 16 you max out your Depth Charge of course. Finally, you max out your Dredge Line last because it still fulfills its purpose at level one.
Optional: At level 3 the decision between Dredge Line and Titan's Wrath depends on how you play Nautilus as a jungler. If you plan on clearing your jungle quickly, as in getting blue and red before ganking, then get Titan's Wrath; however, if you plan on ganking early feel free to get Dredge Line.

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Unique Skills

- Nautilus's passive is what makes him a great disruptor and tank. Staggering Blow has the potential of interrupting ultimates that may wipe out your team in fights such as Katarina's Death Lotus, Nunu's Absolute Zero, etc. In addition, this ability can also protect your carries by preventing the enemy team from focusing them.
Titan's Wrath is one of Nautilus's primary abilities in tanking and damage. The fact that the durability of the shield depends on Nautilus's health means that Warmog's Armor and Randuin's Omen greatly contributes towards your role as a tank.
Riptide's unique slow and damage allows Nautilus to lock down enemies when he is ganking or protecting his carries in team fights. Synergizing with Dredge Line, Staggering Blow, and Riptide absolutely cripples a champion and forces them to flash or evade like Maokai's Twisted Advance. Therefore, Riptide should be maxed out after Titan's Wrath.
Similar to Blitzcrank's Rocket Grab, Nautilus's Dredge Line is an excellent tool for initiation and disruption since it can interrupt channeled ultimates such as Karthas's Requiem, Shen's Stand United, etc.
- Great ultimate since it can knock up enemies as it travels towards the targeted champion. Another ability that can disrupt.

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Skill Rotations

For ganks and initiations from a distance:

Open up with your Dredge Line, then your Staggering Blow should kick in, then activate Riptide, following that use Titan's Wrath ,and use your Depth Charge either on the enemy carry or the champions attacking your carries. Therefore, it should look like this Q,E,W, and R.(Tip- Since Depth Charge travels towards a person, it has the opportunity of knocking back the whole team as it stuns the targeted champion).

For ganks in melee range:
Once in range to land Staggering Blow, then save Dredge Line so you can use it after your Depth Charge. The purpose of doing so, is to lock down the enemy team as they try to flee because by the time you've done your rotation ( Staggering Blow, riptide],[[titan's wrath, and Depth Charge) the team fight should be coming to an end.

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Summoner Spells

- is a wonderful summoner spell overall, mainly because it has the ability to be used in initiations, kite/baiting champions into killing you because your low (surprise Titan's Wrath, or fleeing from team fights when you are critically low in order to not feed the enemy team.
- Your a jungler.
Teleport- Not needed at any time.
Clarity- Not needed since you have philosopher's stone and/or blue buff.
Ignite- Optional if you want to ks your teamates
Exhaust- Optional: pretty good in ganks, but Nautilus has enough cc that it is not needed.
Ghost- Not needed if you have Boots of Mobility, Force of Nature, or any other boots.

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Defensive Tree:

Utility Tree:

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Greater Quintessence of Movement Speed- Nautilus needs this for his ganks and because of his slow base movement. It is literally 300 movement speed which is equivalent to Ashe.
Greater Mark of Attack Speed- The same goes for the majority of the junglers in leagues, Nautilus needs it for clearing minion camps and it helps with Titan's Wrath.
Greater Seal of Armor- bonus armor is good for clearing minion camps and helps in team fights.
Greater Glyph of Scaling Magic Resist- need the magic resist per level.

Greater Seal of Vitality- if you feel that Nautilus is too squishy, feel free to get this.
Greater Quintessence of Ability Power- if you do not have movement speed quints, these are adequate at jungling.
Greater Quintessence of Health- bonus health is nice.

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Standard build:

Optional Items:

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Jungle Routes:
1. Do wolves with the help of nearby lanes at 1:40
2. At 1:55 your mid should leash blue golem and the nearby lanes(as in top or bot lane) should damage golem till it is like 500-600 health.
3. Do wraiths after blue golems.
4. Do wolves again
5. Go get red buff
6. Get golems
7. Gank
8. Recall

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As you can see throughout the guide, Nautilus's crowd control compensates for his slow movement speed. Overall, Nautilus can contribute a lot to his team as long as your team is willing to cooperate.