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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Introduction

I welcome you to my field of justice!
This is my first published guide and i hope you like it, if you do please like it and leave a comment on anything it missed or forgot! XD
My history with Yasuo is like none of the others for me, he was the champion who made me feel like i could actually play and was good enough to play in ranked XP
Thank You!

Yasuo is a man of resolve, an agile swordsman who wields the wind itself to cut down his foes. But this once proud warrior has been disgraced by a false accusation and forced into a desperate fight for survival. With the world turned against him, he will do everything in his power to bring the guilty to justice and restore his honor.
Once a brilliant pupil at a renowned Ionian sword school, Yasuo was the only student in a generation to master the legendary wind technique. Many believed he was destined to become a great hero. However, his fate was changed forever when Noxus invaded. Yasuo was charged with guarding an Ionian Elder, but, foolishly believing his blade alone could make the difference, left his post to join the fray. By the time he returned, the Elder had been slain.
Disgraced, Yasuo willingly turned himself in, prepared to pay for his failure with his life. He was shocked, however, to find himself accused not just of dereliction, but of the murder itself. Though confused and racked with guilt, he knew the assassin would go unpunished if he did not act. Yasuo raised his sword against the school and fought his way free, knowing his treason would turn all of Ionia against him. Now truly alone for the first time in his life, he set out to find the Elder's real killer.
Yasuo spent the next several years wandering the land, seeking any clue that might lead him to the murderer. All the while, he was relentlessly hunted by his former allies, continually forced to fight or die. His mission drove him ever forward, until he was tracked down by the one foe he dreaded most – his own brother, Yone.
Bound by a common code of honor, the two warriors bowed and drew their swords. Silently they circled one another under the moonlight. When they finally charged forward, Yone was no match for Yasuo; with a single flash of steel he cut his brother down. Yasuo dropped his weapon and rushed to Yone's side.
Overcome with emotion, he demanded to know how his own kin could think him guilty. Yone spoke: “The Elder was killed by a wind technique. Who else could it be?” Understanding swept over Yasuo as he suddenly realized why he had been accused. He professed his innocence once more and begged his brother's forgiveness. Tears streamed down Yasuo's face as his brother passed in his arms.
Yasuo Yasuo buried Yone under the rising sun, but could take no time to mourn. Others would be after him before long. His brother's revelation had given Yasuo newfound purpose; he now had the clue that would lead to the true killer. Swearing an oath, he gathered his belongings and, with one last look at Yone's grave, set out with the wind at his back.

Pros

- Good mobility with
Sweeping Blade
- Nice Block with
Wind Wall
- Good poke and damage with
Steel Tempest especially when you get
Statikk Shiv
- No mana
Cons

Last Breath can be hard to use
- Countered by hard CC
- VERY hard to master
- Can just flop in team-fights if missed a time to
Last Breath into the fight, or if you go in too late and its 1v5



- INTENT:
Yasuo's critical strike chance is doubled, but the damage dealt by his critical strikes is reduced by 10% (25% on Steel Tempest)
-Intent is what makesYasuo so good, even woth the crit damage reductions.
- RESOLVE: At maximum Flow, the next time
Yasuo would take damage from a champion or monster he first converts his Flow into a shield that absorbs damage. After 2 seconds, if not already depleted,
Yasuo loses all his Flow.
-Resolve helps against harass champions because of the shield and it's easily replenished.

Static Cooldown: 5/4,75/4.5/4.25/4 | Physical Damage: 20/40/60/80/100(+100%AD) |
- FIRST ACTIVE:
Yasuo thrusts his sword forward, dealing physical damage to all enemies in a 475-unit line. If cast while using
Sweeping Blade, the area of effect is changed to a ~375-radius circle around
Yasuo.
-The main harass in the early laning phase.
- SECOND ACTIVE: Same as the first active.
-The main harass in the early laning phase.
- THIRD ACTIVE:
Yasuo brandishes his sword causing a whirlwind to tear forward in a ~900-unit line, dealing physical damage and knocking airborne all enemies hit. If cast while using
Sweeping Blade, the area of effect is changed to an ~375-radius circle around
Yasuo. This active resets the chain.
-The main harass in the early laning phase and also used to go intoLast Breath.





Cooldown:26/24/22/20/18 | Wall Width:300/350/400/450/500 |
- PASSIVE:
Yasuo generates a percentage of his maximum Flow whenever he uses
Sweeping Blade in addition to the amount that is generated for the distance moved.
-Flow: 3/6/9/12/15%
- ACTIVE:
Yasuo creates a gust of wind that travels forward to form a wall 400 units away from himself. The wall slowly drifts forward over 3.75 seconds, blocking all enemy projectiles with the exception of tower hits.
-This is the best counter against harass, it can also block damage from baron and the dragon

Static Cooldown:0.5/0.4/0.3/0.2/0.1 | Mark Duration:10/9/8/7/6 |
- ACTIVE:
Yasuo dashes 475 units in the direction of the target enemy, dealing magic damage and marking them briefly. The speed of the dash scales with
Yasuo's bonus movement speed.
- - Passive:Each cast increases the next dash's base damage by 25% for 5 seconds, up to 100% bonus damage.
Yasuo cannot use
Sweeping Blade on an enemy that's already been marked.
-Min Damage:70/90/110/130/150 (+60% AP)
-Max Damage:140/180/220/260/300 (+60% AP)

Cooldown:80/55/30 | Physical Damage:200/300/400(+150% Bonus AD |
- ACTIVE:
Yasuo blinks to the nearest visible airborne enemy champion to the cursor, instantly generating maximum Flow. Upon arriving, he suspends all airborne units within a 400-radius of his target in the air for 1 second while dealing physical damage to all of them. Once he lands,
Yasuo gains 50% penetration to bonus armor for 15 seconds.
-CastingLast Breath will reset the chain on
Steel Tempest

Bread and butter items:









Due to



Defensive/situational items:








The only time i would ever buy





This is a easy one to explain, it's a snowball item. If by the time you



Twice, just twice I've gotten


guardians angel
This is an amazing item if you need some extra survivability in a team fight, but you can just be burst down after you revive. That said this has helped me finish of a penta kill as


Similar to





Farming:
This is one of the most important things you must do as





Harass:
The current meta is ranged AP mid laners, you may think you are at a disadvantage but you'd be thinking wrong or not as much as you thought.






Sequence for harass
- Use your E
Sweeping Blade to close the gap
- Use your Q
Steel Tempest to land a hit on target
- Use your E
Sweeping Blade again on an enemy minion to make some distance
Pictures will be coming soon
Ganks
When preparing for a gank on your lane as

- The first is to get your 3rd stack then hit the enemy laner with it to give your jungle to land the gank, to secure the kill or to force a flash
- The second is similar to the first except you use your R
Last Breath as-well to suspend them longer, i use this when i know the enemy can escape and i want to secure the kill.
- The last only works if the ganker has an ability that can displace the enemy so that you can use your R
Last Breath to lock them up further and secure the kill.

For me

If you won your lane earlier than the rest then i'd reccomend getting







HOWEVER! remember to farm!
Farm > risky kill

This for me is the hardest time and will determine how good your team synergy is, due to the face that





These are the champions to my knowledge that work with









































If I've missed any just PM me and ill add it to the list Thank You :)

- 02/03/14 - Adjusted the items so to deal more damage and be more effective overall.
- 01/03/14 - Re-arranged and added some champions to the synergies chapter
- 25/02/14 - Reworked the runes in order to waste less crit chance/and added "projects" chapter
- 24/02/14 - Changed the runes in order to increase attack speed
- 23/02/14 - Added more defense items and boot options
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