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Sion Build Guide by daitch

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League of Legends Build Guide Author daitch

New Sion: Jungle Guide to Win Alone!

daitch Last updated on October 20, 2014
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Legendary Guardian

Defense: 9


Utility: 0

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New Sion is a very underrated champion. I was frustrated the first times i played it. I thought it was awful, like many of you probably still do. Most of people just stack HP on him to get a greater Soul Furnace. Well that's a really bad idea, considering the damage it does when exploding does NOT scale with HP. So you are just getting tankier for no reason, becoming useless and completely ignorable by enemy team.

So then I thought: "Why the hell would I stack HP, when I already get tons of FREE HP from Soul Furnace's passive?". Then it all started to make sense.

Here's a proof of how well i'm doing with him(yeah I play in spanish, no big deal :P):

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Pros / Cons


-Great Jungling speed
-Good AoE damage
-a LOT of CC
-Vengeful passive :)
-Huge HP boost from Soul Furnace
-Amazing base movespeed


-His ult is not that hard to dodge
-His ult has a really long cooldown early game
-Weak ganks before lvl 6
-Champions with good mobility can be a real pain for him

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Greater Glyph of Scaling Magic Resist

Greater Glyph of Cooldown Reduction

Greater Mark of Attack Damage

Greater Quintessence of Attack Damage

Greater Seal of Armor
  • Greater Mark of Attack Damage: this is a MUST. Penetration or attack speed runes will only slow down your jungle. Sion's Decimating Smash scales REALLY good with AD.
  • Greater Quintessence of Attack Damage: Same explanation than marks.
  • Greater Glyph of Cooldown Reduction: Sion depends on his skills more than his autoattacks. His cooldowns are already low, and making them even lower will mean that your enemies need to be running from you ALL the time if they want to keep alive. Also increases your jungle speed.
  • Greater Seal of Armor: Not much to say here, obvious choice. Greater Seal of Scaling Armor is also viable. You will receive some extra damage while jungling early game but of course mid-late game it means more tankyness. If the enemy jungler is not a scary counter, and it looks like you dont have easy ganks before lvl 6, then you should get scaling armor.

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These are the ones I'm using, they work really good, I only use 1-2 pots at jungle, then you can survive just with Soul Furnace. Feel free to experiment tho, especially with the 9 i allocate to defense and utility.

Tough Skin may not be necessary, actually i never tried to play without it, will probably update this soon if I do and i realize it can be replaced.

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Skill Explanation

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Sion's passive. One of the best in my opinion. I found out that Frozen Mallet's attack modifier applies when you are in zombie mode, making it extremely powerful. Your opponents wont be able to just walk away from you while you chase your revenge. You will force them to waste CC on you or use any dash or blink they have, wich is REALLY good in teamfights, especially if you are the first to die (wont happen a lot tho).

This is an active skill you get while in zombie mode. You can activate it only once to get the MS boost, and you can do it by pressing any button (Q,W,E or R). Most of times you want to use it as soon as you become a zombie, because it takes a second and by that time your opponents are probably not that close to you. It is very intuitive so just think, THINK (human's most underrated yet powerful skill :P).

Sion's most interesting skill. Notice that if you are channeling it and someone interrupts you it wont do any damage or CC, so pay attention to your enemies, dont be greedy. If you start channeling and then inmediately cast it, it will do a bit more than 1 autoattack and a decent slow. Also if you manage to channel it for at least 1 second it will knock up and stun, the more you channel, the more you stun. There's no timer to know exactly when you are ready to knock up, but the axe has a little animation when you do, so pay attention to it. Also a very Important thing is that enemies DO NOT see the marks on the floor while you channel if you are in a bush and they have no vision there. So you can set up pretty good ganks or baits with it. ALWAYS max it first.

Make sure the shield absorbs as much damage as it can while jungling, but always explode it before it's broken. Great skill that deals %HP in AoE (I know, its OP). Notice that the damage DOES NOT scale with HP. The shield amount does, so stacking HP wont help at all. A big deal about this is that you can cast it while channeling Decimating Smash without interrupting it. Max this second.

