Introduction

Greetings dear Mobafire Community, this is something that I have put a fair amount of effort, time, and analyzation into. The following is my very own
Soraka guide that I urge you to not only give a chance, but to give it a test run in-game before making what might be a rash decision of downvoting. Above all, I thank you for reading this guide and I hope you enjoy this guide by
Seducing Support.
Pros / Cons
Powerful Pros
•
More Sustain Potential than any other Support in the game
•
Global Heals can either save an ally or turn a team fight
•
Infinite Sustain when laning
•
Infuse's Silence last for up to 2.5 seconds
•
Mana Return that scales with her maximum Mana
•
The Debuff from
Starcall helps tremendously during a fight
•
Spammable Q
Starcall with a debuff that stacks and scales with your ability power
Compromising Cons
•
Difficult Early Game due to Mana issues
•
Long Cooldowns even with 40% Cooldown Reduction
•
Easy to poke down Early Game
•
Lack of Hard Crowd Control
Masteries
Runes
Greater Mark of Magic Penetration, to augment your Q and your E's offensive use,
Greater Seal of Armor to cushion the blow of the Enemy AD Carry's attacks,
Greater Glyph of Magic Resist to negate the pokes of the Enemy Support, and
Greater Quintessence of Gold because we need as much as we can get.
Some people get
Greater Glyph of Cooldown Reduction instead of
Greater Glyph of Magic Resist, this is a personal decision that I see as useless, seeing as how with my build you start off with 10% CDR and you only have 30% more to build.
Some people also get
Greater Mark of Hybrid Penetration, which is actually very useful, augment both basic attacks and abilities, but it is my personal preference to take
Greater Mark of Magic Penetration, but I do not discourage anyone from attempting it that way, I actually recommend you try it both ways and then adjust depending on preference.
Summoner Spells
The only other Summoner Spells that I can see fit to replace
Exhaust are;
Clairvoyance if you don't take
Farsight Orb,
Cleanse against someone like
Thresh or
Blitzcrank. Those are the only two I see fit to replace
Exhaust and those are for situational usage and I will not humor the thought of replacing
Flash, and to all of you
Ghost fans,
Ghost can't flash over Dragon wall to escape death. ;)
Champion Abilities
For my playstyle, the best route to go with the skill sequence is Maxing out your
Infuse ASAP, as I use it for Poking, Silencing, and mana restoration. There is almost never a time where my Infuse is just off of cooldown for no reason.
I normally max
Starcall and
Astral Blessing at the same time, seeing as how
Starcall reduces the remaining cooldown on
Astral Blessing each time an enemy champion is hit by it.
As always, take a point in your ultimate at levels Six, Eleven, and Sixteen.
Salvation is probably one of the most self-sufficient Passives I have ever seen. Sure, we no longer grant x amount of Magic Resistance within a radius around us, BUT, when you restore more health and mana based on how much they're missing, it kind of makes up for it.

Breakdown
Some people get confused by the term "1% more powerful for each 2% health or mana the target is missing." and they get afraid like "Omgisthisamathtest?ididntstudy!", No fear, Seducing Support is here to break it down for you. Now what this really means is that if they are missing 50% of their total health, you'll heal them for 25% more than usual, the same goes for mana. Basically, whatever percentage of health or mana they are at, you will heal or restore for a percentage that is valued of half of that percentage. ;)
Starcall is a great Offensive spell with a hidden defensive usage, you can use it to simply poke the enemy to make your
Astral Blessing come off cooldown faster, with no real intention of damaging them. You're more or less manipulating their positioning on the battlefield. The most wonderful thing about this spell is the radius, yes they have drastically reduced it, but it hits everything within the radius, making her a great defender from a large creep wave or helping in the jungle. Starcall also reduces the amount of magic resistance that the hostile target has when hit, it stacks up to ten times and scales with your ability power. Spamming your Q when trying to take someone out with your AP Carry can have incredibly beneficial results.
Astral Blessing The heal that will cost more than your ultimate. This spell actually has wonderful scaling, between its natural AP scaling and
Salvation, this thing may as well be called "Full Health Button". Not only does the heal itself scale with ability power, so does the armor increase! Even though they reduced how long the armor lasts by one second, it's only one second. People normally backed off after we healed them anyway. :P
Infuse is probably your most important spell when laning, in my opinion. It's offensive use is incredible, and with one cast of it while having a
Spellthief's Edge and auto attacking once for
Bandit
, you can instantly be granted 7 gold and walk away safely, knowing the enemy you casted it on is now silenced. The best thing about
Infuse is that it deals a flat amount of 40/70/100/130/160 magic damage (+40% Ability Power) and 5% of your maximum mana, and the mana cost is non existent. No, really. It doesn't cost any mana on enemy cast, making it my favorite poke, rather than
Starcall.
Infuse's Ally Cast is a bit different, but equally rewarding, it Restores Mana equal to 20/40/60/80/100 plus 5% of Soraka's maximum Mana, the reason why the Allied Cast does not scale with your ability power is because it scales with
Salvation, making it even more reason to WAIT to use it. Don't ever use
Infuse to simply "Top off an Ally", save it for a silence and a poke. The reason for this is that Soraka DONATES 5% of her maximum mana to the ally, now, if they are missing less that 5% of your maximum mana, you just gave them too much, therefore wasting your mana. The best way to use this is to wait until they're around 50% mana, because then you will donate 5% of your maximum mana and since
Salvation scales it, you will restore 25% more mana than normal.
Wish

Babbling Nonsense
Possibly one of the sassiest ultimates in existence. When you use this to save your top laner from a horrible encounter, or even to help your Jungle counter jungle you can always hear Soraka snapping her fingers in a pattern going "Mhmm, that's my *****."
But this is actually a great ult, it heals your entire team for a tremendous amount that scales with 55% of your total ability power and
Salvation. Best part? End game, it costs LESS than your W. They lowered the mana cost at all ranks to 100, so it's just something you use when you see at least two allies with low health or you need to save your AD Carry.
Items
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