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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Staggering Blow (PASSIVE)
Nautilus Passive Ability
Introduction
I will appreciate any constructive criticism but please don't be too rude and harsh with me.
I realy do like to play unconventional supports like






Pros:
Cons:
- Tanky
- hook
Dredge Line to catch people
- on hit root
Staggering Blow
- loads of CC slow
Riptide, root
Staggering Blow, knock up
Depth Charge
Cons:
- melee range
- no long ranged poke
- no heal
- no buffs
I do recommend to get tanky runes that increase your actual and effectiv hp pool:
6-9x
Greater Glyph of Magic Resist, 9x
Greater Mark of Armor, 3x
Greater Quintessence of Health to fit the aggressive playstyle of xerath. Take 9x
Greater Seal of Armor.
those runes should help you to negate a lot of early damage while you are trying to get to the enemy's adc face cc-ing him.

3x

9x

9x

9x
6-9x




those runes should help you to negate a lot of early damage while you are trying to get to the enemy's adc face cc-ing him.

3x

To get Flat HP for your early game Sustain in lane and boosting your
Titan's Wrath .


9x

Most ADCs do pure AD damage(exceptions eg
Vayne,
Ezreal), because of that you have to get some flat armor for sustain in lane to tank some damage etc.



9x

Some more armor to push your resistance against incoming autoattacks of the enemey's ADC.

9x

Some flat Magic Resist against those ap burst supports or mixed damage ADCs



Sometimes you can use it to











So far i haven't tested any other spells because I don't see a real use in them accept for

Early Game
Starting with
Pretty handy for the early levels 1-3 till your first baseing. It will help you to negate some AAs and other damage generally it makes you tanky and gives opportunities to zone, to (fail)engage and makes you less vulnerable.
Less flat heatlh and health regen than
Doran's Shield but it costs less and allows you to farm + some healing for your ADC. If you farm always try to get the siege minions, those with the big canon for biggest explotation of your farming privilege.As well you can afford a
Stealth Ward right at the beginning.
Not much to say, it keeps you in lane after some fights, tanked damage etc just remember to use them in case of need. Sometimes people do forget their potions which would have rescued their life's easily.Everybody knows that feeling if you can escape the ignite with 10 hp becaus of correctly used potions.

It's your real "gold income item".I recommend to get is as soon as possible Mostly You will benefit of the free wards but the extra hp does help you a lot as well After getting it you won't need to buy any
Stealth Wards anymore. Maybe get a
Vision Ward though for Dragon or Baron Nashor pits.
Use this item wisely when u don't take any
Stealth Wards with you to ensure vision and lane safety. If you think that botlane won't face the enemy's jungler in early game and/or you are able to keep track of his path, always use the free vision for the lane brushes for better zzoning and catching people offguard.
When you bought
Sightstone or getting like 3
Stealth Wards every time you base, swap
Stealth Ward with
Sweeping Lens to clear enemy's wards, taking their vision doing so.
Would suggest getting boots after sightstone.
Fleet of Foot together with your
Dredge Line to gap close + CC allows you to avoid boots till the enemey gets their tier 2 boots. But can be bought in first place in some situations if you can'T cath up at all.

Armor boost for your tankyness + a little manapool and some CDR always great to have on almost every support champion.Depending on your situation you can upgrade it to either
Iceborn Gauntlet or
Frozen Heart.
Magic resistance boost for your tankyness. I mostly prefer upgrading it to Spiritvisage (CDR, Health) but
Banshee's Veil or
Guardian Angel can work as well.

Most of the time you are going to catch people/follw/chase in combination with
Dredge Line and your CC to be fast enough you should get these boots.+105 movement speed is just insane.
If you are facing perma harass or teams with great kite abilities try
Boots of Swiftness which will give you constant +60 movement speed and even 20% slow reduction some kind of Mobility mercurys.
In case you need some magic resistance and more tenacity just take mercury treads, though yoou will be a little slow but safer and tanky.
Do only get Ninja Tabi if the enemy team hardly relies on AD damage with little to no CC.

Aegis into
Locket of the Iron Solariis always a good choice against AOE heavy team comps to support your whole team near you with some magic resistance and health regen + it's active shield.
Usually i try to get around the 15-20th min to get it for some gol generation (not that big late into the game) but mostly to build it into Talisman of Ascension for it's active movent speed buff helping your team to catch up or disengage easily.
A really great item for almost every tanky and semi tanky support. It buffs you with a large amount of armor, 10% CDR, some ap which scales well with
Riptide and
Depth Charge.But the best is it's passive the AOE slow, helping you to peel and lock down your enemys.
Lot's of Magic reistance some health and CDR big times. Almost a must have except you are facing a pure AD team.

Is a great choice if you need health and some more armor. even your playstyle does totaly fit the items active. Most of the time you will be right in the enemeys team so don't forget to use it for the 35% slow.
Same thing like
Randuin's Omen lot's of health and armor and even some aoe aura magic damage. More of a situational item less effective than randuin's omen but still strong if your team lacks of some damage.
Just rally annoying for the enemy team, seeing you right in the center of their formation cc-ing them that they have to waste a lot of spells and damage on to you while your team can cath up or do damage to them.... and in the end you didn't even die and can start your chain cc all over again.






First core item














Mid to Late Game


























- I do max
Riptide first because of it's burst and it's slow up to 50% for 2 seconds
Titan's Wrath 2nd to get some Sustain and ability to block some damage for your teammates
- max
Dredge Line 3rd most of the time you try to get the hook at a champion that has position himself between you and an object which will proc in case the passive cdr of the spell if you "only" hit the wall which will get you closer to your target anyways.
- If possible skill
Depth Charge it has a low cooldown and is team wrecking if used correctly, a massive chain of cc drilling it's way through the enemey team.
Standard skill usage will be like:
Look for an target near an object in case you only hit the object get ready may activateTitan's Wrath first, use
Dredge Line into an instant autoattack for
Staggering Blow slow them with
Riptide activate
Titan's Wrath if not already used for some extra damage on your autoattacks. If they are not dead yet use
Ignite /
Exhaust and keep chasing.
Titan's Wrath->
Dredge Line->AA
Staggering Blow->
Riptide->
Titan's Wrath
Keep in mind that you can'tDredge Line through walls but can use
Riptide at thin walls and
Depth Charge at any position but use it wisely, always try to hit more than one champion at least.
In my opinion Nautilus is a great tanky melee suppport with a great engage due to
Dredge Line and his ulti
Depth Charge sometimes it is hard to decide when your time has come to engage and to keep calm while beeing in the enemey's team but if you can magae it tosecure at least one kill and let you team catch up it will be devastating for the enemy's team. He's almost like a combination of thresh and leona.
I hope you did enjoy my guide.
Btw I'm German so please be indulgent with my English skills and help me out if I'm missing something :D


I hope you did enjoy my guide.
Btw I'm German so please be indulgent with my English skills and help me out if I'm missing something :D
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