Not an outstanding skill. It's useful tho, a decent slow, not a great range, but if you hit it then it may be easier to land Decimating Smash. It's best use is to push a creep into the enemy's face when you are ganking from a lane bush. Not easy, but worth a shot.

I love this skill. First of all, dont get frustrated if you cant hit it. It's not that hard to dodge when you try to hit it from far. It has a horrible long CD at first, then it has a beautiful low CD at last. When you manage to hit someone, INMEDIATELY start casting Decimating Smash. Also notice that it stuns up to 1.75s, while Decimating Smash channels up to 2 seconds, so if you dont want your enemy to flash away or escape, interrupt it after 1.5s aprox. If you can predict that your enemy is going to dodge it, re-activate it in front of him and you may hit him with the AoE. The bad thing about it is that the camera gets lock down on you while you are running. Remember you can turn your direction a little bit while running too.

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Start at Red if Top enemy seems to be an easy Lvl 3 gank or if you suspect the enemy jungler will try to steal it. Otherwise start in Blue.

Skill Soul Furnace first to prevent some damage (one hit only, then you explode it) and more important, to start getting bonus HP.

Then get a point on Decimating Smash. Now, start EVERY camp with a full charge of Decimating Smash (DONT attack the minions, so they dont attack you while you channel), use Soul Furnace when it is half-charged, and explode the shield after receiving some damage. By doing this you should not receive any damage from jungle minions at all after you get both buffs.

Ganks before you hit lvl 6 are quite complicated. Gank only if a stupid enemy is pushing hard. Dont be afraid to use flash to secure a kill, you wont be needing it early game.

When you hit 6 you can gank every time you have your ult, and the best part, you dont need to step on any bush and get frustrated by seeing enemies walk back because they spotted you. You can just stand a little bit behind your tower and ult straight in line, LIKE A MAN!.

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Item Explanation

I've seen most of people is getting Spirit of the Ancient Golem. No, no, and NO. Elder Lizard will speed up your jungle A LOT. The damage also makes ganks much more effective. Believe me, you want this.

My favourite choice for Sion. CC reduction and great movespeed. You will need it to chase down enemies. Anyway you can get Mercury's Treads if the enemy is heavy on AP or Ninja Tabi if they are heave on AD.

Get this always. It gives you everything you need. Damage, movespeed, HP. One Wombo Combo and 2 hits with Trinity's passive and you got a kill.

Now that we have our Core Build it's time to see where we are standing. If you are having a good game, you have a good farm, a few kills and/or assists and you are not dying much, you can go offensive with Maw of Malmortius or Mercurial Scimitar (if you consider AP and CC a threat to your life). CDR is great for sion and you will have 40% with your Frozen Heart. Atma's Impaler is a good late game item as you will have about 4k hp, meaning 60 extra damage.

If you are not having a good game, then just tank up. Randuin's Omen becomes a great choice when your team needs more CC, both armor and HP, and a great active to use when you initiate with your ult. Banshee's Veil is always a great choice too, if AP is giving you a hard time. Sunfire Cape is also a good choice if AD is becoming a problem, or Thornmail if it is a BIG problem.

I know it is underrated but it works just fine with Sion. At first, I bought it every single game. Then I found out it is not a must. I still encourage you to try it, if the enemy has two or three heroes who depend on their movespeed for escaping. It is also a great boost to your passive, considering that attack modifiers are applied on hits while you are a zombie.

] If you feel like you are tanky enough, you can buy this as a luxury. Buy it only if you are really owning the game and i guarantee that you will keep owning.

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First of all, I apologize for my poor vocabulary, english is not my main language. I think you understand me tho.

Please try this build before you rate this guide. If it doesnt work for you, it probably means that you are too lazy to read the guide and you are playing it wrong :D.

I expect this to be the Top Rated Sion Guide, and i hope more people will play it when they see it works.

Feel free to leave any comments/feedback/experiences below. I will read every comment and if you come up with a good suggestion i'll take it for sure.

Thank you very much for reading this guide ^^