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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Staggering Blow (PASSIVE)
Nautilus Passive Ability
Introduction
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When deciding whether or not to pick nautilus you should take a look at your own as well as the enemies team and ask yourself these questions:
Are my teammates fragile and in need of tank?
Does my team lack CC?
Are my enemies difficult to gank?
Are my enemies vulnerable to CC?
If the answer to these questions are "Yes" then Nautilus is a good pick, even if the answer is "no" then he is still a good pick but not very necessary.
You should also consider these questions:
Are my enemies damn near impossible to gank?
Does my enemies have a fast jungler and good counter jungler?
Are my enemies hard to initiate on?
Are my enemies hard to lock down?
Can my enemies almost or fully ignore my CC?
If the answer to these questions are "Yes" then Nautilus is a poor pick because you will get counter jungled, become unable to gank, unable to protect you carries and unable to initiate.
Are my teammates fragile and in need of tank?
Does my team lack CC?
Are my enemies difficult to gank?
Are my enemies vulnerable to CC?
If the answer to these questions are "Yes" then Nautilus is a good pick, even if the answer is "no" then he is still a good pick but not very necessary.
You should also consider these questions:
Are my enemies damn near impossible to gank?
Does my enemies have a fast jungler and good counter jungler?
Are my enemies hard to initiate on?
Are my enemies hard to lock down?
Can my enemies almost or fully ignore my CC?
If the answer to these questions are "Yes" then Nautilus is a poor pick because you will get counter jungled, become unable to gank, unable to protect you carries and unable to initiate.
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Alternate choice:
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Alternate choice:
NO!
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Alternate choice:
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Alternate choice:
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The good old 0/21/9, pretty standard for all jungling tanks.
Summoner's Resolve: 10 gold per smite may not sound like much but considering the short cooldown you should be using it a lot and if you have used it 35 times then congratulations! You have just gotten back that money you spent on boots of speed!
Perseverance: HP regen to keep you a bit more healthy in the jungle.(The icon is because the mastery has the same name as Garen's passive)
Tough Skin: Try jungling without this and I can almost garen-tee that you will have to b before you're finished jungling or are able to gank.
Durability: More hp per level, awesome.
Veteran's Scars: More HP is always nice.
Bladed Armor: Makes those nasty creeps kill themselves on you, very useful for any jungler.
Tenacious: This is great for chasing and escaping and stacks with tenacity from items.
Juggernaut: Gives a 3 percent boost to you HP and 10 percent free tenacity! Quite awesome if you take my meaning.
Legendary Armor: + 5% bonus armor and Mres? That's a miniature Garen W passive and it's awesome.
Summoner's Insight: Reduced cooldown for flash and some nice bonuses to other summoner spells if you want them instead.
Meditation: Mana regen so you can stay in your jungle longer.
Mastermind: Cuts down your lengthy summoner spell cooldowns.
Artificer: Less cooldowns on the items you pick up.
Runic Affinity: Makes you hold onto your buffs longer unless you give them to the enemy for some reason.
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Starting Items:
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Early game items:
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Philosopher's StonePhilosopher's Stone: Gives you health and mana regen increases the rate at which you gain gold, AWESOME!
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Core items:
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Situational items:
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We start by putting our first point into
Titan's Wrath, this is our main tanking and damage skill and we max it first. At level 2 I put a point in
Riptide and max it second, this is our main farming tool and coupled with
Dredge Line our main chasing/escaping tool. At level 4 we put a point in
Dredge Line and leave it to last because our other skills scale much better. And as most people I put a point into my ultimate whenever i can. So your skill sequence should look something like this:
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Recommended summoner spells:
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Alternate summoner spells:
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I start my jungling route at the blue buff and afterwards I proceed to wolves, next stop: wraiths, now I go to small golems and thereafter I go pick up red buff, and then wraiths again, at this point I should be level 4 and now is the time to GANK! Note: only go back to your jungle if you don't see any available ganks.
Counter jungling:
When counter jungling you always want to know where the enemy jungler is, for example if you just saw him ganking bot lane then you can assume it's relatively safe to go into his upper jungle and swipe a few creep camps (and leave one small creep sitting there like a giant trollface if you're feeling in the mood). If you're the one getting counter jungled, consider putting a few wards in your jungle and have your team help out if you spot the enemy jungler or if they don't want/can help, go do some counter jungling of your own, never try to 1v1
Shyvana for example, with
Nautilus.
When counter jungling you also want to know the order in which your enemy jungler did his jungle, for example: if you know he started at blue then his blue buff will most likely be up at about 7:10 so take your mid and maybe bot/top lane and steal that buff since it will help your mid lane win and frees up your blue buff for either you or your bot/top lane.
Also, keep the respawn timers of the jungle creeps in mind:
Red, Blue buff: 5 mins.
Dragon: 6 mins.
Baron Nashor: 7 mins.
Warding:
When warding you should prioritize objectives like Dragon and Baron Nashor, not only warding the objectives themselves but also warding the paths the enemy team are most likely to take getting to these objectives. Example: You are purple team and are about to take Dragon, you should ward the tri-bush closest to bot lane and also the enemies wraiths, this will allow you to see if the enemy are coming while you are killing Dragon, you should also buy a pink ward and put it on Dragon if you suspect that the enemy has a ward of their own there. If you are counter jungling you should ward the enemy buffs so that you can steal them with smite or at least get the timer if you are not nearby or unable to steal. You should also help your team by warding their lane, however this is not a high priority and you should only ward if they have stayed in lane too long and their own ward has expired, if they neglected to ward their lane or if you simply believe they are going to need it. Note: the support should also be warding the map and it's better if they buy the majority of wards since you getting items is much more important than them getting the same.
Counter jungling:
When counter jungling you always want to know where the enemy jungler is, for example if you just saw him ganking bot lane then you can assume it's relatively safe to go into his upper jungle and swipe a few creep camps (and leave one small creep sitting there like a giant trollface if you're feeling in the mood). If you're the one getting counter jungled, consider putting a few wards in your jungle and have your team help out if you spot the enemy jungler or if they don't want/can help, go do some counter jungling of your own, never try to 1v1
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When counter jungling you also want to know the order in which your enemy jungler did his jungle, for example: if you know he started at blue then his blue buff will most likely be up at about 7:10 so take your mid and maybe bot/top lane and steal that buff since it will help your mid lane win and frees up your blue buff for either you or your bot/top lane.
Also, keep the respawn timers of the jungle creeps in mind:
Red, Blue buff: 5 mins.
Dragon: 6 mins.
Baron Nashor: 7 mins.
Warding:
When warding you should prioritize objectives like Dragon and Baron Nashor, not only warding the objectives themselves but also warding the paths the enemy team are most likely to take getting to these objectives. Example: You are purple team and are about to take Dragon, you should ward the tri-bush closest to bot lane and also the enemies wraiths, this will allow you to see if the enemy are coming while you are killing Dragon, you should also buy a pink ward and put it on Dragon if you suspect that the enemy has a ward of their own there. If you are counter jungling you should ward the enemy buffs so that you can steal them with smite or at least get the timer if you are not nearby or unable to steal. You should also help your team by warding their lane, however this is not a high priority and you should only ward if they have stayed in lane too long and their own ward has expired, if they neglected to ward their lane or if you simply believe they are going to need it. Note: the support should also be warding the map and it's better if they buy the majority of wards since you getting items is much more important than them getting the same.
Early Game
Start at blue buff and have someone attack it with you a little then proceed to clear the jungle as described in the jungling section. Check the lanes and see if they are pushed or looks like they need help, if you can't see anything, ask if someone wants a gank. If there is no opportunity to gank then keep going through your jungle or hold a lane while your teammate goes b. When you have at least 850 gold, go back to base and buy
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Mid Game
At this point you should have gotten in a few successful ganks and hopefully a few enemy towers should also have gone down and you should have gotten enough money to buy
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In teamfights, you will most ideally be the initiator with
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Late Game
If the game gets this far you should have at least gotten
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So that pretty much covers it, I'm sure I've forgotten something but I'll probably add it later if I can figure out what it is and if I can spare the time. I hope the guide is helpful because (believe it or not) that's why i made it. Have fun owning people with Nautilus summoners!
Thanks to jhoijhoi for making the guide for making a guide.
Thanks to jhoijhoi for making the guide for making a guide.
